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004991d79e
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
160 lines
5.3 KiB
C++
160 lines
5.3 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <vector>
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#include "audio_core/hle/dsp.h"
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#include "audio_core/hle/pipe.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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namespace DSP {
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namespace HLE {
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static DspState dsp_state = DspState::Off;
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static std::array<std::vector<u8>, static_cast<size_t>(DspPipe::DspPipe_MAX)> pipe_data;
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void ResetPipes() {
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for (auto& data : pipe_data) {
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data.clear();
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}
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dsp_state = DspState::Off;
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}
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std::vector<u8> PipeRead(DspPipe pipe_number, u32 length) {
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if (pipe_number >= DspPipe::DspPipe_MAX) {
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LOG_ERROR(Audio_DSP, "pipe_number = %u invalid", pipe_number);
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return {};
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}
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std::vector<u8>& data = pipe_data[static_cast<size_t>(pipe_number)];
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if (length > data.size()) {
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LOG_WARNING(Audio_DSP, "pipe_number = %u is out of data, application requested read of %u but %zu remain",
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pipe_number, length, data.size());
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length = data.size();
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}
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if (length == 0)
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return {};
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std::vector<u8> ret(data.begin(), data.begin() + length);
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data.erase(data.begin(), data.begin() + length);
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return ret;
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}
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size_t GetPipeReadableSize(DspPipe pipe_number) {
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if (pipe_number >= DspPipe::DspPipe_MAX) {
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LOG_ERROR(Audio_DSP, "pipe_number = %u invalid", pipe_number);
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return 0;
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}
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return pipe_data[static_cast<size_t>(pipe_number)].size();
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}
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static void WriteU16(DspPipe pipe_number, u16 value) {
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std::vector<u8>& data = pipe_data[static_cast<size_t>(pipe_number)];
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// Little endian
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data.emplace_back(value & 0xFF);
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data.emplace_back(value >> 8);
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}
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static void AudioPipeWriteStructAddresses() {
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// These struct addresses are DSP dram addresses.
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// See also: DSP_DSP::ConvertProcessAddressFromDspDram
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static const std::array<u16, 15> struct_addresses = {
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0x8000 + offsetof(SharedMemory, frame_counter) / 2,
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0x8000 + offsetof(SharedMemory, source_configurations) / 2,
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0x8000 + offsetof(SharedMemory, source_statuses) / 2,
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0x8000 + offsetof(SharedMemory, adpcm_coefficients) / 2,
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0x8000 + offsetof(SharedMemory, dsp_configuration) / 2,
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0x8000 + offsetof(SharedMemory, dsp_status) / 2,
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0x8000 + offsetof(SharedMemory, final_samples) / 2,
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0x8000 + offsetof(SharedMemory, intermediate_mix_samples) / 2,
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0x8000 + offsetof(SharedMemory, compressor) / 2,
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0x8000 + offsetof(SharedMemory, dsp_debug) / 2,
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0x8000 + offsetof(SharedMemory, unknown10) / 2,
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0x8000 + offsetof(SharedMemory, unknown11) / 2,
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0x8000 + offsetof(SharedMemory, unknown12) / 2,
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0x8000 + offsetof(SharedMemory, unknown13) / 2,
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0x8000 + offsetof(SharedMemory, unknown14) / 2
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};
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// Begin with a u16 denoting the number of structs.
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WriteU16(DspPipe::Audio, struct_addresses.size());
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// Then write the struct addresses.
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for (u16 addr : struct_addresses) {
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WriteU16(DspPipe::Audio, addr);
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}
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}
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void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
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switch (pipe_number) {
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case DspPipe::Audio: {
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if (buffer.size() != 4) {
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LOG_ERROR(Audio_DSP, "DspPipe::Audio: Unexpected buffer length %zu was written", buffer.size());
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return;
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}
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enum class StateChange {
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Initalize = 0,
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Shutdown = 1,
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Wakeup = 2,
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Sleep = 3
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};
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// The difference between Initialize and Wakeup is that Input state is maintained
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// when sleeping but isn't when turning it off and on again. (TODO: Implement this.)
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// Waking up from sleep garbles some of the structs in the memory region. (TODO:
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// Implement this.) Applications store away the state of these structs before
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// sleeping and reset it back after wakeup on behalf of the DSP.
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switch (static_cast<StateChange>(buffer[0])) {
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case StateChange::Initalize:
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LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware");
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ResetPipes();
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AudioPipeWriteStructAddresses();
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dsp_state = DspState::On;
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break;
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case StateChange::Shutdown:
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LOG_INFO(Audio_DSP, "Application has requested shutdown of DSP hardware");
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dsp_state = DspState::Off;
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break;
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case StateChange::Wakeup:
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LOG_INFO(Audio_DSP, "Application has requested wakeup of DSP hardware");
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ResetPipes();
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AudioPipeWriteStructAddresses();
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dsp_state = DspState::On;
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break;
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case StateChange::Sleep:
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LOG_INFO(Audio_DSP, "Application has requested sleep of DSP hardware");
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UNIMPLEMENTED();
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dsp_state = DspState::Sleeping;
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break;
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default:
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LOG_ERROR(Audio_DSP, "Application has requested unknown state transition of DSP hardware %hhu", buffer[0]);
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dsp_state = DspState::Off;
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break;
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}
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return;
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}
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default:
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LOG_CRITICAL(Audio_DSP, "pipe_number = %u unimplemented", pipe_number);
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UNIMPLEMENTED();
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return;
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}
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}
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DspState GetDspState() {
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return dsp_state;
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}
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} // namespace HLE
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} // namespace DSP
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