yuzu/src/core/hle/kernel/client_session.h
Lioncash 7526b6fce3 kernel/client_session: Make data members private
These can be made private, as they aren't accessed in contexts that
require them to be public.
2019-03-05 20:10:03 -05:00

51 lines
1.0 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include "core/hle/kernel/object.h"
union ResultCode;
namespace Kernel {
class KernelCore;
class Session;
class ServerSession;
class Thread;
class ClientSession final : public Object {
public:
friend class ServerSession;
std::string GetTypeName() const override {
return "ClientSession";
}
std::string GetName() const override {
return name;
}
static const HandleType HANDLE_TYPE = HandleType::ClientSession;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
ResultCode SendSyncRequest(SharedPtr<Thread> thread);
private:
explicit ClientSession(KernelCore& kernel);
~ClientSession() override;
/// The parent session, which links to the server endpoint.
std::shared_ptr<Session> parent;
/// Name of the client session (optional)
std::string name;
};
} // namespace Kernel