.. |
emit_context.cpp
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shader: Ignore global memory ops on devices lacking int64 support
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2021-07-22 21:51:40 -04:00 |
emit_context.h
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shader: GCC fmt 8.0.0 fixes
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2021-07-22 21:51:40 -04:00 |
emit_glsl_atomic.cpp
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glsl: Cleanup/Address feedback
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2021-07-22 21:51:38 -04:00 |
emit_glsl_barriers.cpp
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glsl: Implement barriers
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2021-07-22 21:51:37 -04:00 |
emit_glsl_bitwise_conversion.cpp
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glsl: Address Rodrigo's feedback
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2021-07-22 21:51:38 -04:00 |
emit_glsl_composite.cpp
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glsl: Cleanup/Address feedback
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2021-07-22 21:51:38 -04:00 |
emit_glsl_context_get_set.cpp
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shader: GCC fmt 8.0.0 fixes
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2021-07-22 21:51:40 -04:00 |
emit_glsl_control_flow.cpp
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glsl: Address Rodrigo's feedback
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2021-07-22 21:51:38 -04:00 |
emit_glsl_convert.cpp
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glsl: Minor cleanup
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2021-07-22 21:51:38 -04:00 |
emit_glsl_floating_point.cpp
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shader_recompiler, video_core: Resolve clang errors
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2021-07-22 21:51:40 -04:00 |
emit_glsl_image.cpp
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glsl: Add Shader_GLSL logging
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2021-07-22 21:51:38 -04:00 |
emit_glsl_instructions.h
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shader: Remove IAbs64
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2021-07-22 21:51:39 -04:00 |
emit_glsl_integer.cpp
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opengl: Implement LOP.CC
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2021-07-22 21:51:39 -04:00 |
emit_glsl_logical.cpp
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shader_recompiler: GCC fixes
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2021-07-22 21:51:36 -04:00 |
emit_glsl_memory.cpp
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shader: Ignore global memory ops on devices lacking int64 support
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2021-07-22 21:51:40 -04:00 |
emit_glsl_not_implemented.cpp
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shader: Move loop safety tests to code emission
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2021-07-22 21:51:39 -04:00 |
emit_glsl_select.cpp
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glsl: Address more feedback. Implement indexed texture reads
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2021-07-22 21:51:38 -04:00 |
emit_glsl_shared_memory.cpp
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glsl: Cleanup/Address feedback
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2021-07-22 21:51:38 -04:00 |
emit_glsl_special.cpp
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glsl: Add passthrough geometry shader support
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2021-07-22 21:51:39 -04:00 |
emit_glsl_undefined.cpp
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glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
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2021-07-22 21:51:37 -04:00 |
emit_glsl_warp.cpp
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glsl: Conditionally use fine/coarse derivatives based on device support
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2021-07-22 21:51:38 -04:00 |
emit_glsl.cpp
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shader: Avoid usage of C++20 ranges to build in clang
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2021-07-22 21:51:40 -04:00 |
emit_glsl.h
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shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
var_alloc.cpp
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glsl: Cleanup/Address feedback
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2021-07-22 21:51:38 -04:00 |
var_alloc.h
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glsl: Remove Signed Integer variables
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2021-07-22 21:51:38 -04:00 |