mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-16 11:50:05 +00:00
8d42456dc2
The introduction of multicore rendered this setting non-functional as timing code was changed. This removes the setting entirely.
533 lines
9.5 KiB
C++
533 lines
9.5 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <atomic>
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#include <chrono>
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#include <map>
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#include <optional>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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namespace Settings {
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namespace NativeButton {
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enum Values {
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A,
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B,
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X,
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Y,
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LStick,
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RStick,
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L,
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R,
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ZL,
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ZR,
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Plus,
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Minus,
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DLeft,
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DUp,
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DRight,
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DDown,
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LStick_Left,
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LStick_Up,
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LStick_Right,
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LStick_Down,
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RStick_Left,
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RStick_Up,
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RStick_Right,
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RStick_Down,
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SL,
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SR,
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Home,
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Screenshot,
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NumButtons,
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};
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constexpr int BUTTON_HID_BEGIN = A;
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constexpr int BUTTON_NS_BEGIN = Home;
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constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
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constexpr int BUTTON_NS_END = NumButtons;
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constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
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constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
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extern const std::array<const char*, NumButtons> mapping;
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} // namespace NativeButton
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namespace NativeAnalog {
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enum Values {
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LStick,
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RStick,
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NumAnalogs,
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};
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constexpr int STICK_HID_BEGIN = LStick;
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constexpr int STICK_HID_END = NumAnalogs;
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constexpr int NUM_STICKS_HID = NumAnalogs;
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extern const std::array<const char*, NumAnalogs> mapping;
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} // namespace NativeAnalog
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namespace NativeMouseButton {
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enum Values {
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Left,
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Right,
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Middle,
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Forward,
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Back,
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NumMouseButtons,
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};
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constexpr int MOUSE_HID_BEGIN = Left;
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constexpr int MOUSE_HID_END = NumMouseButtons;
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constexpr int NUM_MOUSE_HID = NumMouseButtons;
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extern const std::array<const char*, NumMouseButtons> mapping;
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} // namespace NativeMouseButton
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namespace NativeKeyboard {
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enum Keys {
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None,
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Error,
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A = 4,
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B,
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C,
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D,
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E,
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F,
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G,
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H,
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I,
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J,
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K,
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L,
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M,
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N,
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O,
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P,
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Q,
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R,
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S,
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T,
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U,
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V,
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W,
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X,
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Y,
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Z,
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N1,
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N2,
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N3,
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N4,
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N5,
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N6,
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N7,
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N8,
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N9,
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N0,
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Enter,
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Escape,
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Backspace,
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Tab,
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Space,
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Minus,
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Equal,
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LeftBrace,
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RightBrace,
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Backslash,
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Tilde,
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Semicolon,
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Apostrophe,
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Grave,
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Comma,
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Dot,
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Slash,
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CapsLockKey,
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F1,
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F2,
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F3,
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F4,
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F5,
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F6,
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F7,
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F8,
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F9,
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F10,
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F11,
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F12,
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SystemRequest,
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ScrollLockKey,
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Pause,
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Insert,
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Home,
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PageUp,
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Delete,
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End,
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PageDown,
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Right,
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Left,
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Down,
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Up,
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NumLockKey,
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KPSlash,
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KPAsterisk,
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KPMinus,
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KPPlus,
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KPEnter,
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KP1,
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KP2,
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KP3,
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KP4,
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KP5,
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KP6,
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KP7,
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KP8,
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KP9,
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KP0,
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KPDot,
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Key102,
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Compose,
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Power,
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KPEqual,
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F13,
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F14,
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F15,
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F16,
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F17,
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F18,
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F19,
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F20,
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F21,
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F22,
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F23,
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F24,
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Open,
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Help,
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Properties,
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Front,
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Stop,
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Repeat,
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Undo,
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Cut,
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Copy,
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Paste,
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Find,
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Mute,
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VolumeUp,
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VolumeDown,
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CapsLockActive,
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NumLockActive,
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ScrollLockActive,
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KPComma,
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KPLeftParenthesis,
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KPRightParenthesis,
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LeftControlKey = 0xE0,
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LeftShiftKey,
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LeftAltKey,
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LeftMetaKey,
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RightControlKey,
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RightShiftKey,
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RightAltKey,
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RightMetaKey,
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MediaPlayPause,
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MediaStopCD,
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MediaPrevious,
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MediaNext,
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MediaEject,
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MediaVolumeUp,
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MediaVolumeDown,
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MediaMute,
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MediaWebsite,
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MediaBack,
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MediaForward,
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MediaStop,
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MediaFind,
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MediaScrollUp,
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MediaScrollDown,
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MediaEdit,
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MediaSleep,
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MediaCoffee,
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MediaRefresh,
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MediaCalculator,
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NumKeyboardKeys,
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};
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static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys.");
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enum Modifiers {
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LeftControl,
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LeftShift,
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LeftAlt,
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LeftMeta,
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RightControl,
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RightShift,
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RightAlt,
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RightMeta,
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CapsLock,
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ScrollLock,
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NumLock,
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NumKeyboardMods,
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};
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constexpr int KEYBOARD_KEYS_HID_BEGIN = None;
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constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys;
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constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys;
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constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl;
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constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods;
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constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
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} // namespace NativeKeyboard
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using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
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using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
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using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
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using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
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using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
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constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
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constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
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constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
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constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
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enum class ControllerType {
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ProController,
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DualJoycon,
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RightJoycon,
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LeftJoycon,
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};
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struct PlayerInput {
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bool connected;
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ControllerType type;
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ButtonsRaw buttons;
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AnalogsRaw analogs;
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u32 body_color_right;
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u32 button_color_right;
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u32 body_color_left;
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u32 button_color_left;
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};
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struct TouchscreenInput {
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bool enabled;
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std::string device;
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u32 finger;
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u32 diameter_x;
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u32 diameter_y;
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u32 rotation_angle;
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};
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enum class RendererBackend {
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OpenGL = 0,
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Vulkan = 1,
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};
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enum class GPUAccuracy : u32 {
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Normal = 0,
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High = 1,
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Extreme = 2,
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};
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enum class CPUAccuracy {
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Accurate = 0,
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DebugMode = 1,
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};
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extern bool configuring_global;
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template <typename Type>
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class Setting final {
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public:
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Setting() = default;
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explicit Setting(Type val) : global{val} {}
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~Setting() = default;
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void SetGlobal(bool to_global) {
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use_global = to_global;
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}
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bool UsingGlobal() const {
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return use_global;
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}
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Type GetValue(bool need_global = false) const {
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if (use_global || need_global) {
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return global;
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}
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return local;
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}
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void SetValue(const Type& value) {
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if (use_global) {
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global = value;
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} else {
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local = value;
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}
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}
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private:
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bool use_global = true;
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Type global{};
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Type local{};
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};
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struct Values {
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// Audio
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std::string audio_device_id;
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std::string sink_id;
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bool audio_muted;
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Setting<bool> enable_audio_stretching;
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Setting<float> volume;
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// Core
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Setting<bool> use_multi_core;
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// Cpu
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CPUAccuracy cpu_accuracy;
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bool cpuopt_page_tables;
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bool cpuopt_block_linking;
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bool cpuopt_return_stack_buffer;
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bool cpuopt_fast_dispatcher;
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bool cpuopt_context_elimination;
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bool cpuopt_const_prop;
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bool cpuopt_misc_ir;
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bool cpuopt_reduce_misalign_checks;
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// Renderer
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Setting<RendererBackend> renderer_backend;
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bool renderer_debug;
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Setting<int> vulkan_device;
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Setting<u16> resolution_factor = Setting(static_cast<u16>(1));
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Setting<int> aspect_ratio;
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Setting<int> max_anisotropy;
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Setting<bool> use_frame_limit;
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Setting<u16> frame_limit;
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Setting<bool> use_disk_shader_cache;
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Setting<GPUAccuracy> gpu_accuracy;
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Setting<bool> use_asynchronous_gpu_emulation;
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Setting<bool> use_vsync;
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Setting<bool> use_assembly_shaders;
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Setting<bool> use_asynchronous_shaders;
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Setting<bool> use_fast_gpu_time;
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Setting<float> bg_red;
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Setting<float> bg_green;
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Setting<float> bg_blue;
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// System
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Setting<std::optional<u32>> rng_seed;
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// Measured in seconds since epoch
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Setting<std::optional<std::chrono::seconds>> custom_rtc;
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// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
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std::chrono::seconds custom_rtc_differential;
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s32 current_user;
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Setting<s32> language_index;
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Setting<s32> region_index;
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Setting<s32> time_zone_index;
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Setting<s32> sound_index;
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// Controls
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std::array<PlayerInput, 10> players;
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bool mouse_enabled;
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std::string mouse_device;
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MouseButtonsRaw mouse_buttons;
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bool keyboard_enabled;
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KeyboardKeysRaw keyboard_keys;
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KeyboardModsRaw keyboard_mods;
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bool debug_pad_enabled;
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ButtonsRaw debug_pad_buttons;
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AnalogsRaw debug_pad_analogs;
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std::string motion_device;
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TouchscreenInput touchscreen;
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std::atomic_bool is_device_reload_pending{true};
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std::string udp_input_address;
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u16 udp_input_port;
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u8 udp_pad_index;
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bool use_docked_mode;
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// Data Storage
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bool use_virtual_sd;
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bool gamecard_inserted;
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bool gamecard_current_game;
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std::string gamecard_path;
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// Debugging
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bool record_frame_times;
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bool use_gdbstub;
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u16 gdbstub_port;
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std::string program_args;
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bool dump_exefs;
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bool dump_nso;
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bool reporting_services;
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bool quest_flag;
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bool disable_macro_jit;
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// Misceallaneous
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std::string log_filter;
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bool use_dev_keys;
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// Services
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std::string bcat_backend;
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bool bcat_boxcat_local;
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// WebService
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bool enable_telemetry;
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std::string web_api_url;
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std::string yuzu_username;
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std::string yuzu_token;
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// Add-Ons
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std::map<u64, std::vector<std::string>> disabled_addons;
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} extern values;
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float Volume();
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bool IsGPULevelExtreme();
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bool IsGPULevelHigh();
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std::string GetTimeZoneString();
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void Apply();
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void LogSettings();
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// Restore the global state of all applicable settings in the Values struct
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void RestoreGlobalState();
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// Fixes settings that are known to cause issues with the emulator
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void Sanitize();
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} // namespace Settings
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