mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-16 23:50:05 +00:00
4fda7f1c82
This is only needed on select drivers when a fragment shader discards/demotes.
24 lines
848 B
C++
24 lines
848 B
C++
// Copyright 2021 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "shader_recompiler/environment.h"
|
|
#include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
|
|
#include "shader_recompiler/frontend/ir/basic_block.h"
|
|
#include "shader_recompiler/frontend/ir/value.h"
|
|
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
|
#include "shader_recompiler/object_pool.h"
|
|
|
|
namespace Shader {
|
|
struct HostTranslateInfo;
|
|
namespace Maxwell {
|
|
|
|
[[nodiscard]] IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool,
|
|
ObjectPool<IR::Block>& block_pool, Environment& env,
|
|
Flow::CFG& cfg, const HostTranslateInfo& host_info);
|
|
|
|
} // namespace Maxwell
|
|
} // namespace Shader
|