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![]() Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend. |
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.. | ||
emu_window | ||
CMakeLists.txt | ||
config.cpp | ||
config.h | ||
default_ini.h | ||
resource.h | ||
yuzu.cpp | ||
yuzu.rc |