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ea9ce0fba7
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
70 lines
1.8 KiB
C
70 lines
1.8 KiB
C
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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// Make sure we pick up USER_DIR if set in config.h
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#include "common/common.h"
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// Directory separators, do we need this?
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#define DIR_SEP "/"
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#define DIR_SEP_CHR '/'
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#ifndef MAX_PATH
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#define MAX_PATH 260
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#endif
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// The user data dir
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#define ROOT_DIR "."
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#ifdef _WIN32
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#define USERDATA_DIR "user"
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#define EMU_DATA_DIR "Citra Emulator"
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#else
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#define USERDATA_DIR "user"
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#ifdef USER_DIR
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#define EMU_DATA_DIR USER_DIR
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#else
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#define EMU_DATA_DIR ".citra-emu"
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#endif
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#endif
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// Dirs in both User and Sys
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#define EUR_DIR "EUR"
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#define USA_DIR "USA"
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#define JAP_DIR "JAP"
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// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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#define CONFIG_DIR "config"
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#define GAMECONFIG_DIR "game_config"
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#define MAPS_DIR "maps"
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#define CACHE_DIR "cache"
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#define SDMC_DIR "sdmc"
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#define SAVEDATA_DIR "savedata"
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#define SYSDATA_DIR "sysdata"
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#define SHADERCACHE_DIR "shader_cache"
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#define STATESAVES_DIR "state_saves"
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#define SCREENSHOTS_DIR "screenShots"
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#define DUMP_DIR "dump"
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#define DUMP_TEXTURES_DIR "textures"
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#define DUMP_FRAMES_DIR "frames"
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#define DUMP_AUDIO_DIR "audio"
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#define LOGS_DIR "logs"
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#define SHADERS_DIR "shaders"
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#define SYSCONF_DIR "sysconf"
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// Filenames
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// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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#define EMU_CONFIG "emu.ini"
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#define DEBUGGER_CONFIG "debugger.ini"
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#define LOGGER_CONFIG "logger.ini"
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// Sys files
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#define SHARED_FONT "shared_font.bin"
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// Files in the directory returned by GetUserPath(D_LOGS_IDX)
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#define MAIN_LOG "emu.log"
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// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
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#define SYSCONF "SYSCONF"
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