mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-16 01:50:06 +00:00
8fc806e88a
The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow.
184 lines
7.1 KiB
C++
184 lines
7.1 KiB
C++
// Copyright 2019 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <memory>
|
|
#include <sstream>
|
|
#include <SDL.h>
|
|
#include <inih/cpp/INIReader.h>
|
|
#include "common/file_util.h"
|
|
#include "common/logging/log.h"
|
|
#include "common/param_package.h"
|
|
#include "core/hle/service/acc/profile_manager.h"
|
|
#include "core/settings.h"
|
|
#include "input_common/main.h"
|
|
#include "yuzu_tester/config.h"
|
|
#include "yuzu_tester/default_ini.h"
|
|
|
|
Config::Config() {
|
|
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
|
|
sdl2_config_loc =
|
|
FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-tester-config.ini";
|
|
sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
|
|
|
|
Reload();
|
|
}
|
|
|
|
Config::~Config() = default;
|
|
|
|
bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
|
const char* location = this->sdl2_config_loc.c_str();
|
|
if (sdl2_config->ParseError() < 0) {
|
|
if (retry) {
|
|
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
|
|
FileUtil::CreateFullPath(location);
|
|
FileUtil::WriteStringToFile(true, default_contents, location);
|
|
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
|
|
|
|
return LoadINI(default_contents, false);
|
|
}
|
|
LOG_ERROR(Config, "Failed.");
|
|
return false;
|
|
}
|
|
LOG_INFO(Config, "Successfully loaded {}", location);
|
|
return true;
|
|
}
|
|
|
|
void Config::ReadValues() {
|
|
// Controls
|
|
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
|
|
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
|
Settings::values.players[p].buttons[i] = "";
|
|
}
|
|
|
|
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
|
Settings::values.players[p].analogs[i] = "";
|
|
}
|
|
}
|
|
|
|
Settings::values.mouse_enabled = false;
|
|
for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
|
|
Settings::values.mouse_buttons[i] = "";
|
|
}
|
|
|
|
Settings::values.motion_device = "";
|
|
|
|
Settings::values.keyboard_enabled = false;
|
|
|
|
Settings::values.debug_pad_enabled = false;
|
|
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
|
Settings::values.debug_pad_buttons[i] = "";
|
|
}
|
|
|
|
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
|
Settings::values.debug_pad_analogs[i] = "";
|
|
}
|
|
|
|
Settings::values.touchscreen.enabled = "";
|
|
Settings::values.touchscreen.device = "";
|
|
Settings::values.touchscreen.finger = 0;
|
|
Settings::values.touchscreen.rotation_angle = 0;
|
|
Settings::values.touchscreen.diameter_x = 15;
|
|
Settings::values.touchscreen.diameter_y = 15;
|
|
|
|
// Data Storage
|
|
Settings::values.use_virtual_sd =
|
|
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
|
|
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
|
|
sdl2_config->Get("Data Storage", "nand_directory",
|
|
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
|
|
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
|
|
sdl2_config->Get("Data Storage", "sdmc_directory",
|
|
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
|
|
|
|
// System
|
|
Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
|
|
const auto size = sdl2_config->GetInteger("System", "users_size", 0);
|
|
|
|
Settings::values.current_user = std::clamp<int>(
|
|
sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
|
|
|
|
const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
|
|
if (rng_seed_enabled) {
|
|
Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0);
|
|
} else {
|
|
Settings::values.rng_seed = std::nullopt;
|
|
}
|
|
|
|
const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
|
|
if (custom_rtc_enabled) {
|
|
Settings::values.custom_rtc =
|
|
std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
|
|
} else {
|
|
Settings::values.custom_rtc = std::nullopt;
|
|
}
|
|
|
|
// Core
|
|
Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
|
|
|
|
// Renderer
|
|
Settings::values.resolution_factor =
|
|
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
|
|
Settings::values.use_frame_limit = false;
|
|
Settings::values.frame_limit = 100;
|
|
Settings::values.use_disk_shader_cache =
|
|
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
|
|
Settings::values.use_accurate_gpu_emulation =
|
|
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
|
|
Settings::values.use_asynchronous_gpu_emulation =
|
|
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
|
|
|
|
Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
|
|
Settings::values.bg_green =
|
|
static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
|
|
Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
|
|
|
|
// Audio
|
|
Settings::values.sink_id = "null";
|
|
Settings::values.enable_audio_stretching = false;
|
|
Settings::values.audio_device_id = "auto";
|
|
Settings::values.volume = 0;
|
|
|
|
Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
|
|
|
|
// Miscellaneous
|
|
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
|
|
Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
|
|
|
|
// Debugging
|
|
Settings::values.use_gdbstub = false;
|
|
Settings::values.program_args = "";
|
|
Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
|
|
Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
|
|
|
|
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
|
|
std::stringstream ss(title_list);
|
|
std::string line;
|
|
while (std::getline(ss, line, '|')) {
|
|
const auto title_id = std::stoul(line, nullptr, 16);
|
|
const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
|
|
|
|
std::stringstream inner_ss(disabled_list);
|
|
std::string inner_line;
|
|
std::vector<std::string> out;
|
|
while (std::getline(inner_ss, inner_line, '|')) {
|
|
out.push_back(inner_line);
|
|
}
|
|
|
|
Settings::values.disabled_addons.insert_or_assign(title_id, out);
|
|
}
|
|
|
|
// Web Service
|
|
Settings::values.enable_telemetry =
|
|
sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
|
|
Settings::values.web_api_url =
|
|
sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org");
|
|
Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", "");
|
|
Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
|
|
}
|
|
|
|
void Config::Reload() {
|
|
LoadINI(DefaultINI::sdl2_config_file);
|
|
ReadValues();
|
|
}
|