mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-16 15:40:04 +00:00
99ceb03a1c
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
201 lines
6.2 KiB
C++
201 lines
6.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "common/common_types.h"
|
|
#include "input_common/input_engine.h"
|
|
|
|
/*
|
|
To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
|
|
Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
|
|
for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
|
|
|
|
A script file has the same format as TAS-nx uses, so final files will look like this:
|
|
|
|
1 KEY_B 0;0 0;0
|
|
6 KEY_ZL 0;0 0;0
|
|
41 KEY_ZL;KEY_Y 0;0 0;0
|
|
43 KEY_X;KEY_A 32767;0 0;0
|
|
44 KEY_A 32767;0 0;0
|
|
45 KEY_A 32767;0 0;0
|
|
46 KEY_A 32767;0 0;0
|
|
47 KEY_A 32767;0 0;0
|
|
|
|
After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
|
|
CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
|
|
has. Playback can be started or stopped using CTRL+F5.
|
|
|
|
However, for playback to actually work, the correct input device has to be selected: In the Controls
|
|
menu, select TAS from the device list for the controller that the script should be played on.
|
|
|
|
Recording a new script file is really simple: Just make sure that the proper device (not TAS) is
|
|
connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke
|
|
again (CTRL+F7). The new script will be saved at the location previously selected, as the filename
|
|
record.txt.
|
|
|
|
For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller
|
|
P1).
|
|
*/
|
|
|
|
namespace InputCommon::TasInput {
|
|
|
|
constexpr size_t PLAYER_NUMBER = 10;
|
|
|
|
enum class TasButton : u64 {
|
|
BUTTON_A = 1U << 0,
|
|
BUTTON_B = 1U << 1,
|
|
BUTTON_X = 1U << 2,
|
|
BUTTON_Y = 1U << 3,
|
|
STICK_L = 1U << 4,
|
|
STICK_R = 1U << 5,
|
|
TRIGGER_L = 1U << 6,
|
|
TRIGGER_R = 1U << 7,
|
|
TRIGGER_ZL = 1U << 8,
|
|
TRIGGER_ZR = 1U << 9,
|
|
BUTTON_PLUS = 1U << 10,
|
|
BUTTON_MINUS = 1U << 11,
|
|
BUTTON_LEFT = 1U << 12,
|
|
BUTTON_UP = 1U << 13,
|
|
BUTTON_RIGHT = 1U << 14,
|
|
BUTTON_DOWN = 1U << 15,
|
|
BUTTON_SL = 1U << 16,
|
|
BUTTON_SR = 1U << 17,
|
|
BUTTON_HOME = 1U << 18,
|
|
BUTTON_CAPTURE = 1U << 19,
|
|
};
|
|
|
|
struct TasAnalog {
|
|
float x{};
|
|
float y{};
|
|
};
|
|
|
|
enum class TasState {
|
|
Running,
|
|
Recording,
|
|
Stopped,
|
|
};
|
|
|
|
class Tas final : public InputEngine {
|
|
public:
|
|
explicit Tas(std::string input_engine_);
|
|
~Tas() override;
|
|
|
|
/**
|
|
* Changes the input status that will be stored in each frame
|
|
* @param buttons Bitfield with the status of the buttons
|
|
* @param left_axis Value of the left axis
|
|
* @param right_axis Value of the right axis
|
|
*/
|
|
void RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis);
|
|
|
|
// Main loop that records or executes input
|
|
void UpdateThread();
|
|
|
|
// Sets the flag to start or stop the TAS command execution and swaps controllers profiles
|
|
void StartStop();
|
|
|
|
// Stop the TAS and reverts any controller profile
|
|
void Stop();
|
|
|
|
// Sets the flag to reload the file and start from the beginning in the next update
|
|
void Reset();
|
|
|
|
/**
|
|
* Sets the flag to enable or disable recording of inputs
|
|
* @returns true if the current recording status is enabled
|
|
*/
|
|
bool Record();
|
|
|
|
/**
|
|
* Saves contents of record_commands on a file
|
|
* @param overwrite_file Indicates if player 1 should be overwritten
|
|
*/
|
|
void SaveRecording(bool overwrite_file);
|
|
|
|
/**
|
|
* Returns the current status values of TAS playback/recording
|
|
* @returns A Tuple of
|
|
* TasState indicating the current state out of Running ;
|
|
* Current playback progress ;
|
|
* Total length of script file currently loaded or being recorded
|
|
*/
|
|
std::tuple<TasState, size_t, size_t> GetStatus() const;
|
|
|
|
private:
|
|
enum class TasAxis : u8;
|
|
|
|
struct TASCommand {
|
|
u64 buttons{};
|
|
TasAnalog l_axis{};
|
|
TasAnalog r_axis{};
|
|
};
|
|
|
|
/// Loads TAS files from all players
|
|
void LoadTasFiles();
|
|
|
|
/**
|
|
* Loads TAS file from the specified player
|
|
* @param player_index Player number to save the script
|
|
* @param file_index Script number of the file
|
|
*/
|
|
void LoadTasFile(size_t player_index, size_t file_index);
|
|
|
|
/**
|
|
* Writes a TAS file from the recorded commands
|
|
* @param file_name Name of the file to be written
|
|
*/
|
|
void WriteTasFile(std::u8string_view file_name);
|
|
|
|
/**
|
|
* Parses a string containing the axis values. X and Y have a range from -32767 to 32767
|
|
* @param line String containing axis values with the following format "x;y"
|
|
* @returns A TAS analog object with axis values with range from -1.0 to 1.0
|
|
*/
|
|
TasAnalog ReadCommandAxis(const std::string& line) const;
|
|
|
|
/**
|
|
* Parses a string containing the button values. Each button is represented by it's text format
|
|
* specified in text_to_tas_button array
|
|
* @param line string containing button name with the following format "a;b;c;d..."
|
|
* @returns A u64 with each bit representing the status of a button
|
|
*/
|
|
u64 ReadCommandButtons(const std::string& line) const;
|
|
|
|
/**
|
|
* Reset state of all players
|
|
*/
|
|
void ClearInput();
|
|
|
|
/**
|
|
* Converts an u64 containing the button status into the text equivalent
|
|
* @param buttons Bitfield with the status of the buttons
|
|
* @returns A string with the name of the buttons to be written to the file
|
|
*/
|
|
std::string WriteCommandButtons(u64 buttons) const;
|
|
|
|
/**
|
|
* Converts an TAS analog object containing the axis status into the text equivalent
|
|
* @param analog Value of the axis
|
|
* @returns A string with the value of the axis to be written to the file
|
|
*/
|
|
std::string WriteCommandAxis(TasAnalog analog) const;
|
|
|
|
/// Sets an axis for a particular pad to the given value.
|
|
void SetTasAxis(const PadIdentifier& identifier, TasAxis axis, f32 value);
|
|
|
|
size_t script_length{0};
|
|
bool is_recording{false};
|
|
bool is_running{false};
|
|
bool needs_reset{false};
|
|
std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
|
|
std::vector<TASCommand> record_commands{};
|
|
size_t current_command{0};
|
|
TASCommand last_input{}; // only used for recording
|
|
};
|
|
} // namespace InputCommon::TasInput
|