yuzu/src/core/hle/service/psc/time/power_state_service.cpp

46 lines
1.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/cmif_serialization.h"
#include "core/hle/service/psc/time/power_state_service.h"
namespace Service::PSC::Time {
IPowerStateRequestHandler::IPowerStateRequestHandler(
Core::System& system_, PowerStateRequestManager& power_state_request_manager)
: ServiceFramework{system_, "time:p"}, m_system{system}, m_power_state_request_manager{
power_state_request_manager} {
// clang-format off
static const FunctionInfo functions[] = {
{0, D<&IPowerStateRequestHandler::GetPowerStateRequestEventReadableHandle>, "GetPowerStateRequestEventReadableHandle"},
{1, D<&IPowerStateRequestHandler::GetAndClearPowerStateRequest>, "GetAndClearPowerStateRequest"},
};
// clang-format on
RegisterHandlers(functions);
}
Result IPowerStateRequestHandler::GetPowerStateRequestEventReadableHandle(
OutCopyHandle<Kernel::KReadableEvent> out_event) {
LOG_DEBUG(Service_Time, "called.");
*out_event = &m_power_state_request_manager.GetReadableEvent();
R_SUCCEED();
}
Result IPowerStateRequestHandler::GetAndClearPowerStateRequest(Out<bool> out_cleared,
Out<u32> out_priority) {
LOG_DEBUG(Service_Time, "called.");
u32 priority{};
auto cleared = m_power_state_request_manager.GetAndClearPowerStateRequest(priority);
*out_cleared = cleared;
if (cleared) {
*out_priority = priority;
}
R_SUCCEED();
}
} // namespace Service::PSC::Time