yuzu/src/video_core/renderer_opengl
bunnei ca58929eb0
Merge pull request #1121 from Subv/tex_reinterpret
Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
2018-08-21 01:06:40 -04:00
..
gl_rasterizer_cache.cpp Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. 2018-08-20 15:20:35 -05:00
gl_rasterizer_cache.h Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 2018-08-20 15:20:35 -05:00
gl_rasterizer.cpp Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 2018-08-20 15:20:35 -05:00
gl_rasterizer.h Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 2018-08-20 15:20:35 -05:00
gl_resource_manager.h gl_state: Fix state management for texture swizzle. 2018-06-26 17:15:58 -04:00
gl_shader_decompiler.cpp Merge pull request #1131 from bunnei/impl-tex3d-texcube 2018-08-20 22:15:18 -04:00
gl_shader_decompiler.h video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
gl_shader_gen.cpp Shaders: Write all the enabled color outputs when a fragment shader exits. 2018-08-20 17:31:25 -05:00
gl_shader_gen.h Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. 2018-08-19 12:57:54 -05:00
gl_shader_manager.cpp Rasterizer: Implemented instanced rendering. 2018-08-14 22:25:07 -05:00
gl_shader_manager.h Rasterizer: Implemented instanced rendering. 2018-08-14 22:25:07 -05:00
gl_shader_util.cpp Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_shader_util.h Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_state.cpp gl_state: Don't track constant buffer mappings. 2018-08-12 16:10:26 +02:00
gl_state.h gl_state: Don't track constant buffer mappings. 2018-08-12 16:10:26 +02:00
gl_stream_buffer.cpp Update the stream_buffer helper from Citra. 2018-08-12 15:47:35 +02:00
gl_stream_buffer.h gl_stream_buffer: Add missing header guard 2018-08-20 23:25:08 -04:00
maxwell_to_gl.h Added WrapMode MirrorOnceClampToEdge 2018-08-19 02:26:50 +10:00
renderer_opengl.cpp renderer_opengl: Treat OpenGL errors as critical. 2018-08-17 00:09:27 -04:00
renderer_opengl.h core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00