..
buffer_cache
Merge pull request #3808 from ReinUsesLisp/wait-for-idle
2020-05-03 02:43:18 -04:00
engines
shader_ir: Separate float-point comparisons in ordered and unordered
2020-05-09 04:55:15 -03:00
renderer_opengl
gl_shader_decompiler: Properly emulate NaN behaviour on NE
2020-05-10 02:59:33 -03:00
renderer_vulkan
shader_ir: Separate float-point comparisons in ordered and unordered
2020-05-09 04:55:15 -03:00
shader
shader_ir: Separate float-point comparisons in ordered and unordered
2020-05-09 04:55:15 -03:00
texture_cache
Merge pull request #3693 from ReinUsesLisp/clean-samplers
2020-05-02 00:45:41 -04:00
textures
Clang Format and Documentation.
2020-04-28 14:02:51 -04:00
CMakeLists.txt
Merge pull request #3815 from FernandoS27/command-list-2
2020-05-05 17:12:42 -04:00
dirty_flags.cpp
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dirty_flags.h
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dma_pusher.cpp
VideoCore/GPU: Delegate subchannel engines to the dma pusher.
2020-04-27 22:07:21 -04:00
dma_pusher.h
VideoCore/GPU: Delegate subchannel engines to the dma pusher.
2020-04-27 22:07:21 -04:00
fence_manager.h
fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
2020-05-01 23:38:23 +00:00
gpu_asynch.cpp
OpenGL: Implement Fencing backend.
2020-04-22 11:36:10 -04:00
gpu_asynch.h
OpenGL: Implement Fencing backend.
2020-04-22 11:36:10 -04:00
gpu_synch.cpp
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_synch.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_thread.cpp
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
2020-04-22 11:36:26 -04:00
gpu_thread.h
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00
gpu.cpp
Update src/video_core/gpu.cpp
2020-05-05 15:39:44 -04:00
gpu.h
Clang Format.
2020-04-23 08:52:58 -04:00
guest_driver.cpp
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
guest_driver.h
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
macro_interpreter.cpp
VideoCore/Engines: Refactor Engines CallMethod.
2020-04-27 21:47:58 -04:00
macro_interpreter.h
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
2019-10-17 17:55:46 -04:00
memory_manager.cpp
kernel: memory: Improve implementation of device shared memory. ( #3707 )
2020-04-23 11:37:12 -04:00
memory_manager.h
video_core: memory_manager: Updates for Common::PageTable changes.
2020-04-17 00:59:34 -04:00
morton.cpp
video_core: Implement RGBA16_SNORM
2020-03-12 21:42:33 -03:00
morton.h
renderer_opengl: Use block linear swizzling for CPU framebuffers
2019-08-21 02:17:14 -03:00
query_cache.h
Address Feedback.
2020-04-22 11:36:24 -04:00
rasterizer_accelerated.cpp
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_cache.cpp
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
2018-11-08 00:31:39 -05:00
rasterizer_cache.h
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
rasterizer_interface.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
renderer_base.cpp
video_core/engines: Remove unnecessary includes
2019-03-05 20:35:32 -05:00
renderer_base.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00
sampler_cache.cpp
video_core: Abstract vk_sampler_cache into a templated class
2019-04-02 15:54:11 -03:00
sampler_cache.h
video_core: Abstract vk_sampler_cache into a templated class
2019-04-02 15:54:11 -03:00
surface.cpp
video_core: Implement RGBA16_SNORM
2020-03-12 21:42:33 -03:00
surface.h
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
video_core.cpp
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
video_core.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00