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9fe077635e
The function prototype appears to care whether we are loading capture devices or not, and SDL_GetAudioDeviceName has a parameter to use it, but for some reason it isn't. This puts `capture` where it goes. |
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.. | ||
audio_core | ||
common | ||
core | ||
dedicated_room | ||
input_common | ||
network | ||
shader_recompiler | ||
tests | ||
video_core | ||
web_service | ||
yuzu | ||
yuzu_cmd | ||
.clang-format | ||
CMakeLists.txt |