.. |
gl_buffer_cache.cpp
|
gl_stream_buffer: Use DSA for buffer management
|
2019-01-06 16:49:24 -03:00 |
gl_buffer_cache.h
|
gl_rasterizer: Skip VB upload if the state is clean.
|
2018-11-17 14:28:54 +01:00 |
gl_global_cache.cpp
|
gl_rasterizer: Implement global memory management
|
2019-01-30 00:00:15 -03:00 |
gl_global_cache.h
|
gl_rasterizer: Implement global memory management
|
2019-01-30 00:00:15 -03:00 |
gl_primitive_assembler.cpp
|
rasterizer_cache: Remove reliance on the System singleton
|
2018-11-08 06:16:38 -05:00 |
gl_primitive_assembler.h
|
gl_rasterizer: Implement quads topology
|
2018-10-04 00:03:44 -03:00 |
gl_rasterizer_cache.cpp
|
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
|
2019-01-20 14:06:26 -05:00 |
gl_rasterizer_cache.h
|
gl_rasterizer_cache: Use dirty flags for the depth buffer
|
2019-01-07 16:22:28 -03:00 |
gl_rasterizer.cpp
|
gl_rasterizer: Implement global memory management
|
2019-01-30 00:00:15 -03:00 |
gl_rasterizer.h
|
gl_rasterizer: Implement global memory management
|
2019-01-30 00:00:15 -03:00 |
gl_resource_manager.cpp
|
gl_rasterizer: Use DSA for vertex array objects
|
2019-01-06 16:49:24 -03:00 |
gl_resource_manager.h
|
gl_resource_manager: Split implementations in .cpp file.
|
2018-11-06 14:40:39 +01:00 |
gl_shader_cache.cpp
|
gl_rasterizer: Implement global memory management
|
2019-01-30 00:00:15 -03:00 |
gl_shader_cache.h
|
gl_rasterizer: Implement global memory management
|
2019-01-30 00:00:15 -03:00 |
gl_shader_decompiler.cpp
|
shader_decode: Implement LDG and basic cbuf tracking
|
2019-01-30 00:00:15 -03:00 |
gl_shader_decompiler.h
|
shader_decode: Implement LDG and basic cbuf tracking
|
2019-01-30 00:00:15 -03:00 |
gl_shader_gen.cpp
|
gl_shader_gen: Fixup code formatting
|
2019-01-15 17:54:53 -03:00 |
gl_shader_gen.h
|
video_core: Rename glsl_decompiler to gl_shader_decompiler
|
2019-01-15 17:54:53 -03:00 |
gl_shader_manager.cpp
|
gl_shader_decompiler: Implement S2R's Y_DIRECTION
|
2018-11-25 04:37:29 -03:00 |
gl_shader_manager.h
|
gl_shader_manager: Update pipeline when programs have changed
|
2018-11-29 16:26:42 -03:00 |
gl_shader_util.cpp
|
video_core: fixed arithmetic overflow warnings & improved code style
|
2018-09-09 17:51:43 +02:00 |
gl_shader_util.h
|
renderer_opengl: Namespace OpenGL code
|
2018-08-22 06:14:47 -04:00 |
gl_state.cpp
|
gl_rasterizer: Workaround Intel VAO DSA bug
|
2019-01-09 02:40:19 -03:00 |
gl_state.h
|
gl_rasterizer: Workaround Intel VAO DSA bug
|
2019-01-09 02:40:19 -03:00 |
gl_stream_buffer.cpp
|
gl_stream_buffer: Use DSA for buffer management
|
2019-01-06 16:49:24 -03:00 |
gl_stream_buffer.h
|
gl_stream_buffer: Use DSA for buffer management
|
2019-01-06 16:49:24 -03:00 |
maxwell_to_gl.h
|
maxwell_3d: Implement alternate blend equations.
|
2018-11-22 00:51:01 -05:00 |
renderer_opengl.cpp
|
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
|
2019-01-23 19:19:23 -05:00 |
renderer_opengl.h
|
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
|
2019-01-23 19:19:23 -05:00 |
utils.cpp
|
video_core: Move OpenGL specific utils to its renderer
|
2018-10-28 22:22:30 -03:00 |
utils.h
|
video_core: Move OpenGL specific utils to its renderer
|
2018-10-28 22:22:30 -03:00 |