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Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
14 lines
308 B
C++
14 lines
308 B
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/engines/maxwell_3d.h"
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namespace Tegra {
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namespace Engines {
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void Maxwell3D::WriteReg(u32 method, u32 value) {}
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} // namespace Engines
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} // namespace Tegra
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