yuzu/src/video_core/renderer_opengl
Fernando Sahmkow e42bcf2314 maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
..
gl_buffer_cache.cpp gl_buffer_cache: Implement with generic buffer cache 2019-07-06 00:37:55 -03:00
gl_buffer_cache.h gl_rasterizer: Fix nullptr dereference on disabled buffers 2019-07-06 00:37:56 -03:00
gl_device.cpp Merge pull request #2695 from ReinUsesLisp/layer-viewport 2019-07-15 16:28:07 -04:00
gl_device.h Merge pull request #2695 from ReinUsesLisp/layer-viewport 2019-07-15 16:28:07 -04:00
gl_framebuffer_cache.cpp texture_cache: Fermi2D reform and implement View Mirage 2019-06-20 21:38:33 -03:00
gl_framebuffer_cache.h gl_framebuffer_cache: Use a hashed struct to cache framebuffers 2019-06-20 21:36:12 -03:00
gl_rasterizer.cpp maxwell3d: Implement Conditional Rendering 2019-07-17 17:13:19 -04:00
gl_rasterizer.h Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache 2019-07-14 19:03:43 -04:00
gl_resource_manager.cpp gl_texture_cache: Correct asserts 2019-06-25 19:26:59 -04:00
gl_resource_manager.h gl_resource_manager: Correct MakeStreamCopy 2019-06-25 17:32:04 -04:00
gl_sampler_cache.cpp gl_sampler_cache: Port sampler cache to OpenGL 2019-04-02 16:58:08 -03:00
gl_sampler_cache.h video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp Merge pull request #2695 from ReinUsesLisp/layer-viewport 2019-07-15 16:28:07 -04:00
gl_shader_cache.h Merge pull request #2601 from FernandoS27/texture_cache 2019-07-05 13:39:13 -04:00
gl_shader_decompiler.cpp Merge pull request #2695 from ReinUsesLisp/layer-viewport 2019-07-15 16:28:07 -04:00
gl_shader_decompiler.h gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders 2019-07-07 20:42:55 -03:00
gl_shader_disk_cache.cpp gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders 2019-07-07 20:42:55 -03:00
gl_shader_disk_cache.h gl_shader_disk_cache: Address feedback 2019-06-24 01:59:32 -03:00
gl_shader_gen.cpp shader_ir: propagate shader size to the IR 2019-07-09 08:14:37 -04:00
gl_shader_gen.h shader_ir: propagate shader size to the IR 2019-07-09 08:14:37 -04:00
gl_shader_manager.cpp gl_rasterizer: Move alpha testing to the OpenGL pipeline 2019-05-30 13:21:01 -03:00
gl_shader_manager.h gl_rasterizer: Move alpha testing to the OpenGL pipeline 2019-05-30 13:21:01 -03:00
gl_shader_util.cpp video_core: fixed arithmetic overflow warnings & improved code style 2018-09-09 17:51:43 +02:00
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_state.cpp GL_State: Add a microprofile timer to OpenGL state. 2019-07-14 12:00:30 -04:00
gl_state.h gl_rasterizer: Move alpha testing to the OpenGL pipeline 2019-05-30 13:21:01 -03:00
gl_stream_buffer.cpp video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
gl_stream_buffer.h video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
gl_texture_cache.cpp GPU: Add a microprofile for macro interpreter 2019-07-14 12:00:30 -04:00
gl_texture_cache.h texture_cache: Address Feedback 2019-07-05 09:46:53 -04:00
maxwell_to_gl.h maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode 2019-05-30 13:21:01 -03:00
renderer_opengl.cpp gl_buffer_cache: Implement with generic buffer cache 2019-07-06 00:37:55 -03:00
renderer_opengl.h gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
utils.cpp gl_rasterizer: Fix vertex and index data invalidations 2019-07-06 00:37:55 -03:00
utils.h gl_rasterizer: Fix vertex and index data invalidations 2019-07-06 00:37:55 -03:00