mirror of
https://github.com/yuzu-emu/yuzu.git
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188 lines
8.2 KiB
C++
188 lines
8.2 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include "common/logging/log.h"
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#include "core/core_timing.h"
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#include "core/frontend/input.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/service.h"
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namespace Service {
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namespace HID {
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// Updating period for each HID device.
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// TODO(shinyquagsire23): These need better values.
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constexpr u64 pad_update_ticks = BASE_CLOCK_RATE / 234;
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constexpr u64 accelerometer_update_ticks = BASE_CLOCK_RATE / 104;
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constexpr u64 gyroscope_update_ticks = BASE_CLOCK_RATE / 101;
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class IAppletResource final : public ServiceFramework<IAppletResource> {
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public:
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IAppletResource() : ServiceFramework("IAppletResource") {
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static const FunctionInfo functions[] = {
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{0, &IAppletResource::GetSharedMemoryHandle, "GetSharedMemoryHandle"},
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};
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RegisterHandlers(functions);
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shared_mem = Kernel::SharedMemory::Create(
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nullptr, 0x40000, Kernel::MemoryPermission::ReadWrite, Kernel::MemoryPermission::Read,
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0, Kernel::MemoryRegion::BASE, "HID:SharedMemory");
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// Register update callbacks
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pad_update_event = CoreTiming::RegisterEvent(
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"HID::UpdatePadCallback",
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[this](u64 userdata, int cycles_late) { UpdatePadCallback(userdata, cycles_late); });
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// TODO(shinyquagsire23): Other update callbacks? (accel, gyro?)
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CoreTiming::ScheduleEvent(pad_update_ticks, pad_update_event);
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}
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private:
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void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx) {
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IPC::RequestBuilder rb{ctx, 2, 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushCopyObjects(shared_mem);
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LOG_DEBUG(Service, "called");
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}
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void LoadInputDevices() {
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std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
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buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
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// TODO(shinyquagsire23): sticks, gyro, touch, mouse, keyboard
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}
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void UpdatePadCallback(u64 userdata, int cycles_late) {
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SharedMemory* mem = reinterpret_cast<SharedMemory*>(shared_mem->GetPointer());
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if (is_device_reload_pending.exchange(false))
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LoadInputDevices();
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// Set up controllers as neon red+blue Joy-Con attached to console
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ControllerHeader& controllerHeader = mem->controllers[Controller_Handheld].header;
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controllerHeader.type = ControllerType_Handheld | ControllerType_JoyconPair;
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controllerHeader.singleColorsDescriptor = ColorDesc_ColorsNonexistent;
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controllerHeader.rightColorBody = 0xFF3C28;
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controllerHeader.rightColorButtons = 0x1E0A0A;
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controllerHeader.leftColorBody = 0x0AB9E6;
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controllerHeader.leftColorButtons = 0x001E1E;
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for (int layoutIdx = 0; layoutIdx < HID_NUM_LAYOUTS; layoutIdx++)
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{
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ControllerLayout& layout = mem->controllers[Controller_Handheld].layouts[layoutIdx];
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layout.header.numEntries = HID_NUM_ENTRIES;
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layout.header.maxEntryIndex = HID_NUM_ENTRIES - 1;
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// HID shared memory stores the state of the past 17 samples in a circlular buffer,
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// each with a timestamp in number of samples since boot.
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layout.header.timestampTicks = CoreTiming::GetTicks();
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layout.header.latestEntry = (layout.header.latestEntry + 1) % HID_NUM_ENTRIES;
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ControllerInputEntry& entry = layout.entries[layout.header.latestEntry];
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entry.connectionState = ConnectionState_Connected | ConnectionState_Wired;
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entry.timestamp++;
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entry.timestamp_2++; // TODO(shinyquagsire23): Is this always identical to timestamp?
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// TODO(shinyquagsire23): Set up some LUTs for each layout mapping in the future?
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// For now everything is just the default handheld layout, but split Joy-Con will
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// rotate the face buttons and directions for certain layouts.
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ControllerPadState& state = entry.buttons;
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using namespace Settings::NativeButton;
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state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
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state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
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state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
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state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
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state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
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state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
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state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
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state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
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state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
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state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
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state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
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state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
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state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
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state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
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state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
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state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
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state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
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state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
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state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
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state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
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state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
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state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
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state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
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state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
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state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
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state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
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// TODO(shinyquagsire23): Analog stick vals
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// TODO(shinyquagsire23): Update pad info proper, (circular buffers, timestamps, layouts)
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}
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// TODO(shinyquagsire23): Update touch info
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// TODO(shinyquagsire23): Signal events
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// Reschedule recurrent event
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CoreTiming::ScheduleEvent(pad_update_ticks - cycles_late, pad_update_event);
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}
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// Handle to shared memory region designated to HID service
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Kernel::SharedPtr<Kernel::SharedMemory> shared_mem;
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// CoreTiming update events
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CoreTiming::EventType* pad_update_event;
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// Stored input state info
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std::atomic<bool> is_device_reload_pending{true};
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std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
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buttons;
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};
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class Hid final : public ServiceFramework<Hid> {
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public:
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Hid() : ServiceFramework("hid") {
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static const FunctionInfo functions[] = {
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{0x00000000, &Hid::CreateAppletResource, "CreateAppletResource"},
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};
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RegisterHandlers(functions);
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}
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~Hid() = default;
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private:
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void CreateAppletResource(Kernel::HLERequestContext& ctx) {
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auto client_port = std::make_shared<IAppletResource>()->CreatePort();
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auto session = client_port->Connect();
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if (session.Succeeded()) {
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LOG_DEBUG(Service, "called, initialized IAppletResource -> session=%u",
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(*session)->GetObjectId());
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IPC::RequestBuilder rb{ctx, 2, 0, 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushMoveObjects(std::move(session).Unwrap());
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} else {
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UNIMPLEMENTED();
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}
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}
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};
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void ReloadInputDevices() {}
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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std::make_shared<Hid>()->InstallAsService(service_manager);
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}
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} // namespace HID
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} // namespace Service
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