.. |
gl_buffer_cache.cpp
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gl_buffer_cache: Make GetHandle() a const member function
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2018-09-06 15:07:15 -04:00 |
gl_buffer_cache.h
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gl_buffer_cache: Default initialize member variables
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2018-09-06 15:07:15 -04:00 |
gl_rasterizer_cache.cpp
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gl_state: Keep track of texture target.
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2018-09-08 02:53:37 -04:00 |
gl_rasterizer_cache.h
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gl_rasterizer_cache: Also use reserve cache for RecreateSurface.
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2018-08-31 13:07:28 -04:00 |
gl_rasterizer.cpp
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gl_state: Keep track of texture target.
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2018-09-08 02:53:37 -04:00 |
gl_rasterizer.h
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gl_rasterizer: Implement a VAO cache.
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2018-09-05 18:46:35 +02:00 |
gl_resource_manager.h
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renderer_opengl: Namespace OpenGL code
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2018-08-22 06:14:47 -04:00 |
gl_shader_cache.cpp
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gl_shader_cache: Use an u32 for the binding point cache.
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2018-09-04 21:04:41 +02:00 |
gl_shader_cache.h
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gl_shader_cache: Use an u32 for the binding point cache.
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2018-09-04 21:04:41 +02:00 |
gl_shader_decompiler.cpp
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gl_shader_decompiler: Implement saturate mode for IPA.
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2018-09-06 17:40:03 -04:00 |
gl_shader_decompiler.h
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renderer_opengl: Namespace OpenGL code
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2018-08-22 06:14:47 -04:00 |
gl_shader_gen.cpp
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gl_shader_gen: Initialize position.
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2018-09-06 13:37:50 +02:00 |
gl_shader_gen.h
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gl_shader_cache: Use an u32 for the binding point cache.
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2018-09-04 21:04:41 +02:00 |
gl_shader_manager.cpp
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renderer_opengl: Implement a new shader cache.
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2018-08-27 18:26:46 -04:00 |
gl_shader_manager.h
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renderer_opengl: Implement a new shader cache.
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2018-08-27 18:26:46 -04:00 |
gl_shader_util.cpp
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renderer_opengl: Namespace OpenGL code
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2018-08-22 06:14:47 -04:00 |
gl_shader_util.h
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renderer_opengl: Namespace OpenGL code
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2018-08-22 06:14:47 -04:00 |
gl_state.cpp
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gl_state: Keep track of texture target.
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2018-09-08 02:53:37 -04:00 |
gl_state.h
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gl_state: Keep track of texture target.
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2018-09-08 02:53:37 -04:00 |
gl_stream_buffer.cpp
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renderer_opengl: Namespace OpenGL code
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2018-08-22 06:14:47 -04:00 |
gl_stream_buffer.h
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renderer_opengl: Namespace OpenGL code
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2018-08-22 06:14:47 -04:00 |
maxwell_to_gl.h
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gl_rasterizer: Implement stencil test.
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2018-08-23 11:08:49 -04:00 |
renderer_opengl.cpp
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gl_state: Keep track of texture target.
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2018-09-08 02:53:37 -04:00 |
renderer_opengl.h
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renderer_opengl: Namespace OpenGL code
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2018-08-22 06:14:47 -04:00 |