yuzu/src/video_core
ReinUsesLisp e1932351a9 gl_shader_cache: Reduce registry consistency to debug assert
Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
2020-03-09 18:40:07 -03:00
..
buffer_cache buffer_cache: Delay buffer destructions 2020-01-29 17:53:11 -03:00
engines state_tracker: Remove type traits with named structures 2020-02-28 17:56:43 -03:00
renderer_opengl gl_shader_cache: Reduce registry consistency to debug assert 2020-03-09 18:40:07 -03:00
renderer_vulkan video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
shader shader/registry: Cache tessellation state 2020-03-09 18:40:07 -03:00
texture_cache renderer_opengl: Reintroduce dirty flags for render targets 2020-02-28 17:56:41 -03:00
textures textures: Fix anisotropy hack 2020-03-08 15:59:38 -03:00
CMakeLists.txt video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
dirty_flags.cpp dirty_flags: Deduplicate code between OpenGL and Vulkan 2020-02-28 17:56:43 -03:00
dirty_flags.h video_core/dirty_flags: Address feedback 2020-02-28 17:56:43 -03:00
dma_pusher.cpp video_core: Reintroduce dirty flags infrastructure 2020-02-28 17:56:41 -03:00
dma_pusher.h
gpu_asynch.cpp Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
gpu_asynch.h Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
gpu_synch.cpp gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig 2019-08-21 01:55:25 -03:00
gpu_synch.h Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
gpu_thread.cpp core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. 2020-02-25 21:23:00 -05:00
gpu_thread.h gpu_thread: Use MPSCQueue for GPU commands. 2020-02-07 23:01:23 -05:00
gpu.cpp video_core/gpu: Remove unused functions 2020-02-25 16:53:47 -03:00
gpu.h Merge pull request #3461 from ReinUsesLisp/r32i-rt 2020-02-25 17:47:14 -05:00
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
macro_interpreter.cpp video_core/macro_interpreter: Make definitions of most private enums/unions hidden 2019-10-17 17:55:46 -04:00
macro_interpreter.h video_core/macro_interpreter: Make definitions of most private enums/unions hidden 2019-10-17 17:55:46 -04:00
memory_manager.cpp video_core: memory_manager: Flush/invalidate asynchronously on Unmap. 2020-02-19 20:03:52 -05:00
memory_manager.h Revert "video_core: memory_manager: Use GPU interface for cache functions." 2020-02-15 17:47:15 -05:00
morton.cpp texture: Implement R32I 2020-02-15 16:26:50 -03:00
morton.h renderer_opengl: Use block linear swizzling for CPU framebuffers 2019-08-21 02:17:14 -03:00
query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
rasterizer_accelerated.cpp Added missing include 2019-12-11 18:11:49 +00:00
rasterizer_accelerated.h core: Prepare various classes for memory read/write migration 2019-11-26 21:55:37 -05:00
rasterizer_cache.cpp
rasterizer_cache.h rasterizer_cache: Protect inherited caches from submission level 2019-07-01 04:32:01 -04:00
rasterizer_interface.h video_core: Reintroduce dirty flags infrastructure 2020-02-28 17:56:41 -03:00
renderer_base.cpp
renderer_base.h renderer_opengl: Add texture mailbox support for presenter thread. 2020-02-25 21:22:59 -05:00
sampler_cache.cpp video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
sampler_cache.h video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
surface.cpp video_core/surface: Add R32_SINT render target format 2020-02-25 17:19:34 -03:00
surface.h texture: Implement R32I 2020-02-15 16:26:50 -03:00
video_core.cpp yuzu: Implement Vulkan frontend 2020-01-29 17:53:11 -03:00
video_core.h video_core/gpu: Create threads separately from initialization 2019-04-11 22:11:40 -04:00