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![]() This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS. |
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.. | ||
camera | ||
emu_window.cpp | ||
emu_window.h | ||
framebuffer_layout.cpp | ||
framebuffer_layout.h | ||
input.h | ||
motion_emu.cpp | ||
motion_emu.h |