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902fa4da52
This is exposed in the GUI as a new "CiTrace Recording" widget. Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/hw/hw.h"
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#include "core/hw/lcd.h"
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#include "core/tracer/recorder.h"
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#include "video_core/debug_utils/debug_utils.h"
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namespace LCD {
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Regs g_regs;
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template <typename T>
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inline void Read(T &var, const u32 raw_addr) {
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u32 addr = raw_addr - HW::VADDR_LCD;
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u32 index = addr / 4;
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// Reads other than u32 are untested, so I'd rather have them abort than silently fail
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if (index >= 0x400 || !std::is_same<T, u32>::value) {
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LOG_ERROR(HW_LCD, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
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return;
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}
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var = g_regs[index];
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}
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template <typename T>
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inline void Write(u32 addr, const T data) {
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addr -= HW::VADDR_LCD;
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u32 index = addr / 4;
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// Writes other than u32 are untested, so I'd rather have them abort than silently fail
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if (index >= 0x400 || !std::is_same<T, u32>::value) {
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LOG_ERROR(HW_LCD, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
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return;
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}
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g_regs[index] = static_cast<u32>(data);
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// Notify tracer about the register write
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// This is happening *after* handling the write to make sure we properly catch all memory reads.
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if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
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// addr + GPU VBase - IO VBase + IO PBase
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Pica::g_debug_context->recorder->RegisterWritten<T>(addr + HW::VADDR_LCD - 0x1EC00000 + 0x10100000, data);
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}
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}
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// Explicitly instantiate template functions because we aren't defining this in the header:
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template void Read<u64>(u64 &var, const u32 addr);
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template void Read<u32>(u32 &var, const u32 addr);
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template void Read<u16>(u16 &var, const u32 addr);
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template void Read<u8>(u8 &var, const u32 addr);
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template void Write<u64>(u32 addr, const u64 data);
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template void Write<u32>(u32 addr, const u32 data);
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template void Write<u16>(u32 addr, const u16 data);
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template void Write<u8>(u32 addr, const u8 data);
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/// Initialize hardware
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void Init() {
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memset(&g_regs, 0, sizeof(g_regs));
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LOG_DEBUG(HW_LCD, "initialized OK");
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}
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/// Shutdown hardware
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void Shutdown() {
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LOG_DEBUG(HW_LCD, "shutdown OK");
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}
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} // namespace
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