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https://github.com/yuzu-emu/yuzu.git
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4a587b81b2
The follow-up to e2457418da
, which
replaces most of the includes in the core header with forward declarations.
This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.
This should make turnaround for changes much faster for developers.
180 lines
6.2 KiB
C++
180 lines
6.2 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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namespace Kernel {
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namespace AddressArbiter {
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// Performs actual address waiting logic.
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static ResultCode WaitForAddress(VAddr address, s64 timeout) {
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SharedPtr<Thread> current_thread = GetCurrentThread();
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current_thread->arb_wait_address = address;
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current_thread->status = ThreadStatus::WaitArb;
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current_thread->wakeup_callback = nullptr;
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current_thread->WakeAfterDelay(timeout);
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Core::System::GetInstance().CpuCore(current_thread->processor_id).PrepareReschedule();
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return RESULT_TIMEOUT;
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}
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// Gets the threads waiting on an address.
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static std::vector<SharedPtr<Thread>> GetThreadsWaitingOnAddress(VAddr address) {
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const auto RetrieveWaitingThreads =
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[](size_t core_index, std::vector<SharedPtr<Thread>>& waiting_threads, VAddr arb_addr) {
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const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
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auto& thread_list = scheduler->GetThreadList();
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for (auto& thread : thread_list) {
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if (thread->arb_wait_address == arb_addr)
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waiting_threads.push_back(thread);
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}
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};
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// Retrieve all threads that are waiting for this address.
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std::vector<SharedPtr<Thread>> threads;
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RetrieveWaitingThreads(0, threads, address);
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RetrieveWaitingThreads(1, threads, address);
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RetrieveWaitingThreads(2, threads, address);
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RetrieveWaitingThreads(3, threads, address);
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// Sort them by priority, such that the highest priority ones come first.
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std::sort(threads.begin(), threads.end(),
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[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
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return lhs->current_priority < rhs->current_priority;
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});
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return threads;
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}
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// Wake up num_to_wake (or all) threads in a vector.
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static void WakeThreads(std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
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// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
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// them all.
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size_t last = waiting_threads.size();
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if (num_to_wake > 0)
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last = num_to_wake;
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// Signal the waiting threads.
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for (size_t i = 0; i < last; i++) {
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ASSERT(waiting_threads[i]->status == ThreadStatus::WaitArb);
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waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
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waiting_threads[i]->arb_wait_address = 0;
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waiting_threads[i]->ResumeFromWait();
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}
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}
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// Signals an address being waited on.
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ResultCode SignalToAddress(VAddr address, s32 num_to_wake) {
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std::vector<SharedPtr<Thread>> waiting_threads = GetThreadsWaitingOnAddress(address);
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WakeThreads(waiting_threads, num_to_wake);
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return RESULT_SUCCESS;
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}
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// Signals an address being waited on and increments its value if equal to the value argument.
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ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake) {
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// Ensure that we can write to the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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if (static_cast<s32>(Memory::Read32(address)) == value) {
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Memory::Write32(address, static_cast<u32>(value + 1));
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} else {
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return ERR_INVALID_STATE;
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}
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return SignalToAddress(address, num_to_wake);
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}
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// Signals an address being waited on and modifies its value based on waiting thread count if equal
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// to the value argument.
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ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value,
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s32 num_to_wake) {
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// Ensure that we can write to the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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// Get threads waiting on the address.
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std::vector<SharedPtr<Thread>> waiting_threads = GetThreadsWaitingOnAddress(address);
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// Determine the modified value depending on the waiting count.
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s32 updated_value;
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if (waiting_threads.empty()) {
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updated_value = value - 1;
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} else if (num_to_wake <= 0 || waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
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updated_value = value + 1;
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} else {
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updated_value = value;
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}
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if (static_cast<s32>(Memory::Read32(address)) == value) {
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Memory::Write32(address, static_cast<u32>(updated_value));
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} else {
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return ERR_INVALID_STATE;
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}
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WakeThreads(waiting_threads, num_to_wake);
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return RESULT_SUCCESS;
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}
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// Waits on an address if the value passed is less than the argument value, optionally decrementing.
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ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, bool should_decrement) {
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// Ensure that we can read the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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s32 cur_value = static_cast<s32>(Memory::Read32(address));
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if (cur_value < value) {
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if (should_decrement) {
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Memory::Write32(address, static_cast<u32>(cur_value - 1));
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}
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} else {
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return ERR_INVALID_STATE;
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}
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// Short-circuit without rescheduling, if timeout is zero.
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if (timeout == 0) {
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return RESULT_TIMEOUT;
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}
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return WaitForAddress(address, timeout);
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}
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// Waits on an address if the value passed is equal to the argument value.
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ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) {
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// Ensure that we can read the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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// Only wait for the address if equal.
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if (static_cast<s32>(Memory::Read32(address)) != value) {
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return ERR_INVALID_STATE;
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}
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// Short-circuit without rescheduling, if timeout is zero.
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if (timeout == 0) {
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return RESULT_TIMEOUT;
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}
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return WaitForAddress(address, timeout);
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}
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} // namespace AddressArbiter
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} // namespace Kernel
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