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110 lines
3.0 KiB
C++
110 lines
3.0 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "core/frontend/input.h"
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#include "input_common/mouse/mouse_input.h"
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namespace InputCommon {
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/**
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* A button device factory representing a mouse. It receives mouse events and forward them
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* to all button devices it created.
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*/
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class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> {
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public:
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explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
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/**
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* Creates a button device from a button press
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* @param params contains parameters for creating the device:
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* - "code": the code of the key to bind with the button
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*/
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
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Common::ParamPackage GetNextInput() const;
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/// For device input configuration/polling
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void BeginConfiguration();
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void EndConfiguration();
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bool IsPolling() const {
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return polling;
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}
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private:
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std::shared_ptr<MouseInput::Mouse> mouse_input;
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bool polling = false;
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};
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/// An analog device factory that creates analog devices from mouse
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class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
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public:
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explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
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std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
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Common::ParamPackage GetNextInput() const;
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/// For device input configuration/polling
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void BeginConfiguration();
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void EndConfiguration();
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bool IsPolling() const {
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return polling;
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}
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private:
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std::shared_ptr<MouseInput::Mouse> mouse_input;
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bool polling = false;
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};
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/// A motion device factory that creates motion devices from mouse
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class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> {
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public:
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explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
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std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
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Common::ParamPackage GetNextInput() const;
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/// For device input configuration/polling
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void BeginConfiguration();
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void EndConfiguration();
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bool IsPolling() const {
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return polling;
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}
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private:
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std::shared_ptr<MouseInput::Mouse> mouse_input;
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bool polling = false;
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};
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/// An touch device factory that creates touch devices from mouse
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class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> {
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public:
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explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
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std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
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Common::ParamPackage GetNextInput() const;
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/// For device input configuration/polling
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void BeginConfiguration();
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void EndConfiguration();
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bool IsPolling() const {
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return polling;
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}
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private:
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std::shared_ptr<MouseInput::Mouse> mouse_input;
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bool polling = false;
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};
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} // namespace InputCommon
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