mirror of
https://github.com/yuzu-emu/yuzu.git
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150 lines
4.4 KiB
C++
150 lines
4.4 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/readable_event.h"
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#include "core/hle/kernel/writable_event.h"
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#include "core/hle/service/nvdrv/interface.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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namespace Service::Nvidia {
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void NVDRV::SignalGPUInterrupt(const u32 event_id) {
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nvdrv->SignalEvent(event_id);
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}
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void NVDRV::Open(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_NVDRV, "called");
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const auto& buffer = ctx.ReadBuffer();
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std::string device_name(buffer.begin(), buffer.end());
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u32 fd = nvdrv->Open(device_name);
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(fd);
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rb.Push<u32>(0);
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}
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void NVDRV::Ioctl(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_NVDRV, "called");
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IPC::RequestParser rp{ctx};
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u32 fd = rp.Pop<u32>();
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u32 command = rp.Pop<u32>();
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std::vector<u8> output(ctx.GetWriteBufferSize());
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push(nvdrv->Ioctl(fd, command, ctx.ReadBuffer(), output));
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ctx.WriteBuffer(output);
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}
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void NVDRV::Close(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_NVDRV, "called");
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IPC::RequestParser rp{ctx};
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u32 fd = rp.Pop<u32>();
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auto result = nvdrv->Close(fd);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(result);
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}
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void NVDRV::Initialize(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_NVDRV, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0);
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}
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void NVDRV::QueryEvent(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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u32 fd = rp.Pop<u32>();
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// TODO(Blinkhawk): Figure the meaning of the flag at bit 16
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u32 event_id = rp.Pop<u32>() & 0x000000FF;
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LOG_WARNING(Service_NVDRV, "(STUBBED) called, fd={:X}, event_id={:X}", fd, event_id);
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IPC::ResponseBuilder rb{ctx, 3, 1};
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rb.Push(RESULT_SUCCESS);
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if (event_id < 64) {
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rb.PushCopyObjects(nvdrv->GetEvent(event_id));
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rb.Push<u32>(NvResult::Success);
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} else {
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rb.Push<u32>(0);
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rb.Push<u32>(NvResult::BadParameter);
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}
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}
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void NVDRV::SetClientPID(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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pid = rp.Pop<u64>();
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LOG_WARNING(Service_NVDRV, "(STUBBED) called, pid=0x{:X}", pid);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0);
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}
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void NVDRV::FinishInitialize(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_NVDRV, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void NVDRV::GetStatus(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_NVDRV, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void NVDRV::DumpGraphicsMemoryInfo(Kernel::HLERequestContext& ctx) {
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// According to SwitchBrew, this has no inputs and no outputs, so effectively does nothing on
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// retail hardware.
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LOG_DEBUG(Service_NVDRV, "called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
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: ServiceFramework(name), nvdrv(std::move(nvdrv)) {
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static const FunctionInfo functions[] = {
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{0, &NVDRV::Open, "Open"},
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{1, &NVDRV::Ioctl, "Ioctl"},
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{2, &NVDRV::Close, "Close"},
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{3, &NVDRV::Initialize, "Initialize"},
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{4, &NVDRV::QueryEvent, "QueryEvent"},
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{5, nullptr, "MapSharedMem"},
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{6, &NVDRV::GetStatus, "GetStatus"},
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{7, nullptr, "ForceSetClientPID"},
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{8, &NVDRV::SetClientPID, "SetClientPID"},
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{9, &NVDRV::DumpGraphicsMemoryInfo, "DumpGraphicsMemoryInfo"},
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{10, nullptr, "InitializeDevtools"},
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{11, &NVDRV::Ioctl, "Ioctl2"},
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{12, nullptr, "Ioctl3"},
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{13, &NVDRV::FinishInitialize, "FinishInitialize"},
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};
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RegisterHandlers(functions);
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auto& kernel = Core::System::GetInstance().Kernel();
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query_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
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"NVDRV::query_event");
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}
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NVDRV::~NVDRV() = default;
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} // namespace Service::Nvidia
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