.. |
gl_buffer_cache.cpp
|
rasterizer_cache: Remove reliance on the System singleton
|
2018-11-08 06:16:38 -05:00 |
gl_buffer_cache.h
|
rasterizer_cache: Remove reliance on the System singleton
|
2018-11-08 06:16:38 -05:00 |
gl_primitive_assembler.cpp
|
rasterizer_cache: Remove reliance on the System singleton
|
2018-11-08 06:16:38 -05:00 |
gl_primitive_assembler.h
|
gl_rasterizer: Implement quads topology
|
2018-10-04 00:03:44 -03:00 |
gl_rasterizer_cache.cpp
|
Eliminated unnessessary memory allocation and copy (#1702)
|
2018-11-18 19:53:03 -08:00 |
gl_rasterizer_cache.h
|
rasterizer_cache: Remove reliance on the System singleton
|
2018-11-08 06:16:38 -05:00 |
gl_rasterizer.cpp
|
Merge pull request #1693 from Tinob/master
|
2018-11-18 19:59:10 -08:00 |
gl_rasterizer.h
|
fix sampler configuration, thanks to Marcos for his investigation
|
2018-11-17 19:59:34 -03:00 |
gl_resource_manager.cpp
|
gl_resource_manager: Amend clang-format discrepancies
|
2018-11-08 00:23:45 -05:00 |
gl_resource_manager.h
|
gl_resource_manager: Split implementations in .cpp file.
|
2018-11-06 14:40:39 +01:00 |
gl_shader_cache.cpp
|
Merge pull request #1669 from ReinUsesLisp/fixup-gs
|
2018-11-11 08:28:20 -08:00 |
gl_shader_cache.h
|
Merge pull request #1669 from ReinUsesLisp/fixup-gs
|
2018-11-11 08:28:20 -08:00 |
gl_shader_decompiler.cpp
|
gl_shader_decompiler: Fix register overwriting on texture calls
|
2018-11-21 21:21:19 -03:00 |
gl_shader_decompiler.h
|
global: Use std::optional instead of boost::optional (#1578)
|
2018-10-30 00:03:25 -04:00 |
gl_shader_gen.cpp
|
gl_shader_decompiler: Guard out of bound geometry shader input reads
|
2018-11-10 03:10:50 -03:00 |
gl_shader_gen.h
|
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
|
2018-10-20 02:19:30 -03:00 |
gl_shader_manager.cpp
|
Use standard UBO and fix/stylize the code
|
2018-10-22 15:07:33 -04:00 |
gl_shader_manager.h
|
fix viewport and scissor behavior
|
2018-11-17 19:59:32 -03:00 |
gl_shader_util.cpp
|
video_core: fixed arithmetic overflow warnings & improved code style
|
2018-09-09 17:51:43 +02:00 |
gl_shader_util.h
|
renderer_opengl: Namespace OpenGL code
|
2018-08-22 06:14:47 -04:00 |
gl_state.cpp
|
drop support for non separate alpha as it seems to cause issues in some games
|
2018-11-18 03:44:48 -03:00 |
gl_state.h
|
drop support for non separate alpha as it seems to cause issues in some games
|
2018-11-18 03:44:48 -03:00 |
gl_stream_buffer.cpp
|
gl_stream_buffer: Profile orphaning of stream buffer.
|
2018-11-06 17:45:32 +01:00 |
gl_stream_buffer.h
|
renderer_opengl: Namespace OpenGL code
|
2018-08-22 06:14:47 -04:00 |
maxwell_to_gl.h
|
add missing MirrorOnceBorder support where supported
|
2018-11-17 19:59:33 -03:00 |
renderer_opengl.cpp
|
Use default values for unknown framebuffer pixel format
|
2018-11-21 07:33:34 -04:00 |
renderer_opengl.h
|
global: Use std::optional instead of boost::optional (#1578)
|
2018-10-30 00:03:25 -04:00 |
utils.cpp
|
video_core: Move OpenGL specific utils to its renderer
|
2018-10-28 22:22:30 -03:00 |
utils.h
|
video_core: Move OpenGL specific utils to its renderer
|
2018-10-28 22:22:30 -03:00 |