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fad20213e6
Avoids directly relying on the global system instance and instead makes an arbitrary system instance an explicit dependency on construction. This also allows removing dependencies on some global accessor functions as well.
143 lines
4.1 KiB
C++
143 lines
4.1 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/cpu_core_manager.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/settings.h"
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namespace Core {
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namespace {
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void RunCpuCore(const System& system, Cpu& cpu_state) {
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while (system.IsPoweredOn()) {
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cpu_state.RunLoop(true);
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}
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}
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} // Anonymous namespace
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CpuCoreManager::CpuCoreManager() = default;
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CpuCoreManager::~CpuCoreManager() = default;
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void CpuCoreManager::Initialize(System& system) {
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barrier = std::make_unique<CpuBarrier>();
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exclusive_monitor = Cpu::MakeExclusiveMonitor(cores.size());
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for (std::size_t index = 0; index < cores.size(); ++index) {
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cores[index] = std::make_unique<Cpu>(system, *exclusive_monitor, *barrier, index);
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}
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// Create threads for CPU cores 1-3, and build thread_to_cpu map
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// CPU core 0 is run on the main thread
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thread_to_cpu[std::this_thread::get_id()] = cores[0].get();
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if (!Settings::values.use_multi_core) {
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return;
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}
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for (std::size_t index = 0; index < core_threads.size(); ++index) {
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core_threads[index] = std::make_unique<std::thread>(RunCpuCore, std::cref(system),
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std::ref(*cores[index + 1]));
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thread_to_cpu[core_threads[index]->get_id()] = cores[index + 1].get();
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}
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}
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void CpuCoreManager::Shutdown() {
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barrier->NotifyEnd();
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if (Settings::values.use_multi_core) {
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for (auto& thread : core_threads) {
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thread->join();
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thread.reset();
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}
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}
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thread_to_cpu.clear();
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for (auto& cpu_core : cores) {
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cpu_core.reset();
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}
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exclusive_monitor.reset();
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barrier.reset();
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}
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Cpu& CpuCoreManager::GetCore(std::size_t index) {
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return *cores.at(index);
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}
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const Cpu& CpuCoreManager::GetCore(std::size_t index) const {
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return *cores.at(index);
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}
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ExclusiveMonitor& CpuCoreManager::GetExclusiveMonitor() {
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return *exclusive_monitor;
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}
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const ExclusiveMonitor& CpuCoreManager::GetExclusiveMonitor() const {
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return *exclusive_monitor;
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}
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Cpu& CpuCoreManager::GetCurrentCore() {
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if (Settings::values.use_multi_core) {
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const auto& search = thread_to_cpu.find(std::this_thread::get_id());
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ASSERT(search != thread_to_cpu.end());
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ASSERT(search->second);
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return *search->second;
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}
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// Otherwise, use single-threaded mode active_core variable
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return *cores[active_core];
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}
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const Cpu& CpuCoreManager::GetCurrentCore() const {
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if (Settings::values.use_multi_core) {
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const auto& search = thread_to_cpu.find(std::this_thread::get_id());
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ASSERT(search != thread_to_cpu.end());
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ASSERT(search->second);
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return *search->second;
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}
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// Otherwise, use single-threaded mode active_core variable
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return *cores[active_core];
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}
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void CpuCoreManager::RunLoop(bool tight_loop) {
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// Update thread_to_cpu in case Core 0 is run from a different host thread
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thread_to_cpu[std::this_thread::get_id()] = cores[0].get();
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if (GDBStub::IsServerEnabled()) {
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GDBStub::HandlePacket();
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// If the loop is halted and we want to step, use a tiny (1) number of instructions to
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// execute. Otherwise, get out of the loop function.
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if (GDBStub::GetCpuHaltFlag()) {
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if (GDBStub::GetCpuStepFlag()) {
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tight_loop = false;
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} else {
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return;
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}
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}
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}
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for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
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cores[active_core]->RunLoop(tight_loop);
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if (Settings::values.use_multi_core) {
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// Cores 1-3 are run on other threads in this mode
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break;
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}
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}
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if (GDBStub::IsServerEnabled()) {
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GDBStub::SetCpuStepFlag(false);
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}
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}
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void CpuCoreManager::InvalidateAllInstructionCaches() {
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for (auto& cpu : cores) {
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cpu->ArmInterface().ClearInstructionCache();
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}
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}
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} // namespace Core
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