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https://github.com/yuzu-emu/yuzu.git
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ebdae19fd2
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
138 lines
4.3 KiB
C++
138 lines
4.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <string>
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#include "common/common_types.h"
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// This is a system to schedule events into the emulated machine's future. Time is measured
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// in main CPU clock cycles.
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// To schedule an event, you first have to register its type. This is where you pass in the
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// callback. You then schedule events using the type id you get back.
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// See HW/SystemTimers.cpp for the main part of Dolphin's usage of this scheduler.
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// The int cycles_late that the callbacks get is how many cycles late it was.
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// So to schedule a new event on a regular basis:
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// inside callback:
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// ScheduleEvent(periodInCycles - cycles_late, callback, "whatever")
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extern int g_clock_rate_arm11;
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inline s64 msToCycles(int ms) {
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return (s64)g_clock_rate_arm11 / 1000 * ms;
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}
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inline s64 msToCycles(float ms) {
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return (s64)(g_clock_rate_arm11 * ms * (0.001f));
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}
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inline s64 msToCycles(double ms) {
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return (s64)(g_clock_rate_arm11 * ms * (0.001));
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}
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inline s64 usToCycles(float us) {
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return (s64)(g_clock_rate_arm11 * us * (0.000001f));
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}
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inline s64 usToCycles(int us) {
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return (g_clock_rate_arm11 / 1000000 * (s64)us);
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}
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inline s64 usToCycles(s64 us) {
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return (g_clock_rate_arm11 / 1000000 * us);
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}
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inline s64 usToCycles(u64 us) {
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return (s64)(g_clock_rate_arm11 / 1000000 * us);
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}
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inline s64 cyclesToUs(s64 cycles) {
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return cycles / (g_clock_rate_arm11 / 1000000);
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}
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inline u64 cyclesToMs(s64 cycles) {
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return cycles / (g_clock_rate_arm11 / 1000);
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}
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namespace CoreTiming {
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void Init();
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void Shutdown();
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typedef void (*MHzChangeCallback)();
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typedef std::function<void(u64 userdata, int cycles_late)> TimedCallback;
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u64 GetTicks();
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u64 GetIdleTicks();
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u64 GetGlobalTimeUs();
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/**
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* Registers an event type with the specified name and callback
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* @param name Name of the event type
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* @param callback Function that will execute when this event fires
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* @returns An identifier for the event type that was registered
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*/
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int RegisterEvent(const char* name, TimedCallback callback);
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/// For save states.
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void RestoreRegisterEvent(int event_type, const char* name, TimedCallback callback);
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void UnregisterAllEvents();
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/// userdata MAY NOT CONTAIN POINTERS. userdata might get written and reloaded from disk,
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/// when we implement state saves.
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/**
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* Schedules an event to run after the specified number of cycles,
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* with an optional parameter to be passed to the callback handler.
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* This must be run ONLY from within the cpu thread.
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* @param cycles_into_future The number of cycles after which this event will be fired
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* @param event_type The event type to fire, as returned from RegisterEvent
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* @param userdata Optional parameter to pass to the callback when fired
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*/
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void ScheduleEvent(s64 cycles_into_future, int event_type, u64 userdata = 0);
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void ScheduleEvent_Threadsafe(s64 cycles_into_future, int event_type, u64 userdata = 0);
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void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata = 0);
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/**
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* Unschedules an event with the specified type and userdata
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* @param event_type The type of event to unschedule, as returned from RegisterEvent
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* @param userdata The userdata that identifies this event, as passed to ScheduleEvent
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* @returns The remaining ticks until the next invocation of the event callback
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*/
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s64 UnscheduleEvent(int event_type, u64 userdata);
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s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata);
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void RemoveEvent(int event_type);
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void RemoveThreadsafeEvent(int event_type);
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void RemoveAllEvents(int event_type);
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bool IsScheduled(int event_type);
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/// Runs any pending events and updates downcount for the next slice of cycles
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void Advance();
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void MoveEvents();
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void ProcessFifoWaitEvents();
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void ForceCheck();
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/// Pretend that the main CPU has executed enough cycles to reach the next event.
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void Idle(int maxIdle = 0);
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/// Clear all pending events. This should ONLY be done on exit or state load.
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void ClearPendingEvents();
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void LogPendingEvents();
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/// Warning: not included in save states.
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void RegisterAdvanceCallback(void (*callback)(int cycles_executed));
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void RegisterMHzChangeCallback(MHzChangeCallback callback);
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std::string GetScheduledEventsSummary();
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void SetClockFrequencyMHz(int cpu_mhz);
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int GetClockFrequencyMHz();
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extern int g_slice_length;
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} // namespace
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