2024-01-29 18:43:45 -05:00

30 lines
1.2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_message_queue.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/idle.h"
#include "core/hle/service/am/omm.h"
#include "core/hle/service/am/spsm.h"
#include "core/hle/service/server_manager.h"
namespace Service::AM {
void LoopProcess(Nvnflinger::Nvnflinger& nvnflinger, Core::System& system) {
auto message_queue = std::make_shared<AppletMessageQueue>(system);
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService(
"appletAE", std::make_shared<AppletAE>(nvnflinger, message_queue, system));
server_manager->RegisterNamedService(
"appletOE", std::make_shared<AppletOE>(nvnflinger, message_queue, system));
server_manager->RegisterNamedService("idle:sys", std::make_shared<IdleSys>(system));
server_manager->RegisterNamedService("omm", std::make_shared<OMM>(system));
server_manager->RegisterNamedService("spsm", std::make_shared<SPSM>(system));
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::AM