mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-16 08:30:05 +00:00
42085ff110
This isn't needed anymore, according to Hexagon
519 lines
20 KiB
C++
519 lines
20 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/surface.h"
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namespace VideoCore::Surface {
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SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type) {
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switch (texture_type) {
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case Tegra::Texture::TextureType::Texture1D:
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return SurfaceTarget::Texture1D;
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case Tegra::Texture::TextureType::Texture2D:
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case Tegra::Texture::TextureType::Texture2DNoMipmap:
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return SurfaceTarget::Texture2D;
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case Tegra::Texture::TextureType::Texture3D:
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return SurfaceTarget::Texture3D;
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case Tegra::Texture::TextureType::TextureCubemap:
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return SurfaceTarget::TextureCubemap;
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case Tegra::Texture::TextureType::TextureCubeArray:
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return SurfaceTarget::TextureCubeArray;
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case Tegra::Texture::TextureType::Texture1DArray:
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return SurfaceTarget::Texture1DArray;
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case Tegra::Texture::TextureType::Texture2DArray:
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return SurfaceTarget::Texture2DArray;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented texture_type={}", static_cast<u32>(texture_type));
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UNREACHABLE();
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return SurfaceTarget::Texture2D;
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}
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}
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bool SurfaceTargetIsLayered(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture3D:
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return false;
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubeArray:
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return true;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
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UNREACHABLE();
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return false;
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}
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}
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bool SurfaceTargetIsArray(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::TextureCubemap:
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return false;
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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return true;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
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UNREACHABLE();
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return false;
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}
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}
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PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
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switch (format) {
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case Tegra::DepthFormat::S8_Z24_UNORM:
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return PixelFormat::S8Z24;
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case Tegra::DepthFormat::Z24_S8_UNORM:
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return PixelFormat::Z24S8;
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case Tegra::DepthFormat::Z32_FLOAT:
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return PixelFormat::Z32F;
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case Tegra::DepthFormat::Z16_UNORM:
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return PixelFormat::Z16;
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case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
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return PixelFormat::Z32FS8;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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return PixelFormat::S8Z24;
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}
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}
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PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
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switch (format) {
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case Tegra::RenderTargetFormat::RGBA8_SRGB:
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return PixelFormat::RGBA8_SRGB;
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case Tegra::RenderTargetFormat::RGBA8_UNORM:
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return PixelFormat::ABGR8U;
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case Tegra::RenderTargetFormat::RGBA8_SNORM:
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return PixelFormat::ABGR8S;
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case Tegra::RenderTargetFormat::RGBA8_UINT:
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return PixelFormat::ABGR8UI;
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case Tegra::RenderTargetFormat::BGRA8_SRGB:
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return PixelFormat::BGRA8_SRGB;
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case Tegra::RenderTargetFormat::BGRA8_UNORM:
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return PixelFormat::BGRA8;
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case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
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return PixelFormat::A2B10G10R10U;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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return PixelFormat::RGBA16F;
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case Tegra::RenderTargetFormat::RGBA16_UNORM:
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return PixelFormat::RGBA16U;
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case Tegra::RenderTargetFormat::RGBA16_UINT:
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return PixelFormat::RGBA16UI;
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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return PixelFormat::RGBA32F;
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case Tegra::RenderTargetFormat::RG32_FLOAT:
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return PixelFormat::RG32F;
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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return PixelFormat::R11FG11FB10F;
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case Tegra::RenderTargetFormat::B5G6R5_UNORM:
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return PixelFormat::B5G6R5U;
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case Tegra::RenderTargetFormat::BGR5A1_UNORM:
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return PixelFormat::A1B5G5R5U;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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return PixelFormat::RGBA32UI;
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case Tegra::RenderTargetFormat::R8_UNORM:
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return PixelFormat::R8U;
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case Tegra::RenderTargetFormat::R8_UINT:
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return PixelFormat::R8UI;
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case Tegra::RenderTargetFormat::RG16_FLOAT:
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return PixelFormat::RG16F;
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case Tegra::RenderTargetFormat::RG16_UINT:
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return PixelFormat::RG16UI;
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case Tegra::RenderTargetFormat::RG16_SINT:
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return PixelFormat::RG16I;
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case Tegra::RenderTargetFormat::RG16_UNORM:
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return PixelFormat::RG16;
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case Tegra::RenderTargetFormat::RG16_SNORM:
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return PixelFormat::RG16S;
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case Tegra::RenderTargetFormat::RG8_UNORM:
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return PixelFormat::RG8U;
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case Tegra::RenderTargetFormat::RG8_SNORM:
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return PixelFormat::RG8S;
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case Tegra::RenderTargetFormat::R16_FLOAT:
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return PixelFormat::R16F;
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case Tegra::RenderTargetFormat::R16_UNORM:
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return PixelFormat::R16U;
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case Tegra::RenderTargetFormat::R16_SNORM:
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return PixelFormat::R16S;
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case Tegra::RenderTargetFormat::R16_UINT:
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return PixelFormat::R16UI;
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case Tegra::RenderTargetFormat::R16_SINT:
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return PixelFormat::R16I;
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case Tegra::RenderTargetFormat::R32_FLOAT:
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return PixelFormat::R32F;
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case Tegra::RenderTargetFormat::R32_UINT:
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return PixelFormat::R32UI;
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case Tegra::RenderTargetFormat::RG32_UINT:
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return PixelFormat::RG32UI;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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return PixelFormat::RGBA8_SRGB;
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}
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}
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PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
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Tegra::Texture::ComponentType component_type,
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bool is_srgb) {
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// TODO(Subv): Properly implement this
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switch (format) {
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case Tegra::Texture::TextureFormat::A8R8G8B8:
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if (is_srgb) {
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return PixelFormat::RGBA8_SRGB;
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}
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::ABGR8U;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::ABGR8S;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::ABGR8UI;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::B5G6R5:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::B5G6R5U;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::A2B10G10R10:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::A2B10G10R10U;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::A1B5G5R5:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::A1B5G5R5U;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R8:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::R8U;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::R8UI;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::G8R8:
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// TextureFormat::G8R8 is actually ordered red then green, as such we can use
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// PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath
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// of the Wild, which uses this format to render the hearts on the UI.
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::RG8U;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::RG8S;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::RGBA16U;
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RGBA16F;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::BF10GF11RF11:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::R11FG11FB10F;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RGBA32F;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::RGBA32UI;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32_G32:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RG32F;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::RG32UI;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32_G32_B32:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RGB32F;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R16:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::R16F;
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::R16U;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::R16S;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::R16UI;
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case Tegra::Texture::ComponentType::SINT:
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return PixelFormat::R16I;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::R32F;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::R32UI;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::ZF32:
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return PixelFormat::Z32F;
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case Tegra::Texture::TextureFormat::Z16:
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return PixelFormat::Z16;
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case Tegra::Texture::TextureFormat::Z24S8:
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return PixelFormat::Z24S8;
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case Tegra::Texture::TextureFormat::DXT1:
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return is_srgb ? PixelFormat::DXT1_SRGB : PixelFormat::DXT1;
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case Tegra::Texture::TextureFormat::DXT23:
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return is_srgb ? PixelFormat::DXT23_SRGB : PixelFormat::DXT23;
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case Tegra::Texture::TextureFormat::DXT45:
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return is_srgb ? PixelFormat::DXT45_SRGB : PixelFormat::DXT45;
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case Tegra::Texture::TextureFormat::DXN1:
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return PixelFormat::DXN1;
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case Tegra::Texture::TextureFormat::DXN2:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::DXN2UNORM;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::DXN2SNORM;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::BC7U:
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return is_srgb ? PixelFormat::BC7U_SRGB : PixelFormat::BC7U;
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case Tegra::Texture::TextureFormat::BC6H_UF16:
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return PixelFormat::BC6H_UF16;
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case Tegra::Texture::TextureFormat::BC6H_SF16:
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return PixelFormat::BC6H_SF16;
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case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
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return is_srgb ? PixelFormat::ASTC_2D_4X4_SRGB : PixelFormat::ASTC_2D_4X4;
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case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
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return is_srgb ? PixelFormat::ASTC_2D_5X4_SRGB : PixelFormat::ASTC_2D_5X4;
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case Tegra::Texture::TextureFormat::ASTC_2D_5X5:
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return is_srgb ? PixelFormat::ASTC_2D_5X5_SRGB : PixelFormat::ASTC_2D_5X5;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
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return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
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return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
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case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
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return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
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case Tegra::Texture::TextureFormat::R16_G16:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RG16F;
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::RG16;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::RG16S;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::RG16UI;
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case Tegra::Texture::ComponentType::SINT:
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return PixelFormat::RG16I;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
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UNREACHABLE();
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format),
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static_cast<u32>(component_type));
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UNREACHABLE();
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return PixelFormat::ABGR8U;
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}
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}
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ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
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// TODO(Subv): Implement more component types
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switch (type) {
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case Tegra::Texture::ComponentType::UNORM:
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return ComponentType::UNorm;
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case Tegra::Texture::ComponentType::FLOAT:
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return ComponentType::Float;
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case Tegra::Texture::ComponentType::SNORM:
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return ComponentType::SNorm;
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case Tegra::Texture::ComponentType::UINT:
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return ComponentType::UInt;
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case Tegra::Texture::ComponentType::SINT:
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return ComponentType::SInt;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
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UNREACHABLE();
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return ComponentType::UNorm;
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}
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}
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ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format) {
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// TODO(Subv): Implement more render targets
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switch (format) {
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case Tegra::RenderTargetFormat::RGBA8_UNORM:
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case Tegra::RenderTargetFormat::RGBA8_SRGB:
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case Tegra::RenderTargetFormat::BGRA8_UNORM:
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case Tegra::RenderTargetFormat::BGRA8_SRGB:
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case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
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case Tegra::RenderTargetFormat::R8_UNORM:
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case Tegra::RenderTargetFormat::RG16_UNORM:
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case Tegra::RenderTargetFormat::R16_UNORM:
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case Tegra::RenderTargetFormat::B5G6R5_UNORM:
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case Tegra::RenderTargetFormat::BGR5A1_UNORM:
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case Tegra::RenderTargetFormat::RG8_UNORM:
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case Tegra::RenderTargetFormat::RGBA16_UNORM:
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return ComponentType::UNorm;
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case Tegra::RenderTargetFormat::RGBA8_SNORM:
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case Tegra::RenderTargetFormat::RG16_SNORM:
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case Tegra::RenderTargetFormat::R16_SNORM:
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case Tegra::RenderTargetFormat::RG8_SNORM:
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return ComponentType::SNorm;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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case Tegra::RenderTargetFormat::RG32_FLOAT:
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case Tegra::RenderTargetFormat::RG16_FLOAT:
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case Tegra::RenderTargetFormat::R16_FLOAT:
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case Tegra::RenderTargetFormat::R32_FLOAT:
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return ComponentType::Float;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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case Tegra::RenderTargetFormat::RGBA16_UINT:
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case Tegra::RenderTargetFormat::RG16_UINT:
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case Tegra::RenderTargetFormat::R8_UINT:
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case Tegra::RenderTargetFormat::R16_UINT:
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case Tegra::RenderTargetFormat::RG32_UINT:
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case Tegra::RenderTargetFormat::R32_UINT:
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case Tegra::RenderTargetFormat::RGBA8_UINT:
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return ComponentType::UInt;
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case Tegra::RenderTargetFormat::RG16_SINT:
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case Tegra::RenderTargetFormat::R16_SINT:
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return ComponentType::SInt;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
|
UNREACHABLE();
|
|
return ComponentType::UNorm;
|
|
}
|
|
}
|
|
|
|
PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
|
|
switch (format) {
|
|
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
|
return PixelFormat::ABGR8U;
|
|
case Tegra::FramebufferConfig::PixelFormat::BGRA8:
|
|
return PixelFormat::BGRA8;
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
|
UNREACHABLE();
|
|
return PixelFormat::ABGR8U;
|
|
}
|
|
}
|
|
|
|
ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
|
|
switch (format) {
|
|
case Tegra::DepthFormat::Z16_UNORM:
|
|
case Tegra::DepthFormat::S8_Z24_UNORM:
|
|
case Tegra::DepthFormat::Z24_S8_UNORM:
|
|
return ComponentType::UNorm;
|
|
case Tegra::DepthFormat::Z32_FLOAT:
|
|
case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
|
|
return ComponentType::Float;
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
|
UNREACHABLE();
|
|
return ComponentType::UNorm;
|
|
}
|
|
}
|
|
|
|
SurfaceType GetFormatType(PixelFormat pixel_format) {
|
|
if (static_cast<std::size_t>(pixel_format) <
|
|
static_cast<std::size_t>(PixelFormat::MaxColorFormat)) {
|
|
return SurfaceType::ColorTexture;
|
|
}
|
|
|
|
if (static_cast<std::size_t>(pixel_format) <
|
|
static_cast<std::size_t>(PixelFormat::MaxDepthFormat)) {
|
|
return SurfaceType::Depth;
|
|
}
|
|
|
|
if (static_cast<std::size_t>(pixel_format) <
|
|
static_cast<std::size_t>(PixelFormat::MaxDepthStencilFormat)) {
|
|
return SurfaceType::DepthStencil;
|
|
}
|
|
|
|
// TODO(Subv): Implement the other formats
|
|
ASSERT(false);
|
|
|
|
return SurfaceType::Invalid;
|
|
}
|
|
|
|
bool IsPixelFormatASTC(PixelFormat format) {
|
|
switch (format) {
|
|
case PixelFormat::ASTC_2D_4X4:
|
|
case PixelFormat::ASTC_2D_5X4:
|
|
case PixelFormat::ASTC_2D_5X5:
|
|
case PixelFormat::ASTC_2D_8X8:
|
|
case PixelFormat::ASTC_2D_8X5:
|
|
case PixelFormat::ASTC_2D_4X4_SRGB:
|
|
case PixelFormat::ASTC_2D_5X4_SRGB:
|
|
case PixelFormat::ASTC_2D_5X5_SRGB:
|
|
case PixelFormat::ASTC_2D_8X8_SRGB:
|
|
case PixelFormat::ASTC_2D_8X5_SRGB:
|
|
case PixelFormat::ASTC_2D_10X8:
|
|
case PixelFormat::ASTC_2D_10X8_SRGB:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
|
|
return {GetDefaultBlockWidth(format), GetDefaultBlockHeight(format)};
|
|
}
|
|
|
|
bool IsFormatBCn(PixelFormat format) {
|
|
switch (format) {
|
|
case PixelFormat::DXT1:
|
|
case PixelFormat::DXT23:
|
|
case PixelFormat::DXT45:
|
|
case PixelFormat::DXN1:
|
|
case PixelFormat::DXN2SNORM:
|
|
case PixelFormat::DXN2UNORM:
|
|
case PixelFormat::BC7U:
|
|
case PixelFormat::BC6H_UF16:
|
|
case PixelFormat::BC6H_SF16:
|
|
case PixelFormat::DXT1_SRGB:
|
|
case PixelFormat::DXT23_SRGB:
|
|
case PixelFormat::DXT45_SRGB:
|
|
case PixelFormat::BC7U_SRGB:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
} // namespace VideoCore::Surface
|