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bec527fa24
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
34 lines
908 B
C++
34 lines
908 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <sys/stat.h>
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "core/file_sys/archive_systemsavedata.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/settings.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point)
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: DiskArchive(mount_point) {
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LOG_INFO(Service_FS, "Directory %s set as SystemSaveData.", this->mount_point.c_str());
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}
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bool Archive_SystemSaveData::Initialize() {
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if (!FileUtil::CreateFullPath(mount_point)) {
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LOG_ERROR(Service_FS, "Unable to create SystemSaveData path.");
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return false;
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}
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return true;
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}
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} // namespace FileSys
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