yuzu/src/core/file_sys/archive_sdmc.h
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00

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736 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/file_sys/disk_archive.h"
#include "core/loader/loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
/// File system interface to the SDMC archive
class Archive_SDMC final : public DiskArchive {
public:
Archive_SDMC(const std::string& mount_point);
/**
* Initialize the archive.
* @return true if it initialized successfully
*/
bool Initialize();
std::string GetName() const override { return "SDMC"; }
};
} // namespace FileSys