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Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp. |
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.. | ||
fermi_2d.cpp | ||
fermi_2d.h | ||
maxwell_3d.cpp | ||
maxwell_3d.h | ||
maxwell_compute.cpp | ||
maxwell_compute.h | ||
shader_bytecode.h |