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https://github.com/yuzu-emu/yuzu.git
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489 lines
12 KiB
C++
489 lines
12 KiB
C++
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "common/uuid.h"
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namespace Common::Input {
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// Type of data that is expected to receive or send
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enum class InputType {
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None,
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Battery,
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Button,
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Stick,
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Analog,
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Trigger,
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Motion,
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Touch,
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Color,
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Vibration,
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Nfc,
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IrSensor,
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};
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// Internal battery charge level
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enum class BatteryLevel : u32 {
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None,
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Empty,
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Critical,
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Low,
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Medium,
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Full,
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Charging,
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};
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enum class PollingMode {
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// Constant polling of buttons, analogs and motion data
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Active,
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// Only update on button change, digital analogs
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Passive,
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// Enable near field communication polling
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NFC,
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// Enable infrared camera polling
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IR,
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// Enable ring controller polling
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Ring,
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};
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enum class CameraFormat {
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Size320x240,
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Size160x120,
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Size80x60,
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Size40x30,
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Size20x15,
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None,
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};
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// Different results that can happen from a device request
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enum class DriverResult {
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Success,
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WrongReply,
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Timeout,
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UnsupportedControllerType,
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HandleInUse,
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ErrorReadingData,
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ErrorWritingData,
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NoDeviceDetected,
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InvalidHandle,
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NotSupported,
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Disabled,
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Unknown,
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};
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// Nfc reply from the controller
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enum class NfcState {
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Success,
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NewAmiibo,
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WaitingForAmiibo,
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AmiiboRemoved,
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NotAnAmiibo,
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NotSupported,
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WrongDeviceState,
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WriteFailed,
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Unknown,
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};
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// Hint for amplification curve to be used
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enum class VibrationAmplificationType {
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Linear,
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Exponential,
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};
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// Analog properties for calibration
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struct AnalogProperties {
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// Anything below this value will be detected as zero
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float deadzone{};
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// Anything above this values will be detected as one
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float range{1.0f};
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// Minimum value to be detected as active
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float threshold{0.5f};
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// Drift correction applied to the raw data
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float offset{};
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// Invert direction of the sensor data
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bool inverted{};
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// Invert the state if it's converted to a button
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bool inverted_button{};
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// Press once to activate, press again to release
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bool toggle{};
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};
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// Single analog sensor data
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struct AnalogStatus {
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float value{};
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float raw_value{};
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AnalogProperties properties{};
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};
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// Button data
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struct ButtonStatus {
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Common::UUID uuid{};
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bool value{};
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// Invert value of the button
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bool inverted{};
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// Press once to activate, press again to release
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bool toggle{};
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// Spams the button when active
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bool turbo{};
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// Internal lock for the toggle status
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bool locked{};
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};
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// Internal battery data
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using BatteryStatus = BatteryLevel;
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// Analog and digital joystick data
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struct StickStatus {
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Common::UUID uuid{};
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AnalogStatus x{};
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AnalogStatus y{};
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bool left{};
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bool right{};
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bool up{};
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bool down{};
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};
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// Analog and digital trigger data
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struct TriggerStatus {
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Common::UUID uuid{};
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AnalogStatus analog{};
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ButtonStatus pressed{};
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};
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// 3D vector representing motion input
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struct MotionSensor {
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AnalogStatus x{};
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AnalogStatus y{};
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AnalogStatus z{};
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};
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// Motion data used to calculate controller orientation
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struct MotionStatus {
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// Gyroscope vector measurement in radians/s.
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MotionSensor gyro{};
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// Acceleration vector measurement in G force
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MotionSensor accel{};
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// Time since last measurement in microseconds
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u64 delta_timestamp{};
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// Request to update after reading the value
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bool force_update{};
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};
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// Data of a single point on a touch screen
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struct TouchStatus {
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ButtonStatus pressed{};
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AnalogStatus x{};
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AnalogStatus y{};
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int id{};
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};
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// Physical controller color in RGB format
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struct BodyColorStatus {
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u32 body{};
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u32 buttons{};
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u32 left_grip{};
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u32 right_grip{};
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};
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// HD rumble data
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struct VibrationStatus {
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f32 low_amplitude{};
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f32 low_frequency{};
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f32 high_amplitude{};
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f32 high_frequency{};
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VibrationAmplificationType type;
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};
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// Physical controller LED pattern
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struct LedStatus {
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bool led_1{};
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bool led_2{};
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bool led_3{};
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bool led_4{};
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};
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// Raw data from camera
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struct CameraStatus {
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CameraFormat format{CameraFormat::None};
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std::vector<u8> data{};
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};
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struct NfcStatus {
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NfcState state{};
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std::vector<u8> data{};
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};
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// List of buttons to be passed to Qt that can be translated
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enum class ButtonNames {
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Undefined,
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Invalid,
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// This will display the engine name instead of the button name
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Engine,
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// This will display the button by value instead of the button name
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Value,
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// Joycon button names
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ButtonLeft,
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ButtonRight,
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ButtonDown,
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ButtonUp,
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ButtonA,
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ButtonB,
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ButtonX,
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ButtonY,
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ButtonPlus,
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ButtonMinus,
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ButtonHome,
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ButtonCapture,
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ButtonStickL,
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ButtonStickR,
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TriggerL,
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TriggerZL,
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TriggerSL,
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TriggerR,
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TriggerZR,
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TriggerSR,
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// GC button names
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TriggerZ,
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ButtonStart,
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// DS4 button names
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L1,
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L2,
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L3,
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R1,
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R2,
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R3,
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Circle,
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Cross,
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Square,
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Triangle,
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Share,
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Options,
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Home,
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Touch,
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// Mouse buttons
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ButtonMouseWheel,
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ButtonBackward,
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ButtonForward,
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ButtonTask,
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ButtonExtra,
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};
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// Callback data consisting of an input type and the equivalent data status
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struct CallbackStatus {
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InputType type{InputType::None};
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ButtonStatus button_status{};
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StickStatus stick_status{};
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AnalogStatus analog_status{};
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TriggerStatus trigger_status{};
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MotionStatus motion_status{};
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TouchStatus touch_status{};
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BodyColorStatus color_status{};
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BatteryStatus battery_status{};
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VibrationStatus vibration_status{};
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CameraFormat camera_status{CameraFormat::None};
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NfcState nfc_status{NfcState::Unknown};
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std::vector<u8> raw_data{};
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};
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// Triggered once every input change
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struct InputCallback {
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std::function<void(const CallbackStatus&)> on_change;
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};
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/// An abstract class template for an input device (a button, an analog input, etc.).
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class InputDevice {
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public:
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virtual ~InputDevice() = default;
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// Force input device to update data regardless of the current state
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virtual void ForceUpdate() {}
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// Sets the function to be triggered when input changes
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void SetCallback(InputCallback callback_) {
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callback = std::move(callback_);
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}
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// Triggers the function set in the callback
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void TriggerOnChange(const CallbackStatus& status) {
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if (callback.on_change) {
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callback.on_change(status);
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}
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}
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private:
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InputCallback callback;
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};
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/// An abstract class template for an output device (rumble, LED pattern, polling mode).
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class OutputDevice {
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public:
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virtual ~OutputDevice() = default;
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virtual DriverResult SetLED([[maybe_unused]] const LedStatus& led_status) {
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return DriverResult::NotSupported;
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}
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virtual DriverResult SetVibration([[maybe_unused]] const VibrationStatus& vibration_status) {
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return DriverResult::NotSupported;
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}
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virtual bool IsVibrationEnabled() {
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return false;
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}
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virtual DriverResult SetPollingMode([[maybe_unused]] PollingMode polling_mode) {
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return DriverResult::NotSupported;
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}
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virtual DriverResult SetCameraFormat([[maybe_unused]] CameraFormat camera_format) {
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return DriverResult::NotSupported;
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}
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virtual NfcState SupportsNfc() const {
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return NfcState::NotSupported;
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}
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virtual NfcState WriteNfcData([[maybe_unused]] const std::vector<u8>& data) {
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return NfcState::NotSupported;
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}
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};
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/// An abstract class template for a factory that can create input devices.
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template <typename InputDeviceType>
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class Factory {
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public:
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virtual ~Factory() = default;
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virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0;
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};
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namespace Impl {
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template <typename InputDeviceType>
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using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
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template <typename InputDeviceType>
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struct FactoryList {
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static FactoryListType<InputDeviceType> list;
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};
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template <typename InputDeviceType>
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FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list;
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} // namespace Impl
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/**
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* Registers an input device factory.
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* @tparam InputDeviceType the type of input devices the factory can create
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* @param name the name of the factory. Will be used to match the "engine" parameter when creating
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* a device
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* @param factory the factory object to register
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*/
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template <typename InputDeviceType>
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void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) {
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auto pair = std::make_pair(name, std::move(factory));
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if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) {
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LOG_ERROR(Input, "Factory '{}' already registered", name);
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}
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}
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inline void RegisterInputFactory(const std::string& name,
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std::shared_ptr<Factory<InputDevice>> factory) {
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RegisterFactory<InputDevice>(name, std::move(factory));
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}
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inline void RegisterOutputFactory(const std::string& name,
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std::shared_ptr<Factory<OutputDevice>> factory) {
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RegisterFactory<OutputDevice>(name, std::move(factory));
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}
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/**
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* Unregisters an input device factory.
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* @tparam InputDeviceType the type of input devices the factory can create
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* @param name the name of the factory to unregister
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*/
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template <typename InputDeviceType>
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void UnregisterFactory(const std::string& name) {
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if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) {
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LOG_ERROR(Input, "Factory '{}' not registered", name);
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}
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}
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inline void UnregisterInputFactory(const std::string& name) {
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UnregisterFactory<InputDevice>(name);
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}
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inline void UnregisterOutputFactory(const std::string& name) {
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UnregisterFactory<OutputDevice>(name);
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}
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/**
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* Create an input device from given parameters.
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* @tparam InputDeviceType the type of input devices to create
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* @param params a serialized ParamPackage string that contains all parameters for creating the
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* device
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*/
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template <typename InputDeviceType>
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std::unique_ptr<InputDeviceType> CreateDeviceFromString(const std::string& params) {
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const Common::ParamPackage package(params);
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const std::string engine = package.Get("engine", "null");
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const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
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const auto pair = factory_list.find(engine);
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if (pair == factory_list.end()) {
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if (engine != "null") {
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LOG_ERROR(Input, "Unknown engine name: {}", engine);
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}
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return std::make_unique<InputDeviceType>();
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}
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return pair->second->Create(package);
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}
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inline std::unique_ptr<InputDevice> CreateInputDeviceFromString(const std::string& params) {
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return CreateDeviceFromString<InputDevice>(params);
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}
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inline std::unique_ptr<OutputDevice> CreateOutputDeviceFromString(const std::string& params) {
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return CreateDeviceFromString<OutputDevice>(params);
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}
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/**
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* Create an input device from given parameters.
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* @tparam InputDeviceType the type of input devices to create
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* @param package A ParamPackage that contains all parameters for creating the device
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*/
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template <typename InputDeviceType>
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std::unique_ptr<InputDeviceType> CreateDevice(const ParamPackage& package) {
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const std::string engine = package.Get("engine", "null");
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const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
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const auto pair = factory_list.find(engine);
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if (pair == factory_list.end()) {
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if (engine != "null") {
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LOG_ERROR(Input, "Unknown engine name: {}", engine);
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}
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return std::make_unique<InputDeviceType>();
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}
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return pair->second->Create(package);
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}
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inline std::unique_ptr<InputDevice> CreateInputDevice(const ParamPackage& package) {
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return CreateDevice<InputDevice>(package);
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}
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inline std::unique_ptr<OutputDevice> CreateOutputDevice(const ParamPackage& package) {
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return CreateDevice<OutputDevice>(package);
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}
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} // namespace Common::Input
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