yuzu/src/core/hle/service/sockets/bsd.cpp

91 lines
2.2 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/sockets/bsd.h"
namespace Service {
namespace Sockets {
void BSD::RegisterClient(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // bsd errno
}
void BSD::StartMonitoring(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // bsd errno
}
void BSD::Socket(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u32 domain = rp.Pop<u32>();
u32 type = rp.Pop<u32>();
u32 protocol = rp.Pop<u32>();
LOG_WARNING(Service, "(STUBBED) called domain=%u type=%u protocol=%u", domain, type, protocol);
u32 fd = next_fd++;
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(fd);
rb.Push<u32>(0); // bsd errno
}
void BSD::Connect(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // ret
rb.Push<u32>(0); // bsd errno
}
void BSD::SendTo(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // ret
rb.Push<u32>(0); // bsd errno
}
void BSD::Close(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // ret
rb.Push<u32>(0); // bsd errno
}
BSD::BSD(const char* name) : ServiceFramework(name) {
static const FunctionInfo functions[] = {
{0, &BSD::RegisterClient, "RegisterClient"},
{1, &BSD::StartMonitoring, "StartMonitoring"},
{2, &BSD::Socket, "Socket"},
{11, &BSD::SendTo, "SendTo"},
{14, &BSD::Connect, "Connect"},
{26, &BSD::Close, "Close"},
};
RegisterHandlers(functions);
}
} // namespace Sockets
} // namespace Service