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839e1faf49
Makes it easier for users to recognize connection errors caused by different game versions.
141 lines
4.5 KiB
C++
141 lines
4.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <functional>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "common/socket_types.h"
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#include "web_service/web_result.h"
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namespace AnnounceMultiplayerRoom {
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struct GameInfo {
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std::string name{""};
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u64 id{0};
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std::string version{""};
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};
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struct Member {
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std::string username;
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std::string nickname;
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std::string display_name;
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std::string avatar_url;
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Network::IPv4Address fake_ip;
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GameInfo game;
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};
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struct RoomInformation {
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std::string name; ///< Name of the server
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std::string description; ///< Server description
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u32 member_slots; ///< Maximum number of members in this room
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u16 port; ///< The port of this room
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GameInfo preferred_game; ///< Game to advertise that you want to play
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std::string host_username; ///< Forum username of the host
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bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
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};
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struct Room {
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RoomInformation information;
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std::string id;
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std::string verify_uid; ///< UID used for verification
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std::string ip;
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u32 net_version;
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bool has_password;
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std::vector<Member> members;
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};
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using RoomList = std::vector<Room>;
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/**
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* A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should
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* implement this interface.
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*/
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class Backend {
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public:
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virtual ~Backend() = default;
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/**
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* Sets the Information that gets used for the announce
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* @param uid The Id of the room
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* @param name The name of the room
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* @param description The room description
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* @param port The port of the room
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* @param net_version The version of the libNetwork that gets used
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* @param has_password True if the room is passowrd protected
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* @param preferred_game The preferred game of the room
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* @param preferred_game_id The title id of the preferred game
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*/
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virtual void SetRoomInformation(const std::string& name, const std::string& description,
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const u16 port, const u32 max_player, const u32 net_version,
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const bool has_password, const GameInfo& preferred_game) = 0;
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/**
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* Adds a player information to the data that gets announced
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* @param member The player to add
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*/
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virtual void AddPlayer(const Member& member) = 0;
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/**
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* Updates the data in the announce service. Re-register the room when required.
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* @result The result of the update attempt
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*/
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virtual WebService::WebResult Update() = 0;
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/**
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* Registers the data in the announce service
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* @result The result of the register attempt. When the result code is Success, A global Guid of
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* the room which may be used for verification will be in the result's returned_data.
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*/
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virtual WebService::WebResult Register() = 0;
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/**
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* Empties the stored players
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*/
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virtual void ClearPlayers() = 0;
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/**
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* Get the room information from the announce service
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* @result A list of all rooms the announce service has
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*/
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virtual RoomList GetRoomList() = 0;
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/**
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* Sends a delete message to the announce service
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*/
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virtual void Delete() = 0;
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};
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/**
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* Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a
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* functional backend implementation is not available.
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*/
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class NullBackend : public Backend {
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public:
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~NullBackend() = default;
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void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/,
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const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
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const bool /*has_password*/,
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const GameInfo& /*preferred_game*/) override {}
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void AddPlayer(const Member& /*member*/) override {}
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WebService::WebResult Update() override {
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return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
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"WebService is missing", ""};
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}
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WebService::WebResult Register() override {
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return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
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"WebService is missing", ""};
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}
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void ClearPlayers() override {}
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RoomList GetRoomList() override {
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return RoomList{};
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}
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void Delete() override {}
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};
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} // namespace AnnounceMultiplayerRoom
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