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This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
243 lines
11 KiB
C++
243 lines
11 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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namespace {
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constexpr char THREAD_ID[]{"gl_SubGroupInvocationARB"};
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void SetInBoundsFlag(EmitContext& ctx, IR::Inst& inst) {
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IR::Inst* const in_bounds{inst.GetAssociatedPseudoOperation(IR::Opcode::GetInBoundsFromOp)};
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if (!in_bounds) {
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return;
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}
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ctx.AddU1("{}=shfl_in_bounds;", *in_bounds);
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in_bounds->Invalidate();
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}
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std::string ComputeMinThreadId(std::string_view thread_id, std::string_view segmentation_mask) {
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return fmt::format("({}&{})", thread_id, segmentation_mask);
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}
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std::string ComputeMaxThreadId(std::string_view min_thread_id, std::string_view clamp,
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std::string_view not_seg_mask) {
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return fmt::format("({})|({}&{})", min_thread_id, clamp, not_seg_mask);
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}
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std::string GetMaxThreadId(std::string_view thread_id, std::string_view clamp,
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std::string_view segmentation_mask) {
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const auto not_seg_mask{fmt::format("(~{})", segmentation_mask)};
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const auto min_thread_id{ComputeMinThreadId(thread_id, segmentation_mask)};
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return ComputeMaxThreadId(min_thread_id, clamp, not_seg_mask);
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}
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void UseShuffleNv(EmitContext& ctx, IR::Inst& inst, std::string_view shfl_op,
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std::string_view value, std::string_view index,
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[[maybe_unused]] std::string_view clamp, std::string_view segmentation_mask) {
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const auto width{fmt::format("32u>>(bitCount({}&31u))", segmentation_mask)};
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ctx.AddU32("{}={}({},{},{},shfl_in_bounds);", inst, shfl_op, value, index, width);
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SetInBoundsFlag(ctx, inst);
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}
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std::string_view BallotIndex(EmitContext& ctx) {
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if (!ctx.profile.warp_size_potentially_larger_than_guest) {
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return ".x";
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}
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return "[gl_SubGroupInvocationARB>>5]";
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}
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std::string GetMask(EmitContext& ctx, std::string_view mask) {
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const auto ballot_index{BallotIndex(ctx)};
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return fmt::format("uint(uvec2({}){})", mask, ballot_index);
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}
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} // Anonymous namespace
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void EmitLaneId(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}={}&31u;", inst, THREAD_ID);
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}
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void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
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if (!ctx.profile.warp_size_potentially_larger_than_guest) {
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ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred);
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return;
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}
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const auto ballot_index{BallotIndex(ctx)};
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const auto active_mask{fmt::format("uvec2(ballotARB(true)){}", ballot_index)};
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const auto ballot{fmt::format("uvec2(ballotARB({})){}", pred, ballot_index)};
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ctx.AddU1("{}=({}&{})=={};", inst, ballot, active_mask, active_mask);
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}
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void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
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if (!ctx.profile.warp_size_potentially_larger_than_guest) {
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ctx.AddU1("{}=anyInvocationARB({});", inst, pred);
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return;
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}
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const auto ballot_index{BallotIndex(ctx)};
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const auto active_mask{fmt::format("uvec2(ballotARB(true)){}", ballot_index)};
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const auto ballot{fmt::format("uvec2(ballotARB({})){}", pred, ballot_index)};
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ctx.AddU1("{}=({}&{})!=0u;", inst, ballot, active_mask, active_mask);
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}
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void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
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if (!ctx.profile.warp_size_potentially_larger_than_guest) {
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ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred);
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return;
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}
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const auto ballot_index{BallotIndex(ctx)};
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const auto active_mask{fmt::format("uvec2(ballotARB(true)){}", ballot_index)};
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const auto ballot{fmt::format("uvec2(ballotARB({})){}", pred, ballot_index)};
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const auto value{fmt::format("({}^{})", ballot, active_mask)};
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ctx.AddU1("{}=({}==0)||({}=={});", inst, value, value, active_mask);
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}
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void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
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const auto ballot_index{BallotIndex(ctx)};
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ctx.AddU32("{}=uvec2(ballotARB({})){};", inst, pred, ballot_index);
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}
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void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}={};", inst, GetMask(ctx, "gl_SubGroupEqMaskARB"));
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}
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void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}={};", inst, GetMask(ctx, "gl_SubGroupLtMaskARB"));
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}
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void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}={};", inst, GetMask(ctx, "gl_SubGroupLeMaskARB"));
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}
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void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}={};", inst, GetMask(ctx, "gl_SubGroupGtMaskARB"));
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}
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void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}={};", inst, GetMask(ctx, "gl_SubGroupGeMaskARB"));
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}
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void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
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std::string_view index, std::string_view clamp, std::string_view seg_mask) {
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if (ctx.profile.support_gl_warp_intrinsics) {
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UseShuffleNv(ctx, inst, "shuffleNV", value, index, clamp, seg_mask);
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return;
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}
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const bool big_warp{ctx.profile.warp_size_potentially_larger_than_guest};
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const auto is_upper_partition{"int(gl_SubGroupInvocationARB)>=32"};
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const auto upper_index{fmt::format("{}?{}+32:{}", is_upper_partition, index, index)};
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const auto upper_clamp{fmt::format("{}?{}+32:{}", is_upper_partition, clamp, clamp)};
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const auto not_seg_mask{fmt::format("(~{})", seg_mask)};
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const auto min_thread_id{ComputeMinThreadId(THREAD_ID, seg_mask)};
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const auto max_thread_id{
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ComputeMaxThreadId(min_thread_id, big_warp ? upper_clamp : clamp, not_seg_mask)};
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const auto lhs{fmt::format("({}&{})", big_warp ? upper_index : index, not_seg_mask)};
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const auto src_thread_id{fmt::format("({})|({})", lhs, min_thread_id)};
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ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id);
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SetInBoundsFlag(ctx, inst);
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ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
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}
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void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index,
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std::string_view clamp, std::string_view seg_mask) {
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if (ctx.profile.support_gl_warp_intrinsics) {
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UseShuffleNv(ctx, inst, "shuffleUpNV", value, index, clamp, seg_mask);
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return;
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}
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const bool big_warp{ctx.profile.warp_size_potentially_larger_than_guest};
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const auto is_upper_partition{"int(gl_SubGroupInvocationARB)>=32"};
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const auto upper_clamp{fmt::format("{}?{}+32:{}", is_upper_partition, clamp, clamp)};
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const auto max_thread_id{GetMaxThreadId(THREAD_ID, big_warp ? upper_clamp : clamp, seg_mask)};
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const auto src_thread_id{fmt::format("({}-{})", THREAD_ID, index)};
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ctx.Add("shfl_in_bounds=int({})>=int({});", src_thread_id, max_thread_id);
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SetInBoundsFlag(ctx, inst);
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ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
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}
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void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value,
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std::string_view index, std::string_view clamp, std::string_view seg_mask) {
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if (ctx.profile.support_gl_warp_intrinsics) {
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UseShuffleNv(ctx, inst, "shuffleDownNV", value, index, clamp, seg_mask);
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return;
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}
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const bool big_warp{ctx.profile.warp_size_potentially_larger_than_guest};
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const auto is_upper_partition{"int(gl_SubGroupInvocationARB)>=32"};
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const auto upper_clamp{fmt::format("{}?{}+32:{}", is_upper_partition, clamp, clamp)};
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const auto max_thread_id{GetMaxThreadId(THREAD_ID, big_warp ? upper_clamp : clamp, seg_mask)};
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const auto src_thread_id{fmt::format("({}+{})", THREAD_ID, index)};
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ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id);
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SetInBoundsFlag(ctx, inst);
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ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
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}
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void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value,
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std::string_view index, std::string_view clamp,
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std::string_view seg_mask) {
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if (ctx.profile.support_gl_warp_intrinsics) {
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UseShuffleNv(ctx, inst, "shuffleXorNV", value, index, clamp, seg_mask);
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return;
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}
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const bool big_warp{ctx.profile.warp_size_potentially_larger_than_guest};
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const auto is_upper_partition{"int(gl_SubGroupInvocationARB)>=32"};
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const auto upper_clamp{fmt::format("{}?{}+32:{}", is_upper_partition, clamp, clamp)};
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const auto max_thread_id{GetMaxThreadId(THREAD_ID, big_warp ? upper_clamp : clamp, seg_mask)};
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const auto src_thread_id{fmt::format("({}^{})", THREAD_ID, index)};
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ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id);
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SetInBoundsFlag(ctx, inst);
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ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
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}
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void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, std::string_view op_a, std::string_view op_b,
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std::string_view swizzle) {
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const auto mask{fmt::format("({}>>((gl_SubGroupInvocationARB&3)<<1))&3", swizzle)};
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const std::string modifier_a = fmt::format("FSWZ_A[{}]", mask);
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const std::string modifier_b = fmt::format("FSWZ_B[{}]", mask);
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ctx.AddF32("{}=({}*{})+({}*{});", inst, op_a, modifier_a, op_b, modifier_b);
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}
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void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
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if (ctx.profile.support_gl_derivative_control) {
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ctx.AddF32("{}=dFdxFine({});", inst, op_a);
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} else {
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LOG_WARNING(Shader_GLSL, "Device does not support dFdxFine, fallback to dFdx");
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ctx.AddF32("{}=dFdx({});", inst, op_a);
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}
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}
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void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
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if (ctx.profile.support_gl_derivative_control) {
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ctx.AddF32("{}=dFdyFine({});", inst, op_a);
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} else {
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LOG_WARNING(Shader_GLSL, "Device does not support dFdyFine, fallback to dFdy");
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ctx.AddF32("{}=dFdy({});", inst, op_a);
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}
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}
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void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
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if (ctx.profile.support_gl_derivative_control) {
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ctx.AddF32("{}=dFdxCoarse({});", inst, op_a);
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} else {
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LOG_WARNING(Shader_GLSL, "Device does not support dFdxCoarse, fallback to dFdx");
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ctx.AddF32("{}=dFdx({});", inst, op_a);
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}
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}
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void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
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if (ctx.profile.support_gl_derivative_control) {
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ctx.AddF32("{}=dFdyCoarse({});", inst, op_a);
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} else {
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LOG_WARNING(Shader_GLSL, "Device does not support dFdyCoarse, fallback to dFdy");
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ctx.AddF32("{}=dFdy({});", inst, op_a);
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}
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}
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} // namespace Shader::Backend::GLSL
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