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https://github.com/yuzu-emu/yuzu.git
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7f48aa8d25
The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
213 lines
6.4 KiB
C++
213 lines
6.4 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <initializer_list>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include <boost/optional.hpp>
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "core/hle/kernel/kernel.h"
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namespace Kernel {
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struct AddressMapping;
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class Process;
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} // namespace Kernel
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Loader namespace
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namespace Loader {
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/// File types supported by CTR
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enum class FileType {
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Error,
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Unknown,
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CCI,
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CXI,
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CIA,
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ELF,
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THREEDSX, // 3DSX
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};
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/**
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* Identifies the type of a bootable file based on the magic value in its header.
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* @param file open file
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* @return FileType of file
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*/
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FileType IdentifyFile(FileUtil::IOFile& file);
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/**
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* Identifies the type of a bootable file based on the magic value in its header.
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* @param file_name path to file
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* @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine
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* a filetype, and will never return FileType::Error.
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*/
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FileType IdentifyFile(const std::string& file_name);
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/**
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* Guess the type of a bootable file from its extension
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* @param extension String extension of bootable file
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* @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine
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* a filetype, and will never return FileType::Error.
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*/
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FileType GuessFromExtension(const std::string& extension);
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/**
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* Convert a FileType into a string which can be displayed to the user.
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*/
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const char* GetFileTypeString(FileType type);
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/// Return type for functions in Loader namespace
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enum class ResultStatus {
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Success,
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Error,
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ErrorInvalidFormat,
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ErrorNotImplemented,
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ErrorNotLoaded,
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ErrorNotUsed,
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ErrorAlreadyLoaded,
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ErrorMemoryAllocationFailed,
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ErrorEncrypted,
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};
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constexpr u32 MakeMagic(char a, char b, char c, char d) {
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return a | b << 8 | c << 16 | d << 24;
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}
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/// Interface for loading an application
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class AppLoader : NonCopyable {
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public:
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AppLoader(FileUtil::IOFile&& file) : file(std::move(file)) {}
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virtual ~AppLoader() {}
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/**
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* Returns the type of this file
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* @return FileType corresponding to the loaded file
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*/
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virtual FileType GetFileType() = 0;
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/**
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* Load the application and return the created Process instance
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* @param process The newly created process.
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* @return The status result of the operation.
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*/
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virtual ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) = 0;
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/**
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* Loads the system mode that this application needs.
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* This function defaults to 2 (96MB allocated to the application) if it can't read the
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* information.
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* @returns A pair with the optional system mode, and and the status.
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*/
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virtual std::pair<boost::optional<u32>, ResultStatus> LoadKernelSystemMode() {
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// 96MB allocated to the application.
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return std::make_pair(2, ResultStatus::Success);
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}
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/**
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* Get the code (typically .code section) of the application
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* @param buffer Reference to buffer to store data
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* @return ResultStatus result of function
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*/
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virtual ResultStatus ReadCode(std::vector<u8>& buffer) {
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return ResultStatus::ErrorNotImplemented;
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}
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/**
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* Get the icon (typically icon section) of the application
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* @param buffer Reference to buffer to store data
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* @return ResultStatus result of function
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*/
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virtual ResultStatus ReadIcon(std::vector<u8>& buffer) {
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return ResultStatus::ErrorNotImplemented;
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}
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/**
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* Get the banner (typically banner section) of the application
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* @param buffer Reference to buffer to store data
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* @return ResultStatus result of function
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*/
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virtual ResultStatus ReadBanner(std::vector<u8>& buffer) {
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return ResultStatus::ErrorNotImplemented;
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}
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/**
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* Get the logo (typically logo section) of the application
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* @param buffer Reference to buffer to store data
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* @return ResultStatus result of function
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*/
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virtual ResultStatus ReadLogo(std::vector<u8>& buffer) {
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return ResultStatus::ErrorNotImplemented;
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}
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/**
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* Get the program id of the application
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* @param out_program_id Reference to store program id into
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* @return ResultStatus result of function
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*/
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virtual ResultStatus ReadProgramId(u64& out_program_id) {
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return ResultStatus::ErrorNotImplemented;
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}
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/**
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* Get the RomFS of the application
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* Since the RomFS can be huge, we return a file reference instead of copying to a buffer
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* @param romfs_file The file containing the RomFS
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* @param offset The offset the romfs begins on
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* @param size The size of the romfs
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* @return ResultStatus result of function
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*/
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virtual ResultStatus ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset,
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u64& size) {
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return ResultStatus::ErrorNotImplemented;
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}
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/**
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* Get the update RomFS of the application
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* Since the RomFS can be huge, we return a file reference instead of copying to a buffer
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* @param romfs_file The file containing the RomFS
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* @param offset The offset the romfs begins on
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* @param size The size of the romfs
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* @return ResultStatus result of function
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*/
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virtual ResultStatus ReadUpdateRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset,
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u64& size) {
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return ResultStatus::ErrorNotImplemented;
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}
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/**
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* Get the title of the application
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* @param title Reference to store the application title into
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* @return ResultStatus result of function
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*/
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virtual ResultStatus ReadTitle(std::string& title) {
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return ResultStatus::ErrorNotImplemented;
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}
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protected:
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FileUtil::IOFile file;
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bool is_loaded = false;
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};
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/**
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* Common address mappings found in most games, used for binary formats that don't have this
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* information.
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*/
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extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
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/**
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* Identifies a bootable file and return a suitable loader
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* @param filename String filename of bootable file
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* @return best loader for this file
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*/
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std::unique_ptr<AppLoader> GetLoader(const std::string& filename);
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} // namespace Loader
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