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https://github.com/yuzu-emu/yuzu.git
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56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/result.h"
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namespace Kernel {
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ClientSession::ClientSession(KernelCore& kernel) : WaitObject{kernel} {}
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ClientSession::~ClientSession() {
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// This destructor will be called automatically when the last ClientSession handle is closed by
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// the emulated application.
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if (parent->Server()) {
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parent->Server()->ClientDisconnected();
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}
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}
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bool ClientSession::ShouldWait(const Thread* thread) const {
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UNIMPLEMENTED();
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return {};
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}
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void ClientSession::Acquire(Thread* thread) {
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UNIMPLEMENTED();
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}
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ResultVal<std::shared_ptr<ClientSession>> ClientSession::Create(KernelCore& kernel,
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std::shared_ptr<Session> parent,
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std::string name) {
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std::shared_ptr<ClientSession> client_session{std::make_shared<ClientSession>(kernel)};
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client_session->name = std::move(name);
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client_session->parent = std::move(parent);
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return MakeResult(std::move(client_session));
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}
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ResultCode ClientSession::SendSyncRequest(std::shared_ptr<Thread> thread, Memory::Memory& memory) {
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// Keep ServerSession alive until we're done working with it.
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if (!parent->Server()) {
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return ERR_SESSION_CLOSED_BY_REMOTE;
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}
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// Signal the server session that new data is available
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return parent->Server()->HandleSyncRequest(std::move(thread), memory);
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}
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} // namespace Kernel
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