mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-16 08:50:05 +00:00
215 lines
7.1 KiB
C++
215 lines
7.1 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
namespace DefaultINI {
|
|
|
|
const char* sdl2_config_file = R"(
|
|
[Controls]
|
|
# The input devices and parameters for each Switch native input
|
|
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
|
|
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
|
|
|
|
# for button input, the following devices are available:
|
|
# - "keyboard" (default) for keyboard input. Required parameters:
|
|
# - "code": the code of the key to bind
|
|
# - "sdl" for joystick input using SDL. Required parameters:
|
|
# - "joystick": the index of the joystick to bind
|
|
# - "button"(optional): the index of the button to bind
|
|
# - "hat"(optional): the index of the hat to bind as direction buttons
|
|
# - "axis"(optional): the index of the axis to bind
|
|
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
|
|
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
|
|
# triggered if the axis value crosses
|
|
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
|
|
# is greater than the threshold; "-" means the button is triggered when the axis value
|
|
# is smaller than the threshold
|
|
button_a=
|
|
button_b=
|
|
button_x=
|
|
button_y=
|
|
button_lstick=
|
|
button_rstick=
|
|
button_l=
|
|
button_r=
|
|
button_zl=
|
|
button_zr=
|
|
button_plus=
|
|
button_minus=
|
|
button_dleft=
|
|
button_dup=
|
|
button_dright=
|
|
button_ddown=
|
|
button_lstick_left=
|
|
button_lstick_up=
|
|
button_lstick_right=
|
|
button_lstick_down=
|
|
button_sl=
|
|
button_sr=
|
|
button_home=
|
|
button_screenshot=
|
|
|
|
# for analog input, the following devices are available:
|
|
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
|
|
# - "up", "down", "left", "right": sub-devices for each direction.
|
|
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
|
|
# - "modifier": sub-devices as a modifier.
|
|
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
|
|
# Must be in range of 0.0-1.0. Defaults to 0.5
|
|
# - "sdl" for joystick input using SDL. Required parameters:
|
|
# - "joystick": the index of the joystick to bind
|
|
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
|
|
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
|
|
lstick=
|
|
rstick=
|
|
|
|
# for motion input, the following devices are available:
|
|
# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
|
|
# - "update_period": update period in milliseconds (default to 100)
|
|
# - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
|
|
motion_device=
|
|
|
|
# for touch input, the following devices are available:
|
|
# - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
|
|
touch_device=
|
|
|
|
[Core]
|
|
# Whether to use the Just-In-Time (JIT) compiler for CPU emulation
|
|
# 0: Interpreter (slow), 1 (default): JIT (fast)
|
|
use_cpu_jit =
|
|
|
|
# Whether to use multi-core for CPU emulation
|
|
# 0 (default): Disabled, 1: Enabled
|
|
use_multi_core=
|
|
|
|
[Renderer]
|
|
# Whether to use software or hardware rendering.
|
|
# 0: Software, 1 (default): Hardware
|
|
use_hw_renderer =
|
|
|
|
# Whether to use the Just-In-Time (JIT) compiler for shader emulation
|
|
# 0: Interpreter (slow), 1 (default): JIT (fast)
|
|
use_shader_jit =
|
|
|
|
# Resolution scale factor
|
|
# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
|
|
# factor for the Switch resolution
|
|
resolution_factor =
|
|
|
|
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
|
|
# 0 (default): Off, 1: On
|
|
use_vsync =
|
|
|
|
# Turns on the frame limiter, which will limit frames output to the target game speed
|
|
# 0: Off, 1: On (default)
|
|
use_frame_limit =
|
|
|
|
# Limits the speed of the game to run no faster than this value as a percentage of target speed
|
|
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
|
frame_limit =
|
|
|
|
# Whether to use accurate framebuffers
|
|
# 0 (default): Off (fast), 1 : On (slow)
|
|
use_accurate_framebuffers =
|
|
|
|
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
|
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
|
|
bg_red =
|
|
bg_blue =
|
|
bg_green =
|
|
|
|
[Layout]
|
|
# Layout for the screen inside the render window.
|
|
# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
|
|
layout_option =
|
|
|
|
# Toggle custom layout (using the settings below) on or off.
|
|
# 0 (default): Off, 1: On
|
|
custom_layout =
|
|
|
|
# Screen placement when using Custom layout option
|
|
# 0x, 0y is the top left corner of the render window.
|
|
custom_top_left =
|
|
custom_top_top =
|
|
custom_top_right =
|
|
custom_top_bottom =
|
|
custom_bottom_left =
|
|
custom_bottom_top =
|
|
custom_bottom_right =
|
|
custom_bottom_bottom =
|
|
|
|
# Swaps the prominent screen with the other screen.
|
|
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
|
|
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
|
|
swap_screen =
|
|
|
|
[Audio]
|
|
# Which audio output engine to use.
|
|
# auto (default): Auto-select, null: No audio output, cubeb: Cubeb audio engine (if available)
|
|
output_engine =
|
|
|
|
# Whether or not to enable the audio-stretching post-processing effect.
|
|
# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
|
|
# at the cost of increasing audio latency.
|
|
# 0: No, 1 (default): Yes
|
|
enable_audio_stretching =
|
|
|
|
# Which audio device to use.
|
|
# auto (default): Auto-select
|
|
output_device =
|
|
|
|
# Output volume.
|
|
# 1.0 (default): 100%, 0.0; mute
|
|
volume =
|
|
|
|
[Data Storage]
|
|
# Whether to create a virtual SD card.
|
|
# 1 (default): Yes, 0: No
|
|
use_virtual_sd =
|
|
|
|
[System]
|
|
# Whether the system is docked
|
|
# 1: Yes, 0 (default): No
|
|
use_docked_mode =
|
|
|
|
# Sets the account username, max length is 32 characters
|
|
# yuzu (default)
|
|
username =
|
|
|
|
# Sets the systems language index
|
|
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
|
|
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
|
|
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese
|
|
language_index =
|
|
|
|
# The system region that yuzu will use during emulation
|
|
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
|
|
region_value =
|
|
|
|
[Miscellaneous]
|
|
# A filter which removes logs below a certain logging level.
|
|
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
|
|
log_filter = *:Trace
|
|
|
|
[Debugging]
|
|
# Port for listening to GDB connections.
|
|
use_gdbstub=false
|
|
gdbstub_port=24689
|
|
|
|
[WebService]
|
|
# Whether or not to enable telemetry
|
|
# 0: No, 1 (default): Yes
|
|
enable_telemetry =
|
|
# Endpoint URL for submitting telemetry data
|
|
telemetry_endpoint_url =
|
|
# Endpoint URL to verify the username and token
|
|
verify_endpoint_url =
|
|
# Username and token for yuzu Web Service
|
|
# See https://services.citra-emu.org/ for more info
|
|
yuzu_username =
|
|
yuzu_token =
|
|
)";
|
|
}
|