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https://github.com/yuzu-emu/yuzu.git
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269 lines
10 KiB
C++
269 lines
10 KiB
C++
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/settings.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/engines/draw_manager.h"
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#include "video_core/rasterizer_interface.h"
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namespace Tegra::Engines {
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DrawManager::DrawManager(Maxwell3D* maxwell3d_) : maxwell3d(maxwell3d_) {}
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void DrawManager::ProcessMethodCall(u32 method, u32 argument) {
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const auto& regs{maxwell3d->regs};
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switch (method) {
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case MAXWELL3D_REG_INDEX(clear_surface):
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return Clear(1);
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case MAXWELL3D_REG_INDEX(draw.begin):
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return DrawBegin();
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case MAXWELL3D_REG_INDEX(draw.end):
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return DrawEnd();
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case MAXWELL3D_REG_INDEX(vertex_buffer.first):
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case MAXWELL3D_REG_INDEX(vertex_buffer.count):
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case MAXWELL3D_REG_INDEX(index_buffer.first):
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break;
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case MAXWELL3D_REG_INDEX(index_buffer.count):
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draw_state.draw_indexed = true;
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break;
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case MAXWELL3D_REG_INDEX(index_buffer32_subsequent):
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case MAXWELL3D_REG_INDEX(index_buffer16_subsequent):
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case MAXWELL3D_REG_INDEX(index_buffer8_subsequent):
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draw_state.instance_count++;
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[[fallthrough]];
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case MAXWELL3D_REG_INDEX(index_buffer32_first):
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case MAXWELL3D_REG_INDEX(index_buffer16_first):
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case MAXWELL3D_REG_INDEX(index_buffer8_first):
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return DrawIndexSmall(argument);
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case MAXWELL3D_REG_INDEX(draw_inline_index):
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SetInlineIndexBuffer(argument);
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break;
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case MAXWELL3D_REG_INDEX(inline_index_2x16.even):
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SetInlineIndexBuffer(regs.inline_index_2x16.even);
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SetInlineIndexBuffer(regs.inline_index_2x16.odd);
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break;
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case MAXWELL3D_REG_INDEX(inline_index_4x8.index0):
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SetInlineIndexBuffer(regs.inline_index_4x8.index0);
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SetInlineIndexBuffer(regs.inline_index_4x8.index1);
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SetInlineIndexBuffer(regs.inline_index_4x8.index2);
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SetInlineIndexBuffer(regs.inline_index_4x8.index3);
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break;
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case MAXWELL3D_REG_INDEX(vertex_array_instance_first):
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case MAXWELL3D_REG_INDEX(vertex_array_instance_subsequent): {
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LOG_WARNING(HW_GPU, "(STUBBED) called");
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break;
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}
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case MAXWELL3D_REG_INDEX(draw_texture.src_y0): {
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DrawTexture();
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break;
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}
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default:
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break;
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}
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}
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void DrawManager::Clear(u32 layer_count) {
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if (maxwell3d->ShouldExecute()) {
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maxwell3d->rasterizer->Clear(layer_count);
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}
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}
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void DrawManager::DrawDeferred() {
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if (draw_state.draw_mode != DrawMode::Instance || draw_state.instance_count == 0) {
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return;
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}
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DrawEnd(draw_state.instance_count + 1, true);
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draw_state.instance_count = 0;
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}
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void DrawManager::DrawArray(PrimitiveTopology topology, u32 vertex_first, u32 vertex_count,
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u32 base_instance, u32 num_instances) {
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draw_state.topology = topology;
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draw_state.vertex_buffer.first = vertex_first;
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draw_state.vertex_buffer.count = vertex_count;
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draw_state.base_instance = base_instance;
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ProcessDraw(false, num_instances);
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}
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void DrawManager::DrawIndex(PrimitiveTopology topology, u32 index_first, u32 index_count,
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u32 base_index, u32 base_instance, u32 num_instances) {
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const auto& regs{maxwell3d->regs};
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draw_state.topology = topology;
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draw_state.index_buffer = regs.index_buffer;
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draw_state.index_buffer.first = index_first;
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draw_state.index_buffer.count = index_count;
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draw_state.base_index = base_index;
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draw_state.base_instance = base_instance;
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ProcessDraw(true, num_instances);
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}
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void DrawManager::DrawArrayIndirect(PrimitiveTopology topology) {
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draw_state.topology = topology;
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ProcessDrawIndirect();
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}
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void DrawManager::DrawIndexedIndirect(PrimitiveTopology topology, u32 index_first,
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u32 index_count) {
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const auto& regs{maxwell3d->regs};
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draw_state.topology = topology;
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draw_state.index_buffer = regs.index_buffer;
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draw_state.index_buffer.first = index_first;
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draw_state.index_buffer.count = index_count;
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ProcessDrawIndirect();
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}
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void DrawManager::SetInlineIndexBuffer(u32 index) {
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draw_state.inline_index_draw_indexes.push_back(static_cast<u8>(index & 0x000000ff));
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draw_state.inline_index_draw_indexes.push_back(static_cast<u8>((index & 0x0000ff00) >> 8));
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draw_state.inline_index_draw_indexes.push_back(static_cast<u8>((index & 0x00ff0000) >> 16));
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draw_state.inline_index_draw_indexes.push_back(static_cast<u8>((index & 0xff000000) >> 24));
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draw_state.draw_mode = DrawMode::InlineIndex;
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}
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void DrawManager::DrawBegin() {
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const auto& regs{maxwell3d->regs};
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auto reset_instance_count = regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First;
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auto increment_instance_count =
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regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent;
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if (reset_instance_count) {
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DrawDeferred();
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draw_state.instance_count = 0;
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draw_state.draw_mode = DrawMode::General;
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} else if (increment_instance_count) {
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draw_state.instance_count++;
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draw_state.draw_mode = DrawMode::Instance;
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}
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draw_state.topology = regs.draw.topology;
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}
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void DrawManager::DrawEnd(u32 instance_count, bool force_draw) {
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const auto& regs{maxwell3d->regs};
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switch (draw_state.draw_mode) {
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case DrawMode::Instance:
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if (!force_draw) {
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break;
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}
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[[fallthrough]];
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case DrawMode::General:
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draw_state.base_instance = regs.global_base_instance_index;
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draw_state.base_index = regs.global_base_vertex_index;
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if (draw_state.draw_indexed) {
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draw_state.index_buffer = regs.index_buffer;
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ProcessDraw(true, instance_count);
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} else {
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draw_state.vertex_buffer = regs.vertex_buffer;
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ProcessDraw(false, instance_count);
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}
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draw_state.draw_indexed = false;
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break;
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case DrawMode::InlineIndex:
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draw_state.base_instance = regs.global_base_instance_index;
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draw_state.base_index = regs.global_base_vertex_index;
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draw_state.index_buffer = regs.index_buffer;
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draw_state.index_buffer.count =
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static_cast<u32>(draw_state.inline_index_draw_indexes.size() / 4);
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draw_state.index_buffer.format = Maxwell3D::Regs::IndexFormat::UnsignedInt;
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maxwell3d->dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
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ProcessDraw(true, instance_count);
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draw_state.inline_index_draw_indexes.clear();
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break;
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}
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}
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void DrawManager::DrawIndexSmall(u32 argument) {
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const auto& regs{maxwell3d->regs};
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IndexBufferSmall index_small_params{argument};
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draw_state.base_instance = regs.global_base_instance_index;
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draw_state.base_index = regs.global_base_vertex_index;
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draw_state.index_buffer = regs.index_buffer;
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draw_state.index_buffer.first = index_small_params.first;
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draw_state.index_buffer.count = index_small_params.count;
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draw_state.topology = index_small_params.topology;
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maxwell3d->dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
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ProcessDraw(true, 1);
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}
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void DrawManager::DrawTexture() {
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const auto& regs{maxwell3d->regs};
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draw_texture_state.dst_x0 = static_cast<float>(regs.draw_texture.dst_x0) / 4096.f;
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draw_texture_state.dst_y0 = static_cast<float>(regs.draw_texture.dst_y0) / 4096.f;
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const auto dst_width = static_cast<float>(regs.draw_texture.dst_width) / 4096.f;
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const auto dst_height = static_cast<float>(regs.draw_texture.dst_height) / 4096.f;
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const bool lower_left{regs.window_origin.mode !=
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Maxwell3D::Regs::WindowOrigin::Mode::UpperLeft};
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if (lower_left) {
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draw_texture_state.dst_y0 -= dst_height;
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}
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draw_texture_state.dst_x1 =
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draw_texture_state.dst_x0 +
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static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_width)));
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draw_texture_state.dst_y1 =
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draw_texture_state.dst_y0 +
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static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_height)));
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draw_texture_state.src_x0 = static_cast<float>(regs.draw_texture.src_x0) / 4096.f;
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draw_texture_state.src_y0 = static_cast<float>(regs.draw_texture.src_y0) / 4096.f;
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draw_texture_state.src_x1 =
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(static_cast<float>(regs.draw_texture.dx_du) / 4294967296.f) * dst_width +
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draw_texture_state.src_x0;
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draw_texture_state.src_y1 =
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(static_cast<float>(regs.draw_texture.dy_dv) / 4294967296.f) * dst_height +
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draw_texture_state.src_y0;
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draw_texture_state.src_sampler = regs.draw_texture.src_sampler;
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draw_texture_state.src_texture = regs.draw_texture.src_texture;
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maxwell3d->rasterizer->DrawTexture();
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}
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void DrawManager::UpdateTopology() {
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const auto& regs{maxwell3d->regs};
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switch (regs.primitive_topology_control) {
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case PrimitiveTopologyControl::UseInBeginMethods:
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break;
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case PrimitiveTopologyControl::UseSeparateState:
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switch (regs.topology_override) {
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case PrimitiveTopologyOverride::None:
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break;
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case PrimitiveTopologyOverride::Points:
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draw_state.topology = PrimitiveTopology::Points;
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break;
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case PrimitiveTopologyOverride::Lines:
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draw_state.topology = PrimitiveTopology::Lines;
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break;
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case PrimitiveTopologyOverride::LineStrip:
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draw_state.topology = PrimitiveTopology::LineStrip;
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break;
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default:
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draw_state.topology = static_cast<PrimitiveTopology>(regs.topology_override);
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break;
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}
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break;
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}
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}
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void DrawManager::ProcessDraw(bool draw_indexed, u32 instance_count) {
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LOG_TRACE(HW_GPU, "called, topology={}, count={}", draw_state.topology,
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draw_indexed ? draw_state.index_buffer.count : draw_state.vertex_buffer.count);
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UpdateTopology();
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if (maxwell3d->ShouldExecute()) {
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maxwell3d->rasterizer->Draw(draw_indexed, instance_count);
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}
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}
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void DrawManager::ProcessDrawIndirect() {
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LOG_TRACE(
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HW_GPU,
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"called, topology={}, is_indexed={}, includes_count={}, buffer_size={}, max_draw_count={}",
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draw_state.topology, indirect_state.is_indexed, indirect_state.include_count,
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indirect_state.buffer_size, indirect_state.max_draw_counts);
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UpdateTopology();
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if (maxwell3d->ShouldExecute()) {
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maxwell3d->rasterizer->DrawIndirect();
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}
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}
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} // namespace Tegra::Engines
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