yuzu/src/video_core/texture_cache/util.cpp
ameerj c4ff7ecf51 textures: Reintroduce CPU ASTC decoder
Users may want to fall back to the CPU ASTC texture decoder due to hangs
and crashes that may be caused by keeping the GPU under compute heavy
loads for extended periods of time. This is especially the case in games
such as Astral Chain which make extensive use of ASTC textures.
2021-06-15 20:19:00 -04:00

1217 lines
50 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// This files contains code from Ryujinx
// A copy of the code can be obtained from https://github.com/Ryujinx/Ryujinx
// The sections using code from Ryujinx are marked with a link to the original version
// MIT License
//
// Copyright (c) Ryujinx Team and Contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
// NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
#include <algorithm>
#include <array>
#include <numeric>
#include <optional>
#include <span>
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/bit_util.h"
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "video_core/compatible_formats.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/decode_bc4.h"
#include "video_core/texture_cache/format_lookup_table.h"
#include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/util.h"
#include "video_core/textures/astc.h"
#include "video_core/textures/decoders.h"
namespace VideoCommon {
namespace {
using Tegra::Texture::GOB_SIZE;
using Tegra::Texture::GOB_SIZE_SHIFT;
using Tegra::Texture::GOB_SIZE_X;
using Tegra::Texture::GOB_SIZE_X_SHIFT;
using Tegra::Texture::GOB_SIZE_Y;
using Tegra::Texture::GOB_SIZE_Y_SHIFT;
using Tegra::Texture::GOB_SIZE_Z;
using Tegra::Texture::GOB_SIZE_Z_SHIFT;
using Tegra::Texture::MsaaMode;
using Tegra::Texture::SwizzleTexture;
using Tegra::Texture::TextureFormat;
using Tegra::Texture::TextureType;
using Tegra::Texture::TICEntry;
using Tegra::Texture::UnswizzleTexture;
using VideoCore::Surface::BytesPerBlock;
using VideoCore::Surface::DefaultBlockHeight;
using VideoCore::Surface::DefaultBlockWidth;
using VideoCore::Surface::IsCopyCompatible;
using VideoCore::Surface::IsPixelFormatASTC;
using VideoCore::Surface::IsViewCompatible;
using VideoCore::Surface::PixelFormatFromDepthFormat;
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
using VideoCore::Surface::SurfaceType;
constexpr u32 CONVERTED_BYTES_PER_BLOCK = BytesPerBlock(PixelFormat::A8B8G8R8_UNORM);
struct LevelInfo {
Extent3D size;
Extent3D block;
Extent2D tile_size;
u32 bpp_log2;
u32 tile_width_spacing;
};
[[nodiscard]] constexpr u32 AdjustTileSize(u32 shift, u32 unit_factor, u32 dimension) {
if (shift == 0) {
return 0;
}
u32 x = unit_factor << (shift - 1);
if (x >= dimension) {
while (--shift) {
x >>= 1;
if (x < dimension) {
break;
}
}
}
return shift;
}
[[nodiscard]] constexpr u32 AdjustMipSize(u32 size, u32 level) {
return std::max<u32>(size >> level, 1);
}
[[nodiscard]] constexpr Extent3D AdjustMipSize(Extent3D size, s32 level) {
return Extent3D{
.width = AdjustMipSize(size.width, level),
.height = AdjustMipSize(size.height, level),
.depth = AdjustMipSize(size.depth, level),
};
}
[[nodiscard]] Extent3D AdjustSamplesSize(Extent3D size, s32 num_samples) {
const auto [samples_x, samples_y] = SamplesLog2(num_samples);
return Extent3D{
.width = size.width >> samples_x,
.height = size.height >> samples_y,
.depth = size.depth,
};
}
template <u32 GOB_EXTENT>
[[nodiscard]] constexpr u32 AdjustMipBlockSize(u32 num_tiles, u32 block_size, u32 level) {
do {
while (block_size > 0 && num_tiles <= (1U << (block_size - 1)) * GOB_EXTENT) {
--block_size;
}
} while (level--);
return block_size;
}
[[nodiscard]] constexpr Extent3D AdjustMipBlockSize(Extent3D num_tiles, Extent3D block_size,
u32 level) {
return {
.width = AdjustMipBlockSize<GOB_SIZE_X>(num_tiles.width, block_size.width, level),
.height = AdjustMipBlockSize<GOB_SIZE_Y>(num_tiles.height, block_size.height, level),
.depth = AdjustMipBlockSize<GOB_SIZE_Z>(num_tiles.depth, block_size.depth, level),
};
}
[[nodiscard]] constexpr Extent3D AdjustTileSize(Extent3D size, Extent2D tile_size) {
return {
.width = Common::DivCeil(size.width, tile_size.width),
.height = Common::DivCeil(size.height, tile_size.height),
.depth = size.depth,
};
}
[[nodiscard]] constexpr u32 BytesPerBlockLog2(u32 bytes_per_block) {
return std::countl_zero(bytes_per_block) ^ 0x1F;
}
[[nodiscard]] constexpr u32 BytesPerBlockLog2(PixelFormat format) {
return BytesPerBlockLog2(BytesPerBlock(format));
}
[[nodiscard]] constexpr u32 NumBlocks(Extent3D size, Extent2D tile_size) {
const Extent3D num_blocks = AdjustTileSize(size, tile_size);
return num_blocks.width * num_blocks.height * num_blocks.depth;
}
[[nodiscard]] constexpr u32 AdjustSize(u32 size, u32 level, u32 block_size) {
return Common::DivCeil(AdjustMipSize(size, level), block_size);
}
[[nodiscard]] constexpr std::pair<int, int> Samples(int num_samples) {
switch (num_samples) {
case 1:
return {1, 1};
case 2:
return {2, 1};
case 4:
return {2, 2};
case 8:
return {4, 2};
case 16:
return {4, 4};
}
UNREACHABLE_MSG("Invalid number of samples={}", num_samples);
return {1, 1};
}
[[nodiscard]] constexpr Extent2D DefaultBlockSize(PixelFormat format) {
return {DefaultBlockWidth(format), DefaultBlockHeight(format)};
}
[[nodiscard]] constexpr Extent3D NumLevelBlocks(const LevelInfo& info, u32 level) {
return Extent3D{
.width = AdjustSize(info.size.width, level, info.tile_size.width) << info.bpp_log2,
.height = AdjustSize(info.size.height, level, info.tile_size.height),
.depth = AdjustMipSize(info.size.depth, level),
};
}
[[nodiscard]] constexpr Extent3D TileShift(const LevelInfo& info, u32 level) {
const Extent3D blocks = NumLevelBlocks(info, level);
return Extent3D{
.width = AdjustTileSize(info.block.width, GOB_SIZE_X, blocks.width),
.height = AdjustTileSize(info.block.height, GOB_SIZE_Y, blocks.height),
.depth = AdjustTileSize(info.block.depth, GOB_SIZE_Z, blocks.depth),
};
}
[[nodiscard]] constexpr Extent2D GobSize(u32 bpp_log2, u32 block_height, u32 tile_width_spacing) {
return Extent2D{
.width = GOB_SIZE_X_SHIFT - bpp_log2 + tile_width_spacing,
.height = GOB_SIZE_Y_SHIFT + block_height,
};
}
[[nodiscard]] constexpr bool IsSmallerThanGobSize(Extent3D num_tiles, Extent2D gob,
u32 block_depth) {
return num_tiles.width <= (1U << gob.width) || num_tiles.height <= (1U << gob.height) ||
num_tiles.depth < (1U << block_depth);
}
[[nodiscard]] constexpr u32 StrideAlignment(Extent3D num_tiles, Extent3D block, Extent2D gob,
u32 bpp_log2) {
if (IsSmallerThanGobSize(num_tiles, gob, block.depth)) {
return GOB_SIZE_X_SHIFT - bpp_log2;
} else {
return gob.width;
}
}
[[nodiscard]] constexpr u32 StrideAlignment(Extent3D num_tiles, Extent3D block, u32 bpp_log2,
u32 tile_width_spacing) {
const Extent2D gob = GobSize(bpp_log2, block.height, tile_width_spacing);
return StrideAlignment(num_tiles, block, gob, bpp_log2);
}
[[nodiscard]] constexpr Extent2D NumGobs(const LevelInfo& info, u32 level) {
const Extent3D blocks = NumLevelBlocks(info, level);
const Extent2D gobs{
.width = Common::DivCeilLog2(blocks.width, GOB_SIZE_X_SHIFT),
.height = Common::DivCeilLog2(blocks.height, GOB_SIZE_Y_SHIFT),
};
const Extent2D gob = GobSize(info.bpp_log2, info.block.height, info.tile_width_spacing);
const bool is_small = IsSmallerThanGobSize(blocks, gob, info.block.depth);
const u32 alignment = is_small ? 0 : info.tile_width_spacing;
return Extent2D{
.width = Common::AlignUpLog2(gobs.width, alignment),
.height = gobs.height,
};
}
[[nodiscard]] constexpr Extent3D LevelTiles(const LevelInfo& info, u32 level) {
const Extent3D blocks = NumLevelBlocks(info, level);
const Extent3D tile_shift = TileShift(info, level);
const Extent2D gobs = NumGobs(info, level);
return Extent3D{
.width = Common::DivCeilLog2(gobs.width, tile_shift.width),
.height = Common::DivCeilLog2(gobs.height, tile_shift.height),
.depth = Common::DivCeilLog2(blocks.depth, tile_shift.depth),
};
}
[[nodiscard]] constexpr u32 CalculateLevelSize(const LevelInfo& info, u32 level) {
const Extent3D tile_shift = TileShift(info, level);
const Extent3D tiles = LevelTiles(info, level);
const u32 num_tiles = tiles.width * tiles.height * tiles.depth;
const u32 shift = GOB_SIZE_SHIFT + tile_shift.width + tile_shift.height + tile_shift.depth;
return num_tiles << shift;
}
[[nodiscard]] constexpr LevelArray CalculateLevelSizes(const LevelInfo& info, u32 num_levels) {
ASSERT(num_levels <= MAX_MIP_LEVELS);
LevelArray sizes{};
for (u32 level = 0; level < num_levels; ++level) {
sizes[level] = CalculateLevelSize(info, level);
}
return sizes;
}
[[nodiscard]] u32 CalculateLevelBytes(const LevelArray& sizes, u32 num_levels) {
return std::reduce(sizes.begin(), sizes.begin() + num_levels, 0U);
}
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
u32 num_samples, u32 tile_width_spacing) {
const auto [samples_x, samples_y] = Samples(num_samples);
const u32 bytes_per_block = BytesPerBlock(format);
return {
.size =
{
.width = size.width * samples_x,
.height = size.height * samples_y,
.depth = size.depth,
},
.block = block,
.tile_size = DefaultBlockSize(format),
.bpp_log2 = BytesPerBlockLog2(bytes_per_block),
.tile_width_spacing = tile_width_spacing,
};
}
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(const ImageInfo& info) {
return MakeLevelInfo(info.format, info.size, info.block, info.num_samples,
info.tile_width_spacing);
}
[[nodiscard]] constexpr u32 CalculateLevelOffset(PixelFormat format, Extent3D size, Extent3D block,
u32 num_samples, u32 tile_width_spacing,
u32 level) {
const LevelInfo info = MakeLevelInfo(format, size, block, num_samples, tile_width_spacing);
u32 offset = 0;
for (u32 current_level = 0; current_level < level; ++current_level) {
offset += CalculateLevelSize(info, current_level);
}
return offset;
}
[[nodiscard]] constexpr u32 AlignLayerSize(u32 size_bytes, Extent3D size, Extent3D block,
u32 tile_size_y, u32 tile_width_spacing) {
// https://github.com/Ryujinx/Ryujinx/blob/1c9aba6de1520aea5480c032e0ff5664ac1bb36f/Ryujinx.Graphics.Texture/SizeCalculator.cs#L134
if (tile_width_spacing > 0) {
const u32 alignment_log2 = GOB_SIZE_SHIFT + tile_width_spacing + block.height + block.depth;
return Common::AlignUpLog2(size_bytes, alignment_log2);
}
const u32 aligned_height = Common::AlignUp(size.height, tile_size_y);
while (block.height != 0 && aligned_height <= (1U << (block.height - 1)) * GOB_SIZE_Y) {
--block.height;
}
while (block.depth != 0 && size.depth <= (1U << (block.depth - 1))) {
--block.depth;
}
const u32 block_shift = GOB_SIZE_SHIFT + block.height + block.depth;
const u32 num_blocks = size_bytes >> block_shift;
if (size_bytes != num_blocks << block_shift) {
return (num_blocks + 1) << block_shift;
}
return size_bytes;
}
[[nodiscard]] std::optional<SubresourceExtent> ResolveOverlapEqualAddress(const ImageInfo& new_info,
const ImageBase& overlap,
bool strict_size) {
const ImageInfo& info = overlap.info;
if (!IsBlockLinearSizeCompatible(new_info, info, 0, 0, strict_size)) {
return std::nullopt;
}
if (new_info.block != info.block) {
return std::nullopt;
}
const SubresourceExtent resources = new_info.resources;
return SubresourceExtent{
.levels = std::max(resources.levels, info.resources.levels),
.layers = std::max(resources.layers, info.resources.layers),
};
}
[[nodiscard]] std::optional<SubresourceExtent> ResolveOverlapRightAddress3D(
const ImageInfo& new_info, GPUVAddr gpu_addr, const ImageBase& overlap, bool strict_size) {
const std::vector<u32> slice_offsets = CalculateSliceOffsets(new_info);
const u32 diff = static_cast<u32>(overlap.gpu_addr - gpu_addr);
const auto it = std::ranges::find(slice_offsets, diff);
if (it == slice_offsets.end()) {
return std::nullopt;
}
const std::vector subresources = CalculateSliceSubresources(new_info);
const SubresourceBase base = subresources[std::distance(slice_offsets.begin(), it)];
const ImageInfo& info = overlap.info;
if (!IsBlockLinearSizeCompatible(new_info, info, base.level, 0, strict_size)) {
return std::nullopt;
}
const u32 mip_depth = std::max(1U, new_info.size.depth << base.level);
if (mip_depth < info.size.depth + base.layer) {
return std::nullopt;
}
if (MipBlockSize(new_info, base.level) != info.block) {
return std::nullopt;
}
return SubresourceExtent{
.levels = std::max(new_info.resources.levels, info.resources.levels + base.level),
.layers = 1,
};
}
[[nodiscard]] std::optional<SubresourceExtent> ResolveOverlapRightAddress2D(
const ImageInfo& new_info, GPUVAddr gpu_addr, const ImageBase& overlap, bool strict_size) {
const u32 layer_stride = new_info.layer_stride;
const s32 new_size = layer_stride * new_info.resources.layers;
const s32 diff = static_cast<s32>(overlap.gpu_addr - gpu_addr);
if (diff > new_size) {
return std::nullopt;
}
const s32 base_layer = diff / layer_stride;
const s32 mip_offset = diff % layer_stride;
const std::array offsets = CalculateMipLevelOffsets(new_info);
const auto end = offsets.begin() + new_info.resources.levels;
const auto it = std::find(offsets.begin(), end, mip_offset);
if (it == end) {
// Mipmap is not aligned to any valid size
return std::nullopt;
}
const SubresourceBase base{
.level = static_cast<s32>(std::distance(offsets.begin(), it)),
.layer = base_layer,
};
const ImageInfo& info = overlap.info;
if (!IsBlockLinearSizeCompatible(new_info, info, base.level, 0, strict_size)) {
return std::nullopt;
}
if (MipBlockSize(new_info, base.level) != info.block) {
return std::nullopt;
}
return SubresourceExtent{
.levels = std::max(new_info.resources.levels, info.resources.levels + base.level),
.layers = std::max(new_info.resources.layers, info.resources.layers + base.layer),
};
}
[[nodiscard]] std::optional<OverlapResult> ResolveOverlapRightAddress(const ImageInfo& new_info,
GPUVAddr gpu_addr,
VAddr cpu_addr,
const ImageBase& overlap,
bool strict_size) {
std::optional<SubresourceExtent> resources;
if (new_info.type != ImageType::e3D) {
resources = ResolveOverlapRightAddress2D(new_info, gpu_addr, overlap, strict_size);
} else {
resources = ResolveOverlapRightAddress3D(new_info, gpu_addr, overlap, strict_size);
}
if (!resources) {
return std::nullopt;
}
return OverlapResult{
.gpu_addr = gpu_addr,
.cpu_addr = cpu_addr,
.resources = *resources,
};
}
[[nodiscard]] std::optional<OverlapResult> ResolveOverlapLeftAddress(const ImageInfo& new_info,
GPUVAddr gpu_addr,
VAddr cpu_addr,
const ImageBase& overlap,
bool strict_size) {
const std::optional<SubresourceBase> base = overlap.TryFindBase(gpu_addr);
if (!base) {
return std::nullopt;
}
const ImageInfo& info = overlap.info;
if (!IsBlockLinearSizeCompatible(new_info, info, base->level, 0, strict_size)) {
return std::nullopt;
}
if (new_info.block != MipBlockSize(info, base->level)) {
return std::nullopt;
}
const SubresourceExtent resources = new_info.resources;
s32 layers = 1;
if (info.type != ImageType::e3D) {
layers = std::max(resources.layers, info.resources.layers + base->layer);
}
return OverlapResult{
.gpu_addr = overlap.gpu_addr,
.cpu_addr = overlap.cpu_addr,
.resources =
{
.levels = std::max(resources.levels + base->level, info.resources.levels),
.layers = layers,
},
};
}
[[nodiscard]] Extent2D PitchLinearAlignedSize(const ImageInfo& info) {
// https://github.com/Ryujinx/Ryujinx/blob/1c9aba6de1520aea5480c032e0ff5664ac1bb36f/Ryujinx.Graphics.Texture/SizeCalculator.cs#L212
static constexpr u32 STRIDE_ALIGNMENT = 32;
ASSERT(info.type == ImageType::Linear);
const Extent2D num_tiles{
.width = Common::DivCeil(info.size.width, DefaultBlockWidth(info.format)),
.height = Common::DivCeil(info.size.height, DefaultBlockHeight(info.format)),
};
const u32 width_alignment = STRIDE_ALIGNMENT / BytesPerBlock(info.format);
return Extent2D{
.width = Common::AlignUp(num_tiles.width, width_alignment),
.height = num_tiles.height,
};
}
[[nodiscard]] Extent3D BlockLinearAlignedSize(const ImageInfo& info, u32 level) {
// https://github.com/Ryujinx/Ryujinx/blob/1c9aba6de1520aea5480c032e0ff5664ac1bb36f/Ryujinx.Graphics.Texture/SizeCalculator.cs#L176
ASSERT(info.type != ImageType::Linear);
const Extent3D size = AdjustMipSize(info.size, level);
const Extent3D num_tiles{
.width = Common::DivCeil(size.width, DefaultBlockWidth(info.format)),
.height = Common::DivCeil(size.height, DefaultBlockHeight(info.format)),
.depth = size.depth,
};
const u32 bpp_log2 = BytesPerBlockLog2(info.format);
const u32 alignment = StrideAlignment(num_tiles, info.block, bpp_log2, info.tile_width_spacing);
const Extent3D mip_block = AdjustMipBlockSize(num_tiles, info.block, 0);
return Extent3D{
.width = Common::AlignUpLog2(num_tiles.width, alignment),
.height = Common::AlignUpLog2(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height),
.depth = Common::AlignUpLog2(num_tiles.depth, GOB_SIZE_Z_SHIFT + mip_block.depth),
};
}
[[nodiscard]] constexpr u32 NumBlocksPerLayer(const ImageInfo& info, Extent2D tile_size) noexcept {
u32 num_blocks = 0;
for (s32 level = 0; level < info.resources.levels; ++level) {
const Extent3D mip_size = AdjustMipSize(info.size, level);
num_blocks += NumBlocks(mip_size, tile_size);
}
return num_blocks;
}
[[nodiscard]] u32 NumSlices(const ImageInfo& info) noexcept {
ASSERT(info.type == ImageType::e3D);
u32 num_slices = 0;
for (s32 level = 0; level < info.resources.levels; ++level) {
num_slices += AdjustMipSize(info.size.depth, level);
}
return num_slices;
}
void SwizzlePitchLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
const ImageInfo& info, const BufferImageCopy& copy,
std::span<const u8> memory) {
ASSERT(copy.image_offset.z == 0);
ASSERT(copy.image_extent.depth == 1);
ASSERT(copy.image_subresource.base_level == 0);
ASSERT(copy.image_subresource.base_layer == 0);
ASSERT(copy.image_subresource.num_layers == 1);
const u32 bytes_per_block = BytesPerBlock(info.format);
const u32 row_length = copy.image_extent.width * bytes_per_block;
const u32 guest_offset_x = copy.image_offset.x * bytes_per_block;
for (u32 line = 0; line < copy.image_extent.height; ++line) {
const u32 host_offset_y = line * info.pitch;
const u32 guest_offset_y = (copy.image_offset.y + line) * info.pitch;
const u32 guest_offset = guest_offset_x + guest_offset_y;
gpu_memory.WriteBlockUnsafe(gpu_addr + guest_offset, memory.data() + host_offset_y,
row_length);
}
}
void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
const ImageInfo& info, const BufferImageCopy& copy,
std::span<const u8> input) {
const Extent3D size = info.size;
const LevelInfo level_info = MakeLevelInfo(info);
const Extent2D tile_size = DefaultBlockSize(info.format);
const u32 bytes_per_block = BytesPerBlock(info.format);
const s32 level = copy.image_subresource.base_level;
const Extent3D level_size = AdjustMipSize(size, level);
const u32 num_blocks_per_layer = NumBlocks(level_size, tile_size);
const u32 host_bytes_per_layer = num_blocks_per_layer * bytes_per_block;
UNIMPLEMENTED_IF(info.tile_width_spacing > 0);
UNIMPLEMENTED_IF(copy.image_offset.x != 0);
UNIMPLEMENTED_IF(copy.image_offset.y != 0);
UNIMPLEMENTED_IF(copy.image_offset.z != 0);
UNIMPLEMENTED_IF(copy.image_extent != level_size);
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
size_t host_offset = copy.buffer_offset;
const u32 num_levels = info.resources.levels;
const std::array sizes = CalculateLevelSizes(level_info, num_levels);
size_t guest_offset = CalculateLevelBytes(sizes, level);
const size_t layer_stride =
AlignLayerSize(CalculateLevelBytes(sizes, num_levels), size, level_info.block,
tile_size.height, info.tile_width_spacing);
const size_t subresource_size = sizes[level];
const auto dst_data = std::make_unique<u8[]>(subresource_size);
const std::span<u8> dst(dst_data.get(), subresource_size);
for (s32 layer = 0; layer < info.resources.layers; ++layer) {
const std::span<const u8> src = input.subspan(host_offset);
SwizzleTexture(dst, src, bytes_per_block, num_tiles.width, num_tiles.height,
num_tiles.depth, block.height, block.depth);
gpu_memory.WriteBlockUnsafe(gpu_addr + guest_offset, dst.data(), dst.size_bytes());
host_offset += host_bytes_per_layer;
guest_offset += layer_stride;
}
ASSERT(host_offset - copy.buffer_offset == copy.buffer_size);
}
} // Anonymous namespace
u32 CalculateGuestSizeInBytes(const ImageInfo& info) noexcept {
if (info.type == ImageType::Buffer) {
return info.size.width * BytesPerBlock(info.format);
}
if (info.type == ImageType::Linear) {
return info.pitch * Common::DivCeil(info.size.height, DefaultBlockHeight(info.format));
}
if (info.resources.layers > 1) {
ASSERT(info.layer_stride != 0);
return info.layer_stride * info.resources.layers;
} else {
return CalculateLayerSize(info);
}
}
u32 CalculateUnswizzledSizeBytes(const ImageInfo& info) noexcept {
if (info.type == ImageType::Buffer) {
return info.size.width * BytesPerBlock(info.format);
}
if (info.num_samples > 1) {
// Multisample images can't be uploaded or downloaded to the host
return 0;
}
if (info.type == ImageType::Linear) {
return info.pitch * Common::DivCeil(info.size.height, DefaultBlockHeight(info.format));
}
const Extent2D tile_size = DefaultBlockSize(info.format);
return NumBlocksPerLayer(info, tile_size) * info.resources.layers * BytesPerBlock(info.format);
}
u32 CalculateConvertedSizeBytes(const ImageInfo& info) noexcept {
if (info.type == ImageType::Buffer) {
return info.size.width * BytesPerBlock(info.format);
}
static constexpr Extent2D TILE_SIZE{1, 1};
return NumBlocksPerLayer(info, TILE_SIZE) * info.resources.layers * CONVERTED_BYTES_PER_BLOCK;
}
u32 CalculateLayerStride(const ImageInfo& info) noexcept {
ASSERT(info.type != ImageType::Linear);
const u32 layer_size = CalculateLayerSize(info);
const Extent3D size = info.size;
const Extent3D block = info.block;
const u32 tile_size_y = DefaultBlockHeight(info.format);
return AlignLayerSize(layer_size, size, block, tile_size_y, info.tile_width_spacing);
}
u32 CalculateLayerSize(const ImageInfo& info) noexcept {
ASSERT(info.type != ImageType::Linear);
return CalculateLevelOffset(info.format, info.size, info.block, info.num_samples,
info.tile_width_spacing, info.resources.levels);
}
LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept {
if (info.type == ImageType::Linear) {
return {};
}
ASSERT(info.resources.levels <= static_cast<s32>(MAX_MIP_LEVELS));
const LevelInfo level_info = MakeLevelInfo(info);
LevelArray offsets{};
u32 offset = 0;
for (s32 level = 0; level < info.resources.levels; ++level) {
offsets[level] = offset;
offset += CalculateLevelSize(level_info, level);
}
return offsets;
}
std::vector<u32> CalculateSliceOffsets(const ImageInfo& info) {
ASSERT(info.type == ImageType::e3D);
std::vector<u32> offsets;
offsets.reserve(NumSlices(info));
const LevelInfo level_info = MakeLevelInfo(info);
u32 mip_offset = 0;
for (s32 level = 0; level < info.resources.levels; ++level) {
const Extent3D tile_shift = TileShift(level_info, level);
const Extent3D tiles = LevelTiles(level_info, level);
const u32 gob_size_shift = tile_shift.height + GOB_SIZE_SHIFT;
const u32 slice_size = (tiles.width * tiles.height) << gob_size_shift;
const u32 z_mask = (1U << tile_shift.depth) - 1;
const u32 depth = AdjustMipSize(info.size.depth, level);
for (u32 slice = 0; slice < depth; ++slice) {
const u32 z_low = slice & z_mask;
const u32 z_high = slice & ~z_mask;
offsets.push_back(mip_offset + (z_low << gob_size_shift) + (z_high * slice_size));
}
mip_offset += CalculateLevelSize(level_info, level);
}
return offsets;
}
std::vector<SubresourceBase> CalculateSliceSubresources(const ImageInfo& info) {
ASSERT(info.type == ImageType::e3D);
std::vector<SubresourceBase> subresources;
subresources.reserve(NumSlices(info));
for (s32 level = 0; level < info.resources.levels; ++level) {
const s32 depth = AdjustMipSize(info.size.depth, level);
for (s32 slice = 0; slice < depth; ++slice) {
subresources.emplace_back(SubresourceBase{
.level = level,
.layer = slice,
});
}
}
return subresources;
}
u32 CalculateLevelStrideAlignment(const ImageInfo& info, u32 level) {
const Extent2D tile_size = DefaultBlockSize(info.format);
const Extent3D level_size = AdjustMipSize(info.size, level);
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
const Extent3D block = AdjustMipBlockSize(num_tiles, info.block, level);
const u32 bpp_log2 = BytesPerBlockLog2(info.format);
return StrideAlignment(num_tiles, block, bpp_log2, info.tile_width_spacing);
}
PixelFormat PixelFormatFromTIC(const TICEntry& config) noexcept {
return PixelFormatFromTextureInfo(config.format, config.r_type, config.g_type, config.b_type,
config.a_type, config.srgb_conversion);
}
ImageViewType RenderTargetImageViewType(const ImageInfo& info) noexcept {
switch (info.type) {
case ImageType::e2D:
return info.resources.layers > 1 ? ImageViewType::e2DArray : ImageViewType::e2D;
case ImageType::e3D:
return ImageViewType::e2DArray;
case ImageType::Linear:
return ImageViewType::e2D;
default:
UNIMPLEMENTED_MSG("Unimplemented image type={}", static_cast<int>(info.type));
return ImageViewType{};
}
}
std::vector<ImageCopy> MakeShrinkImageCopies(const ImageInfo& dst, const ImageInfo& src,
SubresourceBase base) {
ASSERT(dst.resources.levels >= src.resources.levels);
ASSERT(dst.num_samples == src.num_samples);
const bool is_dst_3d = dst.type == ImageType::e3D;
if (is_dst_3d) {
ASSERT(src.type == ImageType::e3D);
ASSERT(src.resources.levels == 1);
}
std::vector<ImageCopy> copies;
copies.reserve(src.resources.levels);
for (s32 level = 0; level < src.resources.levels; ++level) {
ImageCopy& copy = copies.emplace_back();
copy.src_subresource = SubresourceLayers{
.base_level = level,
.base_layer = 0,
.num_layers = src.resources.layers,
};
copy.dst_subresource = SubresourceLayers{
.base_level = base.level + level,
.base_layer = is_dst_3d ? 0 : base.layer,
.num_layers = is_dst_3d ? 1 : src.resources.layers,
};
copy.src_offset = Offset3D{
.x = 0,
.y = 0,
.z = 0,
};
copy.dst_offset = Offset3D{
.x = 0,
.y = 0,
.z = is_dst_3d ? base.layer : 0,
};
const Extent3D mip_size = AdjustMipSize(dst.size, base.level + level);
copy.extent = AdjustSamplesSize(mip_size, dst.num_samples);
if (is_dst_3d) {
copy.extent.depth = src.size.depth;
}
}
return copies;
}
bool IsValidAddress(const Tegra::MemoryManager& gpu_memory, const TICEntry& config) {
if (config.Address() == 0) {
return false;
}
if (config.Address() > (u64(1) << 48)) {
return false;
}
return gpu_memory.GpuToCpuAddress(config.Address()).has_value();
}
std::vector<BufferImageCopy> UnswizzleImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
const ImageInfo& info, std::span<u8> output) {
const size_t guest_size_bytes = CalculateGuestSizeInBytes(info);
const u32 bpp_log2 = BytesPerBlockLog2(info.format);
const Extent3D size = info.size;
if (info.type == ImageType::Linear) {
gpu_memory.ReadBlockUnsafe(gpu_addr, output.data(), guest_size_bytes);
ASSERT((info.pitch >> bpp_log2) << bpp_log2 == info.pitch);
return {{
.buffer_offset = 0,
.buffer_size = guest_size_bytes,
.buffer_row_length = info.pitch >> bpp_log2,
.buffer_image_height = size.height,
.image_subresource =
{
.base_level = 0,
.base_layer = 0,
.num_layers = 1,
},
.image_offset = {0, 0, 0},
.image_extent = size,
}};
}
const auto input_data = std::make_unique<u8[]>(guest_size_bytes);
gpu_memory.ReadBlockUnsafe(gpu_addr, input_data.get(), guest_size_bytes);
const std::span<const u8> input(input_data.get(), guest_size_bytes);
const LevelInfo level_info = MakeLevelInfo(info);
const s32 num_layers = info.resources.layers;
const s32 num_levels = info.resources.levels;
const Extent2D tile_size = DefaultBlockSize(info.format);
const std::array level_sizes = CalculateLevelSizes(level_info, num_levels);
const Extent2D gob = GobSize(bpp_log2, info.block.height, info.tile_width_spacing);
const u32 layer_size = CalculateLevelBytes(level_sizes, num_levels);
const u32 layer_stride = AlignLayerSize(layer_size, size, level_info.block, tile_size.height,
info.tile_width_spacing);
size_t guest_offset = 0;
u32 host_offset = 0;
std::vector<BufferImageCopy> copies(num_levels);
for (s32 level = 0; level < num_levels; ++level) {
const Extent3D level_size = AdjustMipSize(size, level);
const u32 num_blocks_per_layer = NumBlocks(level_size, tile_size);
const u32 host_bytes_per_layer = num_blocks_per_layer << bpp_log2;
copies[level] = BufferImageCopy{
.buffer_offset = host_offset,
.buffer_size = static_cast<size_t>(host_bytes_per_layer) * num_layers,
.buffer_row_length = Common::AlignUp(level_size.width, tile_size.width),
.buffer_image_height = Common::AlignUp(level_size.height, tile_size.height),
.image_subresource =
{
.base_level = level,
.base_layer = 0,
.num_layers = info.resources.layers,
},
.image_offset = {0, 0, 0},
.image_extent = level_size,
};
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
const u32 stride_alignment = StrideAlignment(num_tiles, info.block, gob, bpp_log2);
size_t guest_layer_offset = 0;
for (s32 layer = 0; layer < info.resources.layers; ++layer) {
const std::span<u8> dst = output.subspan(host_offset);
const std::span<const u8> src = input.subspan(guest_offset + guest_layer_offset);
UnswizzleTexture(dst, src, 1U << bpp_log2, num_tiles.width, num_tiles.height,
num_tiles.depth, block.height, block.depth, stride_alignment);
guest_layer_offset += layer_stride;
host_offset += host_bytes_per_layer;
}
guest_offset += level_sizes[level];
}
return copies;
}
BufferCopy UploadBufferCopy(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
const ImageBase& image, std::span<u8> output) {
gpu_memory.ReadBlockUnsafe(gpu_addr, output.data(), image.guest_size_bytes);
return BufferCopy{
.src_offset = 0,
.dst_offset = 0,
.size = image.guest_size_bytes,
};
}
void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8> output,
std::span<BufferImageCopy> copies) {
u32 output_offset = 0;
const Extent2D tile_size = DefaultBlockSize(info.format);
for (BufferImageCopy& copy : copies) {
const u32 level = copy.image_subresource.base_level;
const Extent3D mip_size = AdjustMipSize(info.size, level);
ASSERT(copy.image_offset == Offset3D{});
ASSERT(copy.image_subresource.base_layer == 0);
ASSERT(copy.image_extent == mip_size);
ASSERT(copy.buffer_row_length == Common::AlignUp(mip_size.width, tile_size.width));
ASSERT(copy.buffer_image_height == Common::AlignUp(mip_size.height, tile_size.height));
if (IsPixelFormatASTC(info.format)) {
ASSERT(copy.image_extent.depth == 1);
Tegra::Texture::ASTC::Decompress(input.subspan(copy.buffer_offset),
copy.image_extent.width, copy.image_extent.height,
copy.image_subresource.num_layers, tile_size.width,
tile_size.height, output.subspan(output_offset));
} else {
DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent,
output.subspan(output_offset));
}
copy.buffer_offset = output_offset;
copy.buffer_row_length = mip_size.width;
copy.buffer_image_height = mip_size.height;
output_offset += copy.image_extent.width * copy.image_extent.height *
copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
}
}
std::vector<BufferImageCopy> FullDownloadCopies(const ImageInfo& info) {
const Extent3D size = info.size;
const u32 bytes_per_block = BytesPerBlock(info.format);
if (info.type == ImageType::Linear) {
ASSERT(info.pitch % bytes_per_block == 0);
return {{
.buffer_offset = 0,
.buffer_size = static_cast<size_t>(info.pitch) * size.height,
.buffer_row_length = info.pitch / bytes_per_block,
.buffer_image_height = size.height,
.image_subresource =
{
.base_level = 0,
.base_layer = 0,
.num_layers = 1,
},
.image_offset = {0, 0, 0},
.image_extent = size,
}};
}
UNIMPLEMENTED_IF(info.tile_width_spacing > 0);
const s32 num_layers = info.resources.layers;
const s32 num_levels = info.resources.levels;
const Extent2D tile_size = DefaultBlockSize(info.format);
u32 host_offset = 0;
std::vector<BufferImageCopy> copies(num_levels);
for (s32 level = 0; level < num_levels; ++level) {
const Extent3D level_size = AdjustMipSize(size, level);
const u32 num_blocks_per_layer = NumBlocks(level_size, tile_size);
const u32 host_bytes_per_level = num_blocks_per_layer * bytes_per_block * num_layers;
copies[level] = BufferImageCopy{
.buffer_offset = host_offset,
.buffer_size = host_bytes_per_level,
.buffer_row_length = level_size.width,
.buffer_image_height = level_size.height,
.image_subresource =
{
.base_level = level,
.base_layer = 0,
.num_layers = info.resources.layers,
},
.image_offset = {0, 0, 0},
.image_extent = level_size,
};
host_offset += host_bytes_per_level;
}
return copies;
}
Extent3D MipSize(Extent3D size, u32 level) {
return AdjustMipSize(size, level);
}
Extent3D MipBlockSize(const ImageInfo& info, u32 level) {
const LevelInfo level_info = MakeLevelInfo(info);
const Extent2D tile_size = DefaultBlockSize(info.format);
const Extent3D level_size = AdjustMipSize(info.size, level);
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
return AdjustMipBlockSize(num_tiles, level_info.block, level);
}
std::vector<SwizzleParameters> FullUploadSwizzles(const ImageInfo& info) {
const Extent2D tile_size = DefaultBlockSize(info.format);
if (info.type == ImageType::Linear) {
return std::vector{SwizzleParameters{
.num_tiles = AdjustTileSize(info.size, tile_size),
.block = {},
.buffer_offset = 0,
.level = 0,
}};
}
const LevelInfo level_info = MakeLevelInfo(info);
const Extent3D size = info.size;
const s32 num_levels = info.resources.levels;
u32 guest_offset = 0;
std::vector<SwizzleParameters> params(num_levels);
for (s32 level = 0; level < num_levels; ++level) {
const Extent3D level_size = AdjustMipSize(size, level);
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
params[level] = SwizzleParameters{
.num_tiles = num_tiles,
.block = block,
.buffer_offset = guest_offset,
.level = level,
};
guest_offset += CalculateLevelSize(level_info, level);
}
return params;
}
void SwizzleImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr, const ImageInfo& info,
std::span<const BufferImageCopy> copies, std::span<const u8> memory) {
const bool is_pitch_linear = info.type == ImageType::Linear;
for (const BufferImageCopy& copy : copies) {
if (is_pitch_linear) {
SwizzlePitchLinearImage(gpu_memory, gpu_addr, info, copy, memory);
} else {
SwizzleBlockLinearImage(gpu_memory, gpu_addr, info, copy, memory);
}
}
}
bool IsBlockLinearSizeCompatible(const ImageInfo& lhs, const ImageInfo& rhs, u32 lhs_level,
u32 rhs_level, bool strict_size) noexcept {
ASSERT(lhs.type != ImageType::Linear);
ASSERT(rhs.type != ImageType::Linear);
if (strict_size) {
const Extent3D lhs_size = AdjustMipSize(lhs.size, lhs_level);
const Extent3D rhs_size = AdjustMipSize(rhs.size, rhs_level);
return lhs_size.width == rhs_size.width && lhs_size.height == rhs_size.height;
} else {
const Extent3D lhs_size = BlockLinearAlignedSize(lhs, lhs_level);
const Extent3D rhs_size = BlockLinearAlignedSize(rhs, rhs_level);
return lhs_size.width == rhs_size.width && lhs_size.height == rhs_size.height;
}
}
bool IsPitchLinearSameSize(const ImageInfo& lhs, const ImageInfo& rhs, bool strict_size) noexcept {
ASSERT(lhs.type == ImageType::Linear);
ASSERT(rhs.type == ImageType::Linear);
if (strict_size) {
return lhs.size.width == rhs.size.width && lhs.size.height == rhs.size.height;
} else {
const Extent2D lhs_size = PitchLinearAlignedSize(lhs);
const Extent2D rhs_size = PitchLinearAlignedSize(rhs);
return lhs_size == rhs_size;
}
}
std::optional<OverlapResult> ResolveOverlap(const ImageInfo& new_info, GPUVAddr gpu_addr,
VAddr cpu_addr, const ImageBase& overlap,
bool strict_size, bool broken_views, bool native_bgr) {
ASSERT(new_info.type != ImageType::Linear);
ASSERT(overlap.info.type != ImageType::Linear);
if (!IsLayerStrideCompatible(new_info, overlap.info)) {
return std::nullopt;
}
if (!IsViewCompatible(overlap.info.format, new_info.format, broken_views, native_bgr)) {
return std::nullopt;
}
if (gpu_addr == overlap.gpu_addr) {
const std::optional solution = ResolveOverlapEqualAddress(new_info, overlap, strict_size);
if (!solution) {
return std::nullopt;
}
return OverlapResult{
.gpu_addr = gpu_addr,
.cpu_addr = cpu_addr,
.resources = *solution,
};
}
if (overlap.gpu_addr > gpu_addr) {
return ResolveOverlapRightAddress(new_info, gpu_addr, cpu_addr, overlap, strict_size);
}
// if overlap.gpu_addr < gpu_addr
return ResolveOverlapLeftAddress(new_info, gpu_addr, cpu_addr, overlap, strict_size);
}
bool IsLayerStrideCompatible(const ImageInfo& lhs, const ImageInfo& rhs) {
// If either of the layer strides is zero, we can assume they are compatible
// These images generally come from rendertargets
if (lhs.layer_stride == 0) {
return true;
}
if (rhs.layer_stride == 0) {
return true;
}
// It's definitely compatible if the layer stride matches
if (lhs.layer_stride == rhs.layer_stride) {
return true;
}
// Although we also have to compare for cases where it can be unaligned
// This can happen if the image doesn't have layers, so the stride is not aligned
if (lhs.maybe_unaligned_layer_stride == rhs.maybe_unaligned_layer_stride) {
return true;
}
return false;
}
std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate, const ImageBase& image,
GPUVAddr candidate_addr, RelaxedOptions options,
bool broken_views, bool native_bgr) {
const std::optional<SubresourceBase> base = image.TryFindBase(candidate_addr);
if (!base) {
return std::nullopt;
}
const ImageInfo& existing = image.info;
if (False(options & RelaxedOptions::Format)) {
if (!IsViewCompatible(existing.format, candidate.format, broken_views, native_bgr)) {
return std::nullopt;
}
}
if (!IsLayerStrideCompatible(existing, candidate)) {
return std::nullopt;
}
if (existing.type != candidate.type) {
return std::nullopt;
}
if (False(options & RelaxedOptions::Samples)) {
if (existing.num_samples != candidate.num_samples) {
return std::nullopt;
}
}
if (existing.resources.levels < candidate.resources.levels + base->level) {
return std::nullopt;
}
if (existing.type == ImageType::e3D) {
const u32 mip_depth = std::max(1U, existing.size.depth << base->level);
if (mip_depth < candidate.size.depth + base->layer) {
return std::nullopt;
}
} else {
if (existing.resources.layers < candidate.resources.layers + base->layer) {
return std::nullopt;
}
}
const bool strict_size = False(options & RelaxedOptions::Size);
if (!IsBlockLinearSizeCompatible(existing, candidate, base->level, 0, strict_size)) {
return std::nullopt;
}
// TODO: compare block sizes
return base;
}
bool IsSubresource(const ImageInfo& candidate, const ImageBase& image, GPUVAddr candidate_addr,
RelaxedOptions options, bool broken_views, bool native_bgr) {
return FindSubresource(candidate, image, candidate_addr, options, broken_views, native_bgr)
.has_value();
}
void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst,
const ImageBase* src) {
if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
src_info.format = src->info.format;
}
if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
dst_info.format = dst->info.format;
}
if (!dst && src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
dst_info.format = src->info.format;
}
if (!src && dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
src_info.format = dst->info.format;
}
}
u32 MapSizeBytes(const ImageBase& image) {
if (True(image.flags & ImageFlagBits::AcceleratedUpload)) {
return image.guest_size_bytes;
} else if (True(image.flags & ImageFlagBits::Converted)) {
return image.converted_size_bytes;
} else {
return image.unswizzled_size_bytes;
}
}
static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2, 0}, 0) ==
0x7f8000);
static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x4000);
static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 1, 0, 7) ==
0x2afc00);
static_assert(CalculateLevelOffset(PixelFormat::ASTC_2D_12X12_UNORM, {8192, 4096, 1}, {0, 2, 0}, 1,
0, 12) == 0x50d200);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
0) == 0);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
1) == 0x400000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
2) == 0x500000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
3) == 0x540000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
4) == 0x550000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
5) == 0x554000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
6) == 0x555000);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
7) == 0x555400);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
8) == 0x555600);
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
9) == 0x555800);
constexpr u32 ValidateLayerSize(PixelFormat format, u32 width, u32 height, u32 block_height,
u32 tile_width_spacing, u32 level) {
const Extent3D size{width, height, 1};
const Extent3D block{0, block_height, 0};
const u32 offset = CalculateLevelOffset(format, size, block, 1, tile_width_spacing, level);
return AlignLayerSize(offset, size, block, DefaultBlockHeight(format), tile_width_spacing);
}
static_assert(ValidateLayerSize(PixelFormat::ASTC_2D_12X12_UNORM, 8192, 4096, 2, 0, 12) ==
0x50d800);
static_assert(ValidateLayerSize(PixelFormat::A8B8G8R8_UNORM, 1024, 1024, 2, 0, 10) == 0x556000);
static_assert(ValidateLayerSize(PixelFormat::BC3_UNORM, 128, 128, 2, 0, 8) == 0x6000);
static_assert(ValidateLayerSize(PixelFormat::A8B8G8R8_UNORM, 518, 572, 4, 3, 1) == 0x190000,
"Tile width spacing is not working");
static_assert(ValidateLayerSize(PixelFormat::BC5_UNORM, 1024, 1024, 3, 4, 11) == 0x160000,
"Compressed tile width spacing is not working");
} // namespace VideoCommon