mirror of
https://github.com/yuzu-emu/yuzu.git
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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
72 lines
2.0 KiB
Bash
Executable File
72 lines
2.0 KiB
Bash
Executable File
#!/bin/bash -ex
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# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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set -e
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#cd /yuzu
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ccache -sv
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mkdir -p build && cd build
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export LDFLAGS="-fuse-ld=lld"
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# -femulated-tls required due to an incompatibility between GCC and Clang
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# TODO(lat9nq): If this is widespread, we probably need to add this to CMakeLists where appropriate
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export CXXFLAGS="-femulated-tls"
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cmake .. \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_TOOLCHAIN_FILE="${PWD}/../CMakeModules/MinGWClangCross.cmake" \
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-DDISPLAY_VERSION="$1" \
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-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
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-DENABLE_QT_TRANSLATION=ON \
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-DUSE_CCACHE=ON \
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-DYUZU_USE_BUNDLED_SDL2=OFF \
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-DYUZU_USE_EXTERNAL_SDL2=OFF \
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-DYUZU_TESTS=OFF \
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-GNinja
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ninja yuzu yuzu-cmd
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ccache -sv
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echo "Tests skipped"
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#ctest -VV -C Release
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echo 'Prepare binaries...'
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cd ..
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mkdir package
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if [ -d "/usr/x86_64-w64-mingw32/lib/qt5/plugins/platforms/" ]; then
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QT_PLUGINS_PATH='/usr/x86_64-w64-mingw32/lib/qt5/plugins'
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else
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#fallback to qt
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QT_PLUGINS_PATH='/usr/x86_64-w64-mingw32/lib/qt/plugins'
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fi
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find build/ -name "yuzu*.exe" -exec cp {} 'package' \;
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# copy Qt plugins
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mkdir package/platforms
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cp -v "${QT_PLUGINS_PATH}/platforms/qwindows.dll" package/platforms/
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cp -rv "${QT_PLUGINS_PATH}/mediaservice/" package/
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cp -rv "${QT_PLUGINS_PATH}/imageformats/" package/
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cp -rv "${QT_PLUGINS_PATH}/styles/" package/
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rm -f package/mediaservice/*d.dll
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for i in package/*.exe; do
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# we need to process pdb here, however, cv2pdb
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# does not work here, so we just simply strip all the debug symbols
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x86_64-w64-mingw32-strip "${i}"
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done
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pip3 install pefile
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python3 .ci/scripts/windows/scan_dll.py package/*.exe package/imageformats/*.dll "package/"
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# copy FFmpeg libraries
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EXTERNALS_PATH="$(pwd)/build/externals"
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FFMPEG_DLL_PATH="$(find "${EXTERNALS_PATH}" -maxdepth 1 -type d | grep 'ffmpeg-')/bin"
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find ${FFMPEG_DLL_PATH} -type f -regex ".*\.dll" -exec cp -nv {} package/ ';'
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# copy libraries from yuzu.exe path
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find "$(pwd)/build/bin/" -type f -regex ".*\.dll" -exec cp -v {} package/ ';'
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