yuzu/src/shader_recompiler/frontend/ir
2021-11-16 22:11:28 +01:00
..
abstract_syntax_list.h shader_recompiler: GCC fixes 2021-07-22 21:51:31 -04:00
attribute.cpp shader: Implement transform feedbacks and define file format 2021-07-22 21:51:27 -04:00
attribute.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
basic_block.cpp glasm: Rework control flow introducing a syntax list 2021-07-22 21:51:31 -04:00
basic_block.h ShaderCache: Order Phi Arguments from farthest away to nearest. 2021-10-31 19:34:15 +01:00
breadth_first_search.h shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
condition.cpp shader_recompiler,video_core: Cleanup some GCC and Clang errors 2021-07-22 21:51:26 -04:00
condition.h shader_recompiler,video_core: Cleanup some GCC and Clang errors 2021-07-22 21:51:26 -04:00
flow_test.cpp shader: Initial recompiler work 2021-07-22 21:51:21 -04:00
flow_test.h shader: Implement CSET and CSETP 2021-07-22 21:51:23 -04:00
ir_emitter.cpp shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
ir_emitter.h shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
microinstruction.cpp ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
modifiers.h shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
opcodes.cpp shader: Inline common Opcode and Inst functions 2021-07-22 21:51:28 -04:00
opcodes.h shader_recompiler, video_core: Resolve clang errors 2021-07-22 21:51:40 -04:00
opcodes.inc shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
patch.cpp video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
patch.h shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
post_order.cpp shader_recompiler: GCC fixes 2021-07-22 21:51:31 -04:00
post_order.h video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
pred.h shader: Rename, implement FADD.SAT and P2R (imm) 2021-07-22 21:51:22 -04:00
program.cpp shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
program.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
reg.h shader: Fix alignment checks on RZ 2021-07-22 21:51:25 -04:00
type.cpp shader: Make typed IR 2021-07-22 21:51:21 -04:00
type.h glasm: Rework control flow introducing a syntax list 2021-07-22 21:51:31 -04:00
value.cpp glasm: Rework control flow introducing a syntax list 2021-07-22 21:51:31 -04:00
value.h ShaderCache: Order Phi Arguments from farthest away to nearest. 2021-10-31 19:34:15 +01:00