yuzu/src/core/frontend/framebuffer_layout.h
Lioncash e32bf646cf yuzu/bootmanager: Treat the resolution factor as a u32
Treating it as a u16 can result in a sign-conversion warning when
performing arithmetic with it, as u16 promotes to an int when aritmetic
is performed on it, not unsigned int.

This also makes the interface more uniform, as the layout interface now
operates on u32 across the board.
2019-06-03 15:34:31 -04:00

52 lines
1.3 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/math_util.h"
namespace Layout {
enum ScreenUndocked : u32 {
Width = 1280,
Height = 720,
};
enum ScreenDocked : u32 {
WidthDocked = 1920,
HeightDocked = 1080,
};
/// Describes the layout of the window framebuffer
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
u32 height{ScreenUndocked::Height};
Common::Rectangle<u32> screen;
/**
* Returns the ration of pixel size of the screen, compared to the native size of the undocked
* Switch screen.
*/
float GetScalingRatio() const {
return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width;
}
};
/**
* Factory method for constructing a default FramebufferLayout
* @param width Window framebuffer width in pixels
* @param height Window framebuffer height in pixels
* @return Newly created FramebufferLayout object with default screen regions initialized
*/
FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
/**
* Convenience method to get frame layout by resolution scale
* @param res_scale resolution scale factor
*/
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
} // namespace Layout