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https://github.com/yuzu-emu/yuzu.git
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cebce2a93a
- This is an incomplete implementation. It was tested with Super Mario Party.
128 lines
4.1 KiB
C++
128 lines
4.1 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <fmt/format.h>
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/ldr/ldr.h"
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#include "core/hle/service/service.h"
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#include "core/loader/nro.h"
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namespace Service::LDR {
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class DebugMonitor final : public ServiceFramework<DebugMonitor> {
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public:
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explicit DebugMonitor() : ServiceFramework{"ldr:dmnt"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "AddProcessToDebugLaunchQueue"},
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{1, nullptr, "ClearDebugLaunchQueue"},
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{2, nullptr, "GetNsoInfos"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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};
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class ProcessManager final : public ServiceFramework<ProcessManager> {
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public:
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explicit ProcessManager() : ServiceFramework{"ldr:pm"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "CreateProcess"},
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{1, nullptr, "GetProgramInfo"},
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{2, nullptr, "RegisterTitle"},
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{3, nullptr, "UnregisterTitle"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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};
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class Shell final : public ServiceFramework<Shell> {
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public:
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explicit Shell() : ServiceFramework{"ldr:shel"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "AddProcessToLaunchQueue"},
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{1, nullptr, "ClearLaunchQueue"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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};
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class RelocatableObject final : public ServiceFramework<RelocatableObject> {
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public:
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explicit RelocatableObject() : ServiceFramework{"ldr:ro"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &RelocatableObject::LoadNro, "LoadNro"},
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{1, nullptr, "UnloadNro"},
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{2, &RelocatableObject::LoadNrr, "LoadNrr"},
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{3, nullptr, "UnloadNrr"},
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{4, &RelocatableObject::Initialize, "Initialize"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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void LoadNrr(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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LOG_WARNING(Service_LDR, "(STUBBED) called");
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}
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void LoadNro(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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rp.Skip(2, false);
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const VAddr nro_addr{rp.Pop<VAddr>()};
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const u64 nro_size{rp.Pop<u64>()};
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const VAddr bss_addr{rp.Pop<VAddr>()};
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const u64 bss_size{rp.Pop<u64>()};
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// Read NRO data from memory
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std::vector<u8> nro_data(nro_size);
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Memory::ReadBlock(nro_addr, nro_data.data(), nro_size);
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// Load NRO as new executable module
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const VAddr addr{*Core::CurrentProcess()->VMManager().FindFreeRegion(nro_size + bss_size)};
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Loader::AppLoader_NRO::LoadNro(nro_data, fmt::format("nro-{:08x}", addr), addr);
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// TODO(bunnei): This is an incomplete implementation. It was tested with Super Mario Party.
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// It is currently missing:
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// - Signature checks with LoadNRR
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// - Checking if a module has already been loaded
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// - Using/validating BSS, etc. params (these are used from NRO header instead)
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// - Error checking
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// - ...Probably other things
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push(addr);
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LOG_WARNING(Service_LDR, "(STUBBED) called");
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}
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void Initialize(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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LOG_WARNING(Service_LDR, "(STUBBED) called");
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}
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};
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void InstallInterfaces(SM::ServiceManager& sm) {
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std::make_shared<DebugMonitor>()->InstallAsService(sm);
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std::make_shared<ProcessManager>()->InstallAsService(sm);
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std::make_shared<Shell>()->InstallAsService(sm);
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std::make_shared<RelocatableObject>()->InstallAsService(sm);
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}
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} // namespace Service::LDR
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