mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-27 12:20:05 +00:00
da14c7b8e4
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings. As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
258 lines
9.3 KiB
C++
258 lines
9.3 KiB
C++
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SDL will break our main function in yuzu-cmd if we don't define this before adding SDL.h
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#define SDL_MAIN_HANDLED
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#include <SDL.h>
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#include "input_common/main.h"
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#include "sdl_config.h"
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const std::array<int, Settings::NativeButton::NumButtons> SdlConfig::default_buttons = {
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SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
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SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
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SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
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};
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const std::array<int, Settings::NativeMotion::NumMotions> SdlConfig::default_motions = {
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SDL_SCANCODE_7,
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SDL_SCANCODE_8,
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};
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const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> SdlConfig::default_analogs{
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{
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{
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SDL_SCANCODE_UP,
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SDL_SCANCODE_DOWN,
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SDL_SCANCODE_LEFT,
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SDL_SCANCODE_RIGHT,
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},
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{
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SDL_SCANCODE_I,
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SDL_SCANCODE_K,
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SDL_SCANCODE_J,
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SDL_SCANCODE_L,
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},
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}};
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const std::array<int, 2> SdlConfig::default_stick_mod = {
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SDL_SCANCODE_D,
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0,
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};
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const std::array<int, 2> SdlConfig::default_ringcon_analogs{{
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0,
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0,
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}};
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SdlConfig::SdlConfig(const std::optional<std::string> config_path) {
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Initialize(config_path);
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ReadSdlValues();
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SaveSdlValues();
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}
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SdlConfig::~SdlConfig() {
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if (global) {
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SdlConfig::SaveAllValues();
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}
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}
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void SdlConfig::ReloadAllValues() {
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Reload();
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ReadSdlValues();
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SaveSdlValues();
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}
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void SdlConfig::SaveAllValues() {
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Save();
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SaveSdlValues();
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}
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void SdlConfig::ReadSdlValues() {
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ReadSdlControlValues();
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}
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void SdlConfig::ReadSdlControlValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
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Settings::values.players.SetGlobal(!IsCustomConfig());
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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ReadSdlPlayerValues(p);
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}
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if (IsCustomConfig()) {
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EndGroup();
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return;
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}
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ReadDebugControlValues();
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ReadHidbusValues();
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EndGroup();
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}
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void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
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std::string player_prefix;
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if (type != ConfigType::InputProfile) {
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player_prefix.append("player_").append(ToString(player_index)).append("_");
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}
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auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig()) {
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const auto profile_name =
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ReadStringSetting(std::string(player_prefix).append("profile_name"));
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if (profile_name.empty()) {
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// Use the global input config
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player = Settings::values.players.GetValue(true)[player_index];
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return;
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}
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}
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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auto& player_buttons = player.buttons[i];
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player_buttons = ReadStringSetting(
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std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
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if (player_buttons.empty()) {
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player_buttons = default_param;
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}
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_stick_mod[i], 0.5f);
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auto& player_analogs = player.analogs[i];
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player_analogs = ReadStringSetting(
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std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
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if (player_analogs.empty()) {
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player_analogs = default_param;
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}
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}
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for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
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auto& player_motions = player.motions[i];
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player_motions = ReadStringSetting(
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std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
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if (player_motions.empty()) {
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player_motions = default_param;
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}
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}
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}
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void SdlConfig::ReadDebugControlValues() {
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
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debug_pad_buttons = ReadStringSetting(
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std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
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if (debug_pad_buttons.empty()) {
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debug_pad_buttons = default_param;
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}
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_stick_mod[i], 0.5f);
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auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
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debug_pad_analogs = ReadStringSetting(
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std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
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if (debug_pad_analogs.empty()) {
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debug_pad_analogs = default_param;
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}
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}
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}
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void SdlConfig::ReadHidbusValues() {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
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auto& ringcon_analogs = Settings::values.ringcon_analogs;
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ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
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if (ringcon_analogs.empty()) {
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ringcon_analogs = default_param;
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}
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}
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void SdlConfig::SaveSdlValues() {
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SaveSdlControlValues();
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WriteToIni();
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}
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void SdlConfig::SaveSdlControlValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
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Settings::values.players.SetGlobal(!IsCustomConfig());
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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SaveSdlPlayerValues(p);
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}
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if (IsCustomConfig()) {
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EndGroup();
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return;
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}
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SaveDebugControlValues();
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SaveHidbusValues();
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EndGroup();
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}
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void SdlConfig::SaveSdlPlayerValues(const std::size_t player_index) {
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std::string player_prefix;
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if (type != ConfigType::InputProfile) {
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player_prefix = std::string("player_").append(ToString(player_index)).append("_");
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}
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const auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig() && player.profile_name.empty()) {
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// No custom profile selected
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return;
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}
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
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player.buttons[i], std::make_optional(default_param));
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_stick_mod[i], 0.5f);
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WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
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player.analogs[i], std::make_optional(default_param));
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}
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for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
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WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
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player.motions[i], std::make_optional(default_param));
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}
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}
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void SdlConfig::SaveDebugControlValues() {
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
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Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_stick_mod[i], 0.5f);
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WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
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Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
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}
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}
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void SdlConfig::SaveHidbusValues() {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
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WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
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std::make_optional(default_param));
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}
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std::vector<Settings::BasicSetting*>& SdlConfig::FindRelevantList(Settings::Category category) {
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return Settings::values.linkage.by_category[category];
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}
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