mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-16 11:00:04 +00:00
92a3daf029
Support more PCM formats
112 lines
5.3 KiB
C++
112 lines
5.3 KiB
C++
// Copyright 2020 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <span>
|
|
#include "audio_core/common.h"
|
|
#include "audio_core/voice_context.h"
|
|
#include "common/common_types.h"
|
|
|
|
namespace Core::Memory {
|
|
class Memory;
|
|
}
|
|
|
|
namespace AudioCore {
|
|
class MixContext;
|
|
class SplitterContext;
|
|
class ServerSplitterDestinationData;
|
|
class ServerMixInfo;
|
|
class EffectContext;
|
|
class EffectBase;
|
|
struct AuxInfoDSP;
|
|
struct I3dl2ReverbParams;
|
|
struct I3dl2ReverbState;
|
|
using MixVolumeBuffer = std::array<float, AudioCommon::MAX_MIX_BUFFERS>;
|
|
|
|
class CommandGenerator {
|
|
public:
|
|
explicit CommandGenerator(AudioCommon::AudioRendererParameter& worker_params_,
|
|
VoiceContext& voice_context_, MixContext& mix_context_,
|
|
SplitterContext& splitter_context_, EffectContext& effect_context_,
|
|
Core::Memory::Memory& memory_);
|
|
~CommandGenerator();
|
|
|
|
void ClearMixBuffers();
|
|
void GenerateVoiceCommands();
|
|
void GenerateVoiceCommand(ServerVoiceInfo& voice_info);
|
|
void GenerateSubMixCommands();
|
|
void GenerateFinalMixCommands();
|
|
void PreCommand();
|
|
void PostCommand();
|
|
|
|
[[nodiscard]] std::span<s32> GetChannelMixBuffer(s32 channel);
|
|
[[nodiscard]] std::span<const s32> GetChannelMixBuffer(s32 channel) const;
|
|
[[nodiscard]] std::span<s32> GetMixBuffer(std::size_t index);
|
|
[[nodiscard]] std::span<const s32> GetMixBuffer(std::size_t index) const;
|
|
[[nodiscard]] std::size_t GetMixChannelBufferOffset(s32 channel) const;
|
|
|
|
[[nodiscard]] std::size_t GetTotalMixBufferCount() const;
|
|
|
|
private:
|
|
void GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 channel);
|
|
void GenerateBiquadFilterCommandForVoice(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
|
|
s32 mix_buffer_count, s32 channel);
|
|
void GenerateVolumeRampCommand(float last_volume, float current_volume, s32 channel,
|
|
s32 node_id);
|
|
void GenerateVoiceMixCommand(const MixVolumeBuffer& mix_volumes,
|
|
const MixVolumeBuffer& last_mix_volumes, VoiceState& dsp_state,
|
|
s32 mix_buffer_offset, s32 mix_buffer_count, s32 voice_index,
|
|
s32 node_id);
|
|
void GenerateSubMixCommand(ServerMixInfo& mix_info);
|
|
void GenerateMixCommands(ServerMixInfo& mix_info);
|
|
void GenerateMixCommand(std::size_t output_offset, std::size_t input_offset, float volume,
|
|
s32 node_id);
|
|
void GenerateFinalMixCommand();
|
|
void GenerateBiquadFilterCommand(s32 mix_buffer, const BiquadFilterParameter& params,
|
|
std::array<s64, 2>& state, std::size_t input_offset,
|
|
std::size_t output_offset, s32 sample_count, s32 node_id);
|
|
void GenerateDepopPrepareCommand(VoiceState& dsp_state, std::size_t mix_buffer_count,
|
|
std::size_t mix_buffer_offset);
|
|
void GenerateDepopForMixBuffersCommand(std::size_t mix_buffer_count,
|
|
std::size_t mix_buffer_offset, s32 sample_rate);
|
|
void GenerateEffectCommand(ServerMixInfo& mix_info);
|
|
void GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
|
|
void GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
|
|
void GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
|
|
[[nodiscard]] ServerSplitterDestinationData* GetDestinationData(s32 splitter_id, s32 index);
|
|
|
|
s32 WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples,
|
|
std::span<const s32> data, u32 sample_count, u32 write_offset,
|
|
u32 write_count);
|
|
s32 ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples,
|
|
std::span<s32> out_data, u32 sample_count, u32 read_offset, u32 read_count);
|
|
|
|
void InitializeI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state,
|
|
std::vector<u8>& work_buffer);
|
|
void UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state, bool should_clear);
|
|
// DSP Code
|
|
template <typename T>
|
|
s32 DecodePcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_start_offset,
|
|
s32 sample_end_offset, s32 sample_count, s32 channel, std::size_t mix_offset);
|
|
s32 DecodeAdpcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_start_offset,
|
|
s32 sample_end_offset, s32 sample_count, s32 channel, std::size_t mix_offset);
|
|
void DecodeFromWaveBuffers(ServerVoiceInfo& voice_info, std::span<s32> output,
|
|
VoiceState& dsp_state, s32 channel, s32 target_sample_rate,
|
|
s32 sample_count, s32 node_id);
|
|
|
|
AudioCommon::AudioRendererParameter& worker_params;
|
|
VoiceContext& voice_context;
|
|
MixContext& mix_context;
|
|
SplitterContext& splitter_context;
|
|
EffectContext& effect_context;
|
|
Core::Memory::Memory& memory;
|
|
std::vector<s32> mix_buffer{};
|
|
std::vector<s32> sample_buffer{};
|
|
std::vector<s32> depop_buffer{};
|
|
bool dumping_frame{false};
|
|
};
|
|
} // namespace AudioCore
|