 ebb64d5bf4
			
		
	
	ebb64d5bf4
	
	
	
		
			
			Resolves shadowing warnings that aren't in a particularly large subsection of core. Brings us closer to turning -Wshadow into an error. All that remains now is for cases in the kernel (left untouched for now since a big change by bunnei is pending), and a few left over in the service code (will be tackled next).
		
			
				
	
	
		
			180 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			180 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2020 yuzu Emulator Project
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| // Licensed under GPLv2 or any later version
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <atomic>
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| #include <chrono>
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| #include <functional>
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| #include <memory>
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| #include <mutex>
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| #include <optional>
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| #include <string>
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| #include <thread>
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| #include <vector>
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| 
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| #include "common/common_types.h"
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| #include "common/spin_lock.h"
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| #include "common/thread.h"
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| #include "common/wall_clock.h"
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| 
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| namespace Core::Timing {
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| 
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| /// A callback that may be scheduled for a particular core timing event.
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| using TimedCallback =
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|     std::function<void(std::uintptr_t user_data, std::chrono::nanoseconds ns_late)>;
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| 
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| /// Contains the characteristics of a particular event.
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| struct EventType {
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|     explicit EventType(TimedCallback&& callback_, std::string&& name_)
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|         : callback{std::move(callback_)}, name{std::move(name_)} {}
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| 
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|     /// The event's callback function.
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|     TimedCallback callback;
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|     /// A pointer to the name of the event.
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|     const std::string name;
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| };
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| 
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| /**
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|  * This is a system to schedule events into the emulated machine's future. Time is measured
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|  * in main CPU clock cycles.
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|  *
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|  * To schedule an event, you first have to register its type. This is where you pass in the
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|  * callback. You then schedule events using the type ID you get back.
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|  *
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|  * The s64 ns_late that the callbacks get is how many ns late it was.
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|  * So to schedule a new event on a regular basis:
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|  * inside callback:
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|  *   ScheduleEvent(period_in_ns - ns_late, callback, "whatever")
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|  */
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| class CoreTiming {
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| public:
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|     CoreTiming();
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|     ~CoreTiming();
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| 
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|     CoreTiming(const CoreTiming&) = delete;
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|     CoreTiming(CoreTiming&&) = delete;
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| 
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|     CoreTiming& operator=(const CoreTiming&) = delete;
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|     CoreTiming& operator=(CoreTiming&&) = delete;
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| 
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|     /// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
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|     /// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
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|     void Initialize(std::function<void()>&& on_thread_init_);
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| 
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|     /// Tears down all timing related functionality.
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|     void Shutdown();
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| 
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|     /// Sets if emulation is multicore or single core, must be set before Initialize
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|     void SetMulticore(bool is_multicore_) {
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|         is_multicore = is_multicore_;
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|     }
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| 
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|     /// Check if it's using host timing.
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|     bool IsHostTiming() const {
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|         return is_multicore;
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|     }
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| 
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|     /// Pauses/Unpauses the execution of the timer thread.
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|     void Pause(bool is_paused);
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| 
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|     /// Pauses/Unpauses the execution of the timer thread and waits until paused.
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|     void SyncPause(bool is_paused);
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| 
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|     /// Checks if core timing is running.
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|     bool IsRunning() const;
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| 
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|     /// Checks if the timer thread has started.
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|     bool HasStarted() const {
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|         return has_started;
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|     }
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| 
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|     /// Checks if there are any pending time events.
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|     bool HasPendingEvents() const;
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| 
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|     /// Schedules an event in core timing
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|     void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
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|                        const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data = 0);
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| 
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|     void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data);
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| 
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|     /// We only permit one event of each type in the queue at a time.
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|     void RemoveEvent(const std::shared_ptr<EventType>& event_type);
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| 
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|     void AddTicks(u64 ticks_to_add);
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| 
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|     void ResetTicks();
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| 
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|     void Idle();
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| 
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|     s64 GetDowncount() const {
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|         return downcount;
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|     }
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| 
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|     /// Returns current time in emulated CPU cycles
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|     u64 GetCPUTicks() const;
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| 
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|     /// Returns current time in emulated in Clock cycles
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|     u64 GetClockTicks() const;
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| 
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|     /// Returns current time in microseconds.
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|     std::chrono::microseconds GetGlobalTimeUs() const;
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| 
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|     /// Returns current time in nanoseconds.
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|     std::chrono::nanoseconds GetGlobalTimeNs() const;
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| 
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|     /// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
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|     std::optional<s64> Advance();
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| 
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| private:
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|     struct Event;
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| 
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|     /// Clear all pending events. This should ONLY be done on exit.
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|     void ClearPendingEvents();
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| 
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|     static void ThreadEntry(CoreTiming& instance);
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|     void ThreadLoop();
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| 
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|     std::unique_ptr<Common::WallClock> clock;
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| 
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|     u64 global_timer = 0;
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| 
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|     // The queue is a min-heap using std::make_heap/push_heap/pop_heap.
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|     // We don't use std::priority_queue because we need to be able to serialize, unserialize and
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|     // erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't
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|     // accomodated by the standard adaptor class.
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|     std::vector<Event> event_queue;
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|     u64 event_fifo_id = 0;
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| 
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|     std::shared_ptr<EventType> ev_lost;
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|     Common::Event event{};
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|     Common::Event pause_event{};
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|     Common::SpinLock basic_lock{};
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|     Common::SpinLock advance_lock{};
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|     std::unique_ptr<std::thread> timer_thread;
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|     std::atomic<bool> paused{};
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|     std::atomic<bool> paused_set{};
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|     std::atomic<bool> wait_set{};
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|     std::atomic<bool> shutting_down{};
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|     std::atomic<bool> has_started{};
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|     std::function<void()> on_thread_init{};
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| 
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|     bool is_multicore{};
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| 
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|     /// Cycle timing
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|     u64 ticks{};
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|     s64 downcount{};
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| };
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| 
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| /// Creates a core timing event with the given name and callback.
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| ///
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| /// @param name     The name of the core timing event to create.
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| /// @param callback The callback to execute for the event.
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| ///
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| /// @returns An EventType instance representing the created event.
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| ///
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| std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback);
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| 
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| } // namespace Core::Timing
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