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45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/maxwell/opcodes.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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namespace {
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void MOV(TranslatorVisitor& v, u64 insn, const IR::U32& src, bool is_mov32i = false) {
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union {
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u64 raw;
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BitField<0, 8, IR::Reg> dest_reg;
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BitField<39, 4, u64> mask;
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BitField<12, 4, u64> mov32i_mask;
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} const mov{insn};
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if ((is_mov32i ? mov.mov32i_mask : mov.mask) != 0xf) {
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throw NotImplementedException("Non-full move mask");
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}
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v.X(mov.dest_reg, src);
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}
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} // Anonymous namespace
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void TranslatorVisitor::MOV_reg(u64 insn) {
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MOV(*this, insn, GetReg20(insn));
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}
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void TranslatorVisitor::MOV_cbuf(u64 insn) {
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MOV(*this, insn, GetCbuf(insn));
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}
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void TranslatorVisitor::MOV_imm(u64 insn) {
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MOV(*this, insn, GetImm20(insn));
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}
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void TranslatorVisitor::MOV32I(u64 insn) {
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MOV(*this, insn, GetImm32(insn), true);
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}
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} // namespace Shader::Maxwell
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