yuzu/src/video_core/shader/decode/image.cpp
ReinUsesLisp afa8096df5 shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00

117 lines
4.3 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <vector>
#include <fmt/format.h>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
namespace {
std::size_t GetImageTypeNumCoordinates(Tegra::Shader::ImageType image_type) {
switch (image_type) {
case Tegra::Shader::ImageType::Texture1D:
case Tegra::Shader::ImageType::TextureBuffer:
return 1;
case Tegra::Shader::ImageType::Texture1DArray:
case Tegra::Shader::ImageType::Texture2D:
return 2;
case Tegra::Shader::ImageType::Texture2DArray:
case Tegra::Shader::ImageType::Texture3D:
return 3;
}
UNREACHABLE();
return 1;
}
} // Anonymous namespace
u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
switch (opcode->get().GetId()) {
case OpCode::Id::SUST: {
UNIMPLEMENTED_IF(instr.sust.mode != Tegra::Shader::SurfaceDataMode::P);
UNIMPLEMENTED_IF(instr.sust.image_type == Tegra::Shader::ImageType::TextureBuffer);
UNIMPLEMENTED_IF(instr.sust.out_of_bounds_store != Tegra::Shader::OutOfBoundsStore::Ignore);
UNIMPLEMENTED_IF(instr.sust.component_mask_selector != 0xf); // Ensure we have an RGBA store
std::vector<Node> values;
constexpr std::size_t hardcoded_size{4};
for (std::size_t i = 0; i < hardcoded_size; ++i) {
values.push_back(GetRegister(instr.gpr0.Value() + i));
}
std::vector<Node> coords;
const std::size_t num_coords{GetImageTypeNumCoordinates(instr.sust.image_type)};
for (std::size_t i = 0; i < num_coords; ++i) {
coords.push_back(GetRegister(instr.gpr8.Value() + i));
}
const auto type{instr.sust.image_type};
const auto& image{instr.sust.is_immediate ? GetImage(instr.image, type)
: GetBindlessImage(instr.gpr39, type)};
MetaImage meta{image, values};
const Node store{Operation(OperationCode::ImageStore, meta, std::move(coords))};
bb.push_back(store);
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName());
}
return pc;
}
const Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
const auto offset{static_cast<std::size_t>(image.index.Value())};
// If this image has already been used, return the existing mapping.
const auto itr{std::find_if(used_images.begin(), used_images.end(),
[=](const Image& entry) { return entry.GetOffset() == offset; })};
if (itr != used_images.end()) {
ASSERT(itr->GetType() == type);
return *itr;
}
// Otherwise create a new mapping for this image.
const std::size_t next_index{used_images.size()};
const Image entry{offset, next_index, type};
return *used_images.emplace(entry).first;
}
const Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg,
Tegra::Shader::ImageType type) {
const Node image_register{GetRegister(reg)};
const auto [base_image, cbuf_index, cbuf_offset]{
TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))};
const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)};
// If this image has already been used, return the existing mapping.
const auto itr{std::find_if(used_images.begin(), used_images.end(),
[=](const Image& entry) { return entry.GetOffset() == cbuf_key; })};
if (itr != used_images.end()) {
ASSERT(itr->GetType() == type);
return *itr;
}
// Otherwise create a new mapping for this image.
const std::size_t next_index{used_images.size()};
const Image entry{cbuf_index, cbuf_offset, next_index, type};
return *used_images.emplace(entry).first;
}
} // namespace VideoCommon::Shader